OrionM42

OrionM42

Joined Member # 3433527
4 Posts 351 Replies 11,760 Reputation

[quote who="TorinReborn" reply="49" id="3165752"]I agree with this as well. Pioneers should not be a unit you can build right away or there should be a real penalty for making a lot of them. Like in Sword of the Starts each colony ship takes a part of the population of the planet it is built on. This controls two things: 1. You sacrifice economy/production of your base planet to get a new one and then have a benefit of two places producing new colonists/popula

83 Replies 235,698 Views

[quote who="loggerhead_shrike" reply="3" id="3165810"] ... (although the first song was infinity superior) .... Scorched earth is a terrible idea ... Just what are they doing in Beta 4 for the city building system? Any substantiated rumors? I hope they are thinking single tile or single-tile/multi-tile hybrids ... [/quote] (1) Ag

5 Replies 2,893 Views

Well, the simple answer is that this effect IS intended. [e digicons]>_>[/e] [e digicons]:([/e] [e digicons]:thumbsdown:[/e] For a long, interesting, discussion of this subject, you really need to go back and read the Discussion thread, started by Jordanmchavez, on April 28, entitled: "Razing a city permanently destroys all te

5 Replies 2,893 Views

Well, yea ... Teleportation would be silly ... and more suited to a Science Fiction game. [e digicons]:)[/e] Actually I would be supportive of the OP's suggestion that something like an "Armory Storage Locker" be (automatically) available in (at least) your Capital City (but without the ability to teleport objects to other cities). But ... : [quote who="Kalin" reply="2" id="31

4 Replies 8,842 Views

Beta 3, v0.915, appears to be substantially changed and polished from the earlier versions of the Beta 3 (v0.911 through v0.914). And from what Frogboy has said in his "Foreword" to Derek Paxton's "Fallen Enchantress 0.915 changelog", it appears that there will not be another new update for about a month; at which time, Stardock will consider it to be the Beta 4. I thought that it was time, once again, to start a Discussion thread, in

27 Replies 103,587 Views

[quote who="Emperorjarin" reply="18" id="3164609"] I actually think that .915 has fixed a lot of the difficulty problems that surfaced in the last two patches. Whereas before I had to play on Beginner to even hope of making it to the end game, I've already won a game as Altar on easy, and am doing fairly well with Kraxis on the same difficulty level. I'm thinking of actually giving Normal a go again; Easy AI were kind of a pushover for me =P Mind you, I was one

21 Replies 20,278 Views

Joasoze -- Honestly, I take your point ... if someone doesn't like to fail, they should (mostly) just turn down the difficulty level (and perhaps monster density, etc.) ... You, and other folks like you, SHOULD have the opportunity to play at higher levels of difficulty/challenge/hardship. That said, I was just reacting to KingHobbit's question, since I think we share a similar

21 Replies 20,278 Views

[quote who="KingHobbit" reply="13" id="3164555"] Quoting KingHobbit, reply 11 I usually just take what I can get and don't restart. I usally get pretty far before I run into an AI that quadruples my power rating. Then I somehow piss them off and they send wave after wave of troops at me. And then I die. [/quote] "And then I die." ... See, I just don't find that to be FUN !! ...

21 Replies 20,278 Views

[quote who="KingHobbit" reply="11" id="3164444"] I usually choose the best set within view. Does any actually explore for their starting settlement. [/quote] For what it's worth, I always choose the best site within view, once I start playing. Otherwise key time (at the very beginning of the game) is lost ... BUT (and as Pee Wee Herman once said, there's always a big butt), I now routinely

21 Replies 20,278 Views

[quote who="Azzazell" reply="7" id="3164472"] Jon Shafer working on the MASTER OF ORION IV [/quote] I WISH ! ... please, please, please ... [e digicons]:thumbsup:[/e] Unfortunately, based upon the strange new Discussion thread that Mr. Wardell started on May 29, I am getting the feeling that Mr. Shafer's new game may end up bei

28 Replies 132,281 Views

I think the Original Poster makes some good points here ... and I can see at least a partial consensus emerging in the replies above mine I do think that Rishkith's first suggestion (to double the cost of all pioneer units) is a BAD idea, especially as it would impact the human player. As dalekdan pointed out (Reply # 7), there is a risk that this would slow early game play to an unc

83 Replies 235,698 Views

[quote quoting="post"]Why are computer players so often so dumb? The answer is that we expect computer players to make complex, intelligent decisions super-fast. When we make computer games, we know that players have a very low tolerance for waiting for computer opponents to “think”. Historically, that has meant that computer players either cheat like crazy or are play terribly (or both). In one of the minor video game history footnotes, Stardock’s Gal

