stein220

stein220

Joined Member # 3408409
68 Posts 416 Replies 20,460 Reputation

As the OP, yes, I feel it most when it's against me and that is what prompted my suggestion. I'm not saying it doesn't happen to other AI's. However, it does seem odd that Gilden and Tarth would join Yithril in attacking Pariden, human or AI, and then everyone else joining in. I get Yithril attacking Pariden b/c they're weak, and could see Magnar and Resoln joining them. But, the suggestions put forward by Xia, Joeball and myself do not discrimina

23 Replies 16,290 Views

Practicing your swing in the training yard will only get you so far. How about a fortress building improvement called a 'List" where your troops can gain experience because they're fighting in tourneys? Make it an annual tourney so they only get XP once every 4 turns. Maybe it costs some gold for the winners purse.

28 Replies 20,069 Views

[quote who="Lord Xia" reply="15" id="3267109"] The problem is, that that strategy lets the leading player win. It means that all the AI's have given up on beating that lead player. [/quote] Agreed, the A.I. sov's aren't auditioning to be knights of anything or anyone, they want to be King, Queen, Emperor, or Supreme Warlord above all, not some sycophantic vassal.

23 Replies 16,290 Views

[quote who="Lord Xia" reply="10" id="3266849"]It would make more sense that the AIs gang up on the most powerful nation, not the weakest. Right now, the nations seem to give up and give in to the front runner, giving them gold, sucking their cock, and joining in on their wars against the weakest opponents.[/quote] that would work too. If a faction reached a certain threshold or relative rating, by all means go at it. if things are really clo

23 Replies 16,290 Views

never played warlock but in general, there's room for both tight and baggy. For me, Starcraft is tight, Sins is relatively baggy; i love both but it's good for people to know what they're getting into. full disclosure: i'm wearing cargo pants right now b/c baggy is comfortable. but I'll wear a tight shirt if go to bar and want to show off the guns.

24 Replies 26,182 Views

[quote who="Kongdej" reply="2" id="3266476"]Pretty much what I was thinking, so therefore I must state that you are a genious (That kingdoms and Empires should mean more) Sincerely ~ Kongdej[/quote] That's a good point that it would also fit in with the lore and make the ideology meaningful. Genius must be going around today.

23 Replies 16,290 Views

We've all been there. You're having trouble keeping up with the other factions, your neighbor has declared war on you, Kitty won't fight and just sits in the corner licking herself. You already have enough problems avoiding that dragon a few tiles away and now everyone else in Elemental has decided that they're disgusted by your lack of progress and it's time for you to go. Fun for some, not for others. But there may be a way to satisfy more people

23 Replies 16,290 Views

I'm going to take a moment to side with xia on this since I just loaded up the game to check (it was one of those cognitive dissonance moments). I'll also agree that an increase in production times is probably the best way to nerf juggernauts, but other races need to be brought up to par.

74 Replies 247,890 Views

I wouldn't be opposed to a slight nerf but maybe the other faction abilities/bonuses need to be buffed in other ways to increase differentiation.

74 Replies 247,890 Views

Generally, I'll reload in 2 these 2 situations. 1. an auto-resolved battle didn't go the way I wanted (total loss or just too many units lost). I will try again and fight the battle myself, but then I take what I get. If I'm in command and I lose, it's either my fault or it was un-winnable to begin with. Side note: maybe If i start to feel a game is going well for me or if i&#39

27 Replies 54,952 Views

[quote who="Lord Reliant" reply="80" id="3265394"] Quoting Frogboy, reply 76The bunny update is now up. Should fix the instability. Thanks for running the Puppy build. Was able to find the cause of the crash (same bug every time). Sounds like we have a naming convention going on (cute animals). I'll throw forth the following names for future builds: *Kitty *Ducky *Piggy *Chicky *Cubby *Fishy

122 Replies 19,567 Views

Has anyone tried setting the world difficulty above the AI difficulty and increasing the wildland density? That might give a more PvE experience? I generally like warring against other factions so I haven't tried this yet, but I might for variety.

31 Replies 35,866 Views

[quote who="NanakoAC" reply="21" id="3263392"]i thought spider riders were already in the game? i could swear i fought at least one resoln champion riding a giant spider.[/quote] Nosmia is an empire champion and rides a spider but you can't buy or raise spiders to give to your other champions.

27 Replies 22,574 Views

[quote who="SOLOSOL" reply="121" id="3263684"]Hi Kondej, I told that because, as since 1.0, I have lost all my games in Challenging (except the one I played with Kraxis blood), so I turned to Normal/Normal. What I meant, was to say that the difficulty gap between Normal and Challenging might be very big...So in normal I get not enough fun, but in challenging I am dopgiled and overwhelmed... The idea of the Thread is saying that Challenging AI is too hard now, I agree wit

195 Replies 495,852 Views

1. not sure. 2. Crystal is used to make magical weapons, armor, and equipment for trained troops. 3. put an outpost next to it if it's too far from one of your cities. once you have enough horses (you'll see a horse head with a number next to your gold and any metal or crystal you might have) you should unlock some default horse troops but you can also design your own troops and select horses as "equipment" in the design screen.

4 Replies 9,371 Views

[quote who="DsRaider" reply="2" id="3263341"] Having those endgame monster come loose to wreck cities and hand you their unprotected lairs is silly random and frustrating. My biggest grief is how it makes monsters no real barrier to expansion, and how monsters have been nerfed to compensate. The game would pace so much better with a functioning monster system.Everything from ZoC on lairs, replacing wandering guardians with more spawned wanderers, having guardians prioritize Z

8 Replies 19,488 Views