I was hoping on a beta update today, but they haven't said a clear date yet... :(
Alfdaur
I can't wait for 64-bit games. I got it for six years now, and never had a real game that used it. It's beter, they said. Much quicker they said... :(
I first thought that this was a troll post, when I saw it. But thank you for the "upload"! P.S. It looks really nice. The tidal wave is awesome!
Nice! Reminds me of the AoW:2 Shadow Magic intro. ^^
Pics or it didn't happen. ;)
Okey guys, you got me. It could be really cool. But only with sieges, which are not going to happen. But I can see that people can plan there own city lay-out which is directly linked to the battlemap of this said city. Urban warfare, now that will be something new to 4x games! But personally I won't care for a city view screen. I played enough Civilization to know I never look at it. (Okey two times in my whole life.) I would miss sprawling cities on the map. But then again, I lo
To be really constructive here: BLASPHEMY!
I played a "few" turns today. I haven't gotten to the real stuff yet, because I needed some time to clean my peninsula of death demons and there's still an umberdroth... Got locked in by two AI's. BUT, I got a iron mine that enables me to build some industrie, and I got a river that has two settlements that can set up a traderoute very soon. I very much like this. So thank you sir, for bringing me the industrial revolution to Resoln. ^^
Win 7 here. Would love to play it on Linux though. :P
[quote who="Frogboy" reply="10" id="3110483"]Yea, Beta 3 will be introducing the major economic/city related elements of the game. The beta 2 series should begin the path of faction differentiation that will continue right up to release.[/quote] What where the major introductions in Beta 1 & 2?
l also played one game to see whats in the bag. You got some realy nice ideas, will play a real game soon with your mod to give better feedback. Derek should look into this mod.
Sounds... really really nice!
These rivers are really amazing! Expecially the corrupted and magma look cool. I don't like the river of blood though, it looks really bland and the red trees look really weird. But all in all, great work!
I finaly found an Orchard! :)
I would like this, very much. Please give me my 'paladin in the cave, surrounded by bandits' back!
It doesn't make any sense, but it's a feature. When lairs get into your borders they transform to there "defeated" state. This means that the won't spawn new monsters and that you can reap te benefits of the said lair. Normaly I raze lairs of monsters that I can't recruit after I get them under my control. It's just a little weird you can do this with the monsters on top. xD
In what turn did the AI build this?
It's a feature, you should be getting extra exp for having the balls to click auto resolve. ;)
I like the multi tiles cities. I don't use snaking, but I think auto build should be default.
[quote who="Frogboy" reply="85" id="3102539"] And AOW:SM. They all had this and that is what FE nneds more of I can only speak for myself and I want to emphasize I'm not the designer of FE so this is just one guy's opinon but the difference is: I just auto-resolved AOW:SM's tactical battles whereas I enjoyed MOM's. I didn't enjoy the tactical battles in AOW, they were too involved. I *really* don't like the idea of multiple tiles being br
I like the idea of making hills important too. ^^
I always play on sparse. I never have any problems with getting metal or crystals diplomatic capital. But except these "important" resources, I hardly find anything. :(
You can only get in if you sing the imagination song.
Yyyyhhhhhheeeeeeeeeess?
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