I suggest a Drown spell, where dmg is is done to the opponent over several turns. It could also reduce initiative. It would be a nice break away from Ice this and Freeze that...
DsRaider
I like the new monster lair system but I feel it could really be better optimized. They are both too easy to destroy, don't produce that many monsters, and scale too fast. Currently from what I have seen they look like this... Step1: A single weak monster is spawned and will attack nearby units. Step2: The first monster starts to wander around a bit more, and a small group of tougher monsters is spawned. Step3: A even tougher monster is spawned etc etc
I have seen it as well.
Try designing a custom sovereign if the one you are using doesn't have any tactical spells. Death Adept, Air Novice, and those traits are what gives your champions spells.
I don't think empire gets trolls either. The icon for the ogre tech is a troll but you can't actually get them.
I have played through the game a few times and one thing that bugs me is how hard it is to recruit monsters, it is actually ridiculous. To get darklings you need a level 4th tech! I rushed tech and went straight for it in one game and it still took like 200 turns, and that's not all! Since they cost diplomatic capital you really need a 5th level tech!There aren't many darkling lairs left after 250 or so turns... I feel this really kills early game diversity. Fights would be mu
I think that champion locations should be allegiance neutral. Kingdom players will always get kingdom champions from them and Empire players will always get Empire champions from them. Also while some should just cost gold other champions should ask you to do a quest before they join you.
Yeah Im In!
From Frogboy. [quote]#8 DO NOT MINDLESSLY THROW ARMIES AT MONSTERS Biggest mistake I’ve seen in new players – trying to “wear down” monsters by sending army after army at them. Kill them or don’t try. Because, like you, they level up. #9 REMEMBER: FROM THEIR PERSPECTIVE, THEY ARE THE CUSTOMER, IT’S THEIR GAME AND YOU ARE A GRIEFING THEM The monsters in Elemental: FE have been written as if they are the main character
[quote who="Heavenfall" reply="4" id="3066054"]Edit: Actually, you may be able to create your own basic faction like that. I have no idea.[/quote] I think you can. What is the MyGames\Elemental\RaceTypes folder for then... I believe the devs have mentioned that you are supposed to be able to add a new team, but since no one has apparently ever tried maybe they never got it working in WoM?
[quote who="Heavenfall" reply="7" id="3065283"]The fundamental difference between kingdom and empire is not good vs evil. Kingdom = freedom, make your own destiny.Empire = Forced labour, sacrifice for greater good.[/quote] I think that is backwards. The devs have said multiple times that the empire factions have greater internal mobility. In the Empires individuals tend to rise depending on their potential. However their is no protection for the weakest members of society. The Kingdom
[quote who="Alstein" reply="61" id="3065420"]Increased costs don't get passed on to the consumer in highly competitive markets, or with elastic goods. It's the stuff that hasn't had a free market develop yet, or has had its free market broken by large corporations, that costs get passed onto the consumer.[/quote] Yep, in Apple's case it is because they do a great job differentiating their product, so they have little real competition. So in a sense they do e
[quote]+ Fixed a typo int he Slave Lord ability[/quote] lol
So you plan on making these factions that use the base improvements and techs of their basic races?
[quote who="id_est" reply="4" id="3064772"]At first, they must make monsters with range attack, and monsters with simple abilities (like healing and freezing). It will greatly improve tactical battles at low cost. [/quote] Indeed.
[quote who="Alstein" reply="42" id="3064677"]Trade barriers are just holding off the inevitable. Addressing income inequality is probably the fairest solution to maximize net social benefit.[/quote] I agree with the first part because the way trade is supposed to work is that it allows different countries to specialize at what they are good and trade for what they are bad at making, thus increasing the productivity and output of both countries. If America or any country wer
[quote who="RavenX" reply="25" id="3063772"]In the past every time there was so much eccess population there was a world war to take out a large chunk and then what-ever countries are left tend to go through a golden growth phase. I think the next WW will probably see US soil being invaded and since that's where I live I'm not exactly routing for that to happen.[/quote] This reflects a very poor understanding of Economics. If you kill off a lot of people then you have a lot le
[quote who="k10w3" reply="31" id="3064207"]There's a bill in congress right now, H.R.3596, the United States Call Center Worker and Consumer Protection Act, that would "require a publicly available a list of all employers that relocate a call center overseas and to make such companies ineligible for Federal grants or guaranteed loans and to require disclosure of the physical location of business agents engaging in customer service communications." I think this is a good first s
Well WarcraftII is a real time game, not sure if that makes it harder or easier though. I do remember the AI using transports fairly well... I believe they occasionally got stuck or dropped off units in weird places. Also combat ships tended to mass against your coast even if you had no navy of your own. Some sort of teleporter tile could also work, either as an actual telporter shrine or some sort of natural harbor. That way you could have continents and far away islands. Honestly I
A cap isn't really necessary, just give them and their upgrades a upkeep.
[quote who="Bellack" reply="16" id="3064271"]This game not having boats or other sea creatures is a big disappointment. I guess the engine they have for this game is very limiting. Especially since older games like AOW:SM and CIV had them.[/quote] I'm pretty sure its not a engine limitation more like a manpower limitation. It would take a lot of work to add good seafaring to FE, and they probably don't want to delay the release for months to do it since when you get right down
[quote who="Lord Xia" reply="9" id="3064151"]I just want boats to move people over water to islands and other continents. I don't need Pirates! with it. WoM already had boats, shores, and harbors. What it didn't have was a way for the AI to use boats too. Right now, that's all I want. I don't need every feature of the game to be fantastic and multi-leveled. I just need it to exist to provide basic function of moving units over water so better and more interesting maps can be u
[quote who="Leo in WI" reply="17" id="3064184"]Go to stardock.com and log in to your account. You should then be able to check order history.[/quote] I didn't buy it direct so it is not on there.
[quote who="Lord Xia" reply="4" id="3064125"]No, we pretty much just need boats and an AI that knows how to use them. Thats it. That other stuff would be nice, but right now, we just need boats.[/quote] Well at a minimum you need: transport ships, AI, harbors, beaches/beach spell, and tactical maps. That's for a system like HoMM where you just load troops in transports and when 2 meet you just fight on a ship tactical map. Hardest part would be tactical maps I think, they would be
How can you tell when you bought it, I'm pretty sure I bought it on release but would like to double check.