DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

[quote]Give mages the ability to cast spells for up to (IQ-5) x 2 mana in a given combat. Mages with IQ 7 are out, as much as fighters with a strength of 7. The same limitation should apply for spells cast outside of combat (which means that strategic spells would usually take several seasons to be cast)[/quote] A lot of people don't have a problem with not having enough mana. You can also set the amount of shards on the map from the start screen. The stance I have taken s

39 Replies 121,520 Views

[quote who="Alstein" reply="57" id="3070962"]Maybe champions can only kill 1 unit per turn/unless they have certain abilities such as double strike, or use magic. Double strike would allow killing of two units. Monsters would keep their ability.[/quote] Lets clarify this by saying that any unit can't kill more members of a squad in one hit then itself has. I am just worried this will be a patch over bad balance. The same thing could really be accomplshed by balancing heroe

68 Replies 144,674 Views

[quote who="Breniir" reply="28" id="3071023"]It's already been suggested, but make it a "jump" across a fixed distance over any terrain. Say 3 squares +1per air shard, and this allows you to bypass a mountain range, small lake, or other obstacle. It would then be a air caster's counter to an earth caster who rings their territory with mountains. A knight movement in chess, rather than air dropping a queen onto any square on the chessboard.[/quote] lol. A very cool and useful m

38 Replies 94,671 Views

[quote who="Murteas" reply="3" id="3070967"]Would you be willing to make a quest editor in the same fashion?[/quote] The community would owe you big time if you made this. The devs have said they are not going to produce one themselves. Allowing non-modders to produce quests would supercharge the FE community. Seems kinda complicated though, I hope you're up to it.

16 Replies 21,462 Views

Radical changes to the way the game works aren't needed. All champions need is some sort of nerf to health, experience, or progression. Why do champions basically start with more health then entire squads? Higer recruiting costs and wages are a must as well. Troops need higher starting health and to lose less dmg when they are attacked. Making it so squads don't lose members until they lose over 50% of health would work. The ability to make squads of exsting units larger is a

68 Replies 144,674 Views

What it comes down to is that what type of game you want to play. It is impossible to call Elemental a strategy game with Air Walk as is. You just teleport around with one big stack murdering disadvantaged AIs and farming monsters, never having to worry about coming under attack or planning ahead at all. That may be fun but it's not strategy. Strategy games are all about having to move over terrain and planing ahead to counter enemy moves.

38 Replies 94,671 Views

The hp thing has to be a bug... It is too consistant to be otherwise. A love the idea of monsters evolving. Would really encourage people to treat monsters gained from quests as pets instead of cannon fodder. I would love for the dog you can get to actually grow tougher and remain useful the entire game, instead of being absolutly useless.

7 Replies 3,608 Views

A lot of people have mentioned that building isn't fun in FE, and that you can't really specialize cities. Even the devs recognize this. This thread is all about how to fix that. Cities should feel unique and be interesting. City Specialization Before anything else in order for cities to specialize there has to be a reason not to or inability to just build everythin

3 Replies 1,663 Views

[quote who="Alstein" reply="65" id="3070014"]- I agree with buffing normal hp troops up some, maybe troops should be 4/6/8/10 instead of 3/5/7/9?[/quote] That would boost their cost, and dmg as well. Their damage is fine. A base unit health boost is what is needed. They also lose too much dmg when they lose hp. Instead of splitting hp between every unit in a squad so even a scratch reduces their dmg, squads should have to lose %35-50 of their health before they start to lose members.<

117 Replies 417,713 Views

[quote who="DrJBHL" reply="77" id="3069962"]Yep, and they should be damned grateful, too! The nerve of those [insert expletive] excuses for human beings! [heavy sarcasm used][/quote] Merely playing devil's advocate. Discussions are boring if everyone just group thinks. If you see a homeless man begging for money and you only give him five cents are you being immoral? Sure you're not really helping him much but you're certainly not harming him either. </

94 Replies 161,138 Views

I have always favored making cloud walk caster specific. It should teleport the caster and only the caster. That way you can still use it to explore and quest.

38 Replies 94,671 Views

[quote who="DrJBHL" reply="69" id="3069597"]I do know that when I turn my iPad on, I get a slightly bilious feeling while I wonder how much I contributed to a person's misery or death.[/quote] The argument here is that no one forces them to work there. They choose to work there because their other option, joblessness out in the country, is even worse. In a minimal fashion they are better off because of the factory. So you could argue the company is actually helping them and not im

94 Replies 161,138 Views

[quote who="Publius of NV" reply="18" id="3069884"]Well, I can sympathize with the defeated enemies. I've tried 2 games starting out as Procipinee, and gotten killed by monsters both times. The poor girl is supposed to be an awesome channeler, but she doesn't start with even one offensive spell. [/quote] Having some sort basic dmg spells would probably help a lot. Either a magic arrow everyone has or basic elemental ones. [quote who="taltamir" reply="20" id="3069926"]

30 Replies 27,365 Views

[quote who="xaltotun" reply="62" id="3069919"]3. That change is in for the next update whenever it is available?[/quote] This is by far the most likely. The xp splitting will help a lot but I hope champions get a little nerf as well. They really shouldn't out hp basic units. It is also to easy to get mass champions. They need to cost more gold and they should have upkeep. I have never not had enough gold to get a champion and there is no tradeoff to purchasing them. A crys

117 Replies 417,713 Views

Added some more bugs. [quote who="Stupidity10" reply="4" id="3069682"]Lost library could be reworked to back to what it was in WOM and require magic tech.[/quote] That's a possibility to. Although we should still be able to get research from quests, and their should be more late game research quests. We definitely need a claimable research tile, even if it is rare and heavily guarded. I am surprised it doesn't exist.

5 Replies 7,704 Views

[quote who="taltamir" reply="35" id="3069873"]I think the real issue is that no matter if you are using magic or might, ultimately the sov can solo anything because levels count for way too much.[/quote] I agree. Really this is two different issues. Firstly, champions need a large xp curve. It should take a lot more effort to level after a certain point, and lower level units should stop giving high level units xp. Secondly, the leveling up bonuses are too high. You should not be able

68 Replies 144,674 Views

[quote who="Heavenfall" reply="5" id="3069763"]The modding forum is actually hidden. Welcome to the fringe.[/quote] lol

7 Replies 12,345 Views

[quote]-Talents that only effect stats also shouldn't show up later on the champions info. Seeing like 15 green talent bubbles is just annoying when half are just tiny stat boosts. We only need to Talents that dont show up in the stats like double strike or counter.[/quote] This is a good idea, those green bubbles are completely pointless, and confusing. You can just look directly at their stats.

1 Replies 19,904 Views

Maybe the ability of players to conquer quickly needs to be reduced. If players are easily moving from one city to the next then you don't really have time to get familiar with the cities you conquer, they become kinda blah. You shouldn't be able to run around willy nilly conquering entire empires in one go anyway. A unrest bonus on recently conquered cities maybe? In order for that to work I guess it would have too have a global component so that conquering a city has an effe

52 Replies 131,386 Views

I have played several quite long games and never seen a world event in game either. World events are under quests in the XML.

29 Replies 17,388 Views

By share I mean they all get all of the experience. By split I mean they each get equal parts, so the more champions you have the less experience they receive.

5 Replies 7,704 Views

Alright so I have played through several times now, and have a list of praises, grievances, and bugs to air. Balance and Tech As everyone else has said basic infantry are too weak in comparison to champions. Firstly they die too easily. They need a hp boost and their members need to die less, the dmg drop is painful. Members of squads should only start dying once their hp has dropped past half, no

5 Replies 7,704 Views