17 Replies 50,845 Views

I also quested (won) an Ophidian, early in my first game. It accompanied my sovereign for a while, and died a couple of combats later. On the whole, I wasn't appalled by this outcome ... [quote who="StevenAus" reply="3" id="3162880"]Okay then. Maybe they could start at Level 2 instead, as a compromise? [/quote] I think StevenAus's suggestion is a good one. I would expect

9 Replies 7,479 Views

[quote who="Grizzyloins" reply="124" id="3160727"]"+ Fixed an issue causing troll camps to be unbuilable" - we can tax troll camps? not sure I'd want to collect from them, might get a big stick, a rock, or maybe a dead rat - perhaps Ogres would understand our currency better? [/quote] [e digicons]:D[/e] ROFLOL [e digicons]:rofl:[/e] Okay, so Mr. Paxton

153 Replies 548,866 Views

[quote who="Frogboy" reply="90" id="3158662"] I worry about 32-bit systems for the BASE FE. If you have a 64-bit OS, FE will see 4GB. But if you have a 32-bit OS, you only see 2-GB. If it uses more than that, the game will crash ungracefully. [/quote] And (Mr. Wardell) your first sentence, in your Reply #90, has me worried now ... because I am one of those people currently locked into a WindowsXP, 32bit syst

128 Replies 266,921 Views

[quote who="HappyNihil" reply="57" id="3157479"]Honest question from somebody with little technical knowledge: [/quote] I think you asked a GOOD Question, HappyNihil, in your Reply #57. I sure didn't know the answer. In fact, if I had guessed an answer, I WOULD have guessed that 3D graphics was the reason ... So I learned something interesting here; thanks to Mr.

128 Replies 266,921 Views

[quote who="Sethai" reply="1" id="3157950"]I think it's a very sensible change that wouldn immediately improve the game. Is it realistic? No, ... [/quote] On the whole, I think the Original Poster makes a very good point -- two points really -- regarding AI Player movement on roads within human-controlled territory, and Human Player movement on roads within AI controlled territory.&nbsp

38 Replies 128,233 Views

[quote quoting="post"] Hey, is anyone still reading this? Or is it only too clear that Smiley and Badra are unstoppable? [/quote] It looks to me as if you have pretty much "turned the corner". With your four strong heros (two tag - teams), Scouts (your wolves), and the occasional impromptu Courier (to exchange goods from hero to hero), you

35 Replies 55,108 Views

Yo, Mallandyrr >>>>>> [quote who="Derek Paxton" reply="39" id="3156342"] No, the patch is scheduled for next Thursday assuming it passes QA. We still have more to add. [/quote] Kael says you have to wait until Thursday May 24, IF ,the Deities of QA are smiling upon us ... And, oh&n

153 Replies 548,866 Views

I voted: "I don't have 64 bit, I don't care". I not only don't have 64 bit, now; but I don't expect to have it within the near term (say the next 6 months). (Of course, if I live long enough, who knows ?? [e digicons]:)[/e] ... although, I swear, Apple PC's are looking better and better.) By th

128 Replies 266,921 Views

Addendum: Four of the most appealing Balance Corrections (IMHO [e digicons]:thumbsup:[/e] ): + Experience gained from battle is now scaled based on world size + You only get free defenders if you founded the city + Objects that are hidden by FOW (Fog of War)

153 Replies 548,866 Views

Gotta Love Changelogs ... just like going to the movies, and seeing a "List of Coming Attractions" ... The changes/corrections/fixes to the AI look like a great improvement ! You folks in the Development Team (especially Frogboy) must have been taking many of the Beta Testers' recent comments to heart. Thanks ! <span s

153 Replies 548,866 Views

Refering to the "... may they die, and burn in Hell, forever ..." Knights of Asok ... [quote who="Kalin" reply="23" id="3155464"] ... usually I just stay clear of them until I can handle it. [/quote] Yes, but sometimes they just won't stay clear of me ! <span style="font-size: small

37 Replies 101,025 Views

Excellent Suggestions from Sweatyboatman (Reply #5), and Zygwen (Reply #6) ! I am also one of the folks who has been annoyed by how difficult it was to find any *FUN* on the Beginner and Easy levels, since v0.913 and v0.914 have come out. The good news is, that of the two games I have completed (won) since v0.913, my second one went <span style="text-decoration: underlin

9 Replies 63,914 Views