A procentual bonus would be better, at least for govenors.
Alfdaur
What about if you choose a path, some feats will be canceled out. Like if you choose path of the mage, you won't get strength as an option. This would allow a person to get better pickings in the direction that you want. I hate it that I can't get the elemental-paths that I want with my mage-champion.
I went form 'fair' to 'good'. The 0.77 was a nice game to play. But I found myself playing a game and feeling that WoM good spot feeling. I played on challenging and faced Umber and Gilden. I boosted the music up and was swept away by the beautifull music. I started going around with my sovereign (Procipone) and found two champions to help me out. one of my champions went to an inn and got a request for helping an noble daughter, sadly my champion was not strong enought to fen
I got this too... The rest of the game workts though.
Sounds interesting. I like weapons being split around other techs.
But I'm le tired...
Why does Verga have all those traits? Is the system changed in this version?
The upgrade system wil be cheaper. I don't know if this wil be the same for party size. Lets just wait till tomorrow. I do like the party addition tough.
She looks realy healthy. Nice and shiny fur. She looks gorgeus on the fifth picture. :)
Don't be afraid to release the beast!
Go for FE for the best experiance. Don't let WoM get you down. It's nice, but I would say: the first impression is important, so go for the best!
Nice meandering river in the back.
[quote who="Lord Xia" reply="7" id="3086637"]Can't polish a turd.[/quote] With a nice pink ribbon you can. ^^
Is say: vault nay, spell yay.
I'm realy excited about the new champion exp change. It realy sounds nice, armies with a champion as commander. ^^
What about this kingom/empire trait: Magic research is 20% cheaper and Civics and Warfare 20% more expensive. And make that an option for Warfare and Civics too. This would make people be realy able to concentrate on a victory path. Civics would probable be overpowerd, so that one would give a larger percentage to the cost of Warfare and Magic. I mean, "stardock" always said that you could chose your way to victory, wouldn't this enhance this?
[quote who="Bellack" reply="1" id="3086589"]I thought you could just move through their square. [/quote] Hmmm.. I haven't tried this yet...
I've played beta 0.7, and it looks like FE will be a better game than WoM. I'm just hoping that dynasties will come back. But seeing that with simple code changing this can be brought back, I'll doubt that I'll play WoM again.
There will be another beta of FE this thursday (they say). This new version is said to bring lot's of changes, so at the moment, I'll wait for that patch to begin comparisons. Otherwise all the diferences we came up with will just be for nothing.
- Please let me be able to attack champions from my own faction. It's really anoying when an champion blocks the route to another continent. - Please add, that you can see the recourse values from titles you have explored. It really sucks to go back and look if there where any good settle spots. It would be cool if there could be sea caravans, this way the harbour and boats could be included. It would probably be something for large cities (lvl. 3/4) and
Haha, good necromancy. I tought this conversation was still going while reading it. I din't look at the small '2011' and only looked at the '.. februari' part. xD
This is a rather harsh method I'm suggesting. But in White-Wolfs Vampire: The masqeruade, you could get extra turn actions for your character trough diciplines. What I'm proposing is that initiative only gives extra actions, but no extra moves and actions. The champions could attack two times extra, move two times extra, or move and attack one extra, each. This would make initiative less overpowerd, but will change the system. I'm really wandering if the current system is that bad
Baby, suprise me. :)
I like the swarm units. (Maybe an option for Magnar?) But I'm realy sceptical of the increase in shards. In my idea, shards where sought after because they where so special, only about 12 of them in a single map. I tried the beta with magic at "large", but this really made shards less unique. But then again, I'll probably get the change to change the magic settings to "sparse" and enjoy the game in my own way. Also it's retarded to cry wolf for something that I don't understan
[quote who="seanw3" reply="40" id="3075168"]Heroes from quests is more interesting to me personally [/quote] This is what I want. Like the cave in WoM where you could help the paladin from bandits or take his sword. :)