yeah, they're great AoE.
stein220
I would like to see a full "Entrenchment" expansion with tactical fortifications and a better seige mechanic (and new siege oriented spells), with a scenario to showcase it.
yes, this is getting interesting.
[quote who="parrottmath" reply="12" id="3273549"]Maybe it was a design decision because training units with weaknesses seems silly? [/quote] I think of it as a way to cut corners in their training to get them out sooner. If I'm just going to train a mounted scout for recon-only, they don't need to spend weeks doing push-ups sit-ups, and squat-thrusts.
transition between turns is a lot smoother for me, that's where it seemed to drag the most for me before. Everything else is fine. Core i5 2500k, 8 GB RAM, Radeon HD 6850, Win7 64-bit
[quote who="parrottmath" reply="2" id="3273220"]You can move the camera still with the arrow keys. I use that to view the world around even with the big pop-up infront of me. Not ideal, but it's what I do to subvert this problem.[/quote] Thanks for the tip. City location is also important when choosing a specialization so this will come in handy.
i should add that i would prefer cities be "damaged" (or otherwise able to be reclaimed) rather than destroyed but that may not be doable at this stage.
[quote who="Tuidjy" reply="181" id="3272947"] and no sign that any AI cities have been destroyed.[/quote] I think a burned-out city stamp or some other visible remnant of a city should show up if monsters completely destroy a city. Rather than having the land simply salted (does this still happen?) so you can't build on it again, leave visual evidence of what happened. Maybe make it a resource where a new nearby city can sa
33, (I checked I was scared for a second that I was 34:). I played AD&D in middle school, but not enough b/c I didn't have many other friends into it. I found stardock via Sins of a Solar Empire, but I never really played TBS (unless Super Conflict for SNES counts) so I wasn't sure about FE. I'm more of an RTS gamer at heart. I just needed a fantasy strategy game after I was done with Battle for Middle Earth 2 and FE was the only new one I could find
i know there has been some interest in future, downloadable artpacks for custom races.
no love huh? I see how it is [e digicons]^_^[/e] (it's ok, Im drinking right now). https://forums.elementalgame.com/435906
i approve of this thread.
i might be interested in the map pack. An additional scenario or 2 would really sweeten the deal. [e digicons]:thumbsup:[/e]
[quote who="Polistes" reply="24" id="3268006"] I want spider riders, and bear cavalry...[/quote] and bears riding on spiders
[quote who="Frogboy" reply="17" id="3268911"]If those things are happening they would be bugs. But we've not seen it yet. In all the bets, it never came up. once we reproduce it then we can address it. I'm a bit skeptical on some of the claims. Only pioneers can found new cities, for instance. Cities start out with whatever their default population. The ai can't affect that. Other things aren't AI bugs but i engine issues. The building In the
the guantlets cost but the bracers don't.
i made a general sov with tactician and wealthy for capitar and a beastlord sov for umber.
i guess i thought that the point of a wildland is that you wouldn't have to fight the monsters in it until you entered it and that's why there is that dark green border, otherwise, what is the point of that border? they should just make all monsters wander around everywhere.
long title, pretty much explains it. Normal world difficulty, btw. However, I am either getting consistently worse at this game or each version is getting harder. Once I learned how to play, I could play competitively against challenging AI and win some times a few beta versions ago. When .99 came along I couldn't but normal was a bit of a breeze for me. Now, normal (AI and world) is kicking my ass.
I once had to raze a captured city because it was in an indefensible position and I didn't want my enemy to get it back. If you have a war that is going back and forth, razing is a viable strategy, but there should be some limits on it (like the one that is supposed to be there).
they could instead make a "vampirism" faction trait that does what the current wraith trait does (maybe make it a little better) so just switch those traits around for Resoln.
I've been teleported into an area in between 2 borders with no way out. |- tarth city -| me |- tarth outpost -|
i had been noticing this in 1.00 as well.
a consequense of instability is expecting someone to know what's wrong without telling them.
[quote who="Gaunathor" reply="22" id="3267159"]...and the Arena. Damn it. Clicked "quote" again, instead of "edit". [/quote] Ahh, I did not know that, thanks.