DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

[quote who="Frogboy" reply="4" id="3081548"]I am lobbying against a new public beta this week but it's Derek's call. There are a few very key feedback items that we think should go in.[/quote] While I understand your point, it seems like you keep pushing the next patch back further and further. It doesn't have to be perfect. The community would love even a small patch that fixed only the most broken things. You can always have another patch in a week or two. </p

83 Replies 62,071 Views

Wow Vearwynn can't catch a break... Perhaps the AI, players anyway, should protect it's weak or damaged units more. Otherwise the Ai is going to rack up a lot of injuries on it's weaker champions.

59 Replies 54,753 Views

[quote who="Frogboy" reply="79" id="3081319"]Here's an auto battle (i.e. I just hit auto): http://screencast.com/t/pxLeoMVX[/quote] Very nice use of tactical spells, I love how he cast haste first so he could cast again right away. Also the use of slow against a melee hero when you have ranged units is very nice. That said why did the player with the archers run to the other guy when they had such a range a

91 Replies 206,027 Views

[quote who="seanw3" reply="15" id="3080829"]I never would have thought that caravans would be axed. This is great news![/quote] While I can see the removal of caravan units being a good thing I am worried that not being able to manually place roads and trade routes will remove depth from a already lacking civics system.

28 Replies 29,199 Views

Updated: I added some new armor artwork and replaced some of the old stuff. The new stuff is more unique and looks better I think. Also added some requests. I haven't had much time to work on this stuff lately due to exams but I get a week off soon.

12 Replies 14,314 Views

[quote who="Frogboy" reply="8" id="3080778"]Roads between cities and outposts will become a function of your overall civilization rather than something players have to manually do.[/quote] Interesting but what about trade routes... Will you still set those.

28 Replies 29,199 Views

I'm at university and have had jobs on and off since my senior years at highschool. I have worked in a lumberyard, a mall parking lot, in construction, as a dish washer, as a property manager, and some other stuff. Currently I work part-time in a residence kitchen on campus. I always have had to put out tons of resumes in order to get a job, but while I have gone a summer or two without finding a job I usually do work. I also acknowledge that I am a horrible job seeker, I ha

131 Replies 381,104 Views

[quote who="alaknebs" reply="61" id="3078721"] Quoting DsRaider, reply 19 Time for Communism... oh wait you got shot by the socialist worker friendly government if you protested about your crushing poverty or about corruption in the government under that system. In fact the human rights abuses and poverty were much worse, just ask anyone in China. funny. china hasn't been communist for 20 years.[/quote] Notice the use of the past tense.

79 Replies 183,905 Views

1) Tomorrow, if it doesn't get delayed apparently. 2) Whenever the game becomes polished enough that Beta2 comes out. 3) ???

7 Replies 5,480 Views

Early or repeated indescriminate agressive pushes cause diplomacy penalties. These penalties cause the AI to be more likely to attack you. After conquering someone else your territory is now larger, and you are more spread out. Maybe you are even fighting on multiple fronts. The AI should be able to realize all this currently. The AI needs to be able to measure local power somehow. Having a large army doesn't help you if it is half a world away. The key to preventing steamro

102 Replies 312,003 Views

I look forward to my impending destruction. It's kinda obvious but you didn't mention it so... 1. How can I get first strike in melee or ranged combat should be something the AI worries about. Currently the AI is easy to manipulate into ending his turn within your next turns strike range, even if he has higher movement then you. Allowing you first strike and a significant advantage. The AI should try to out maneuver you so he can get first strike.

91 Replies 206,027 Views

Compass shouldn't exist period. It simply is too good and to be balanced would have to be ridiculously expensive. Tactical and Strategic movement should also be two very different things. [quote who="seanw3" reply="16" id="3078482"]My problem is that playing on a large map requires a different scale of movement than a small map. It really comes down to this. [/quote] No in fact it doesn't. Whats the

28 Replies 111,085 Views

Here is the article I read, it seems to be the most in depth. From this article it would seem that Apple could influence Foxconn if it was ready to give up some profit. Which they probably could because of their ability to differentiate their product and their market dominance.

79 Replies 183,905 Views

First off I would like to say, in case anyone thinks otherwise, I find the human rights abuses perpetrated by multinationals in China and other places deplorable. What they are doing is highly immoral. However I believe that the main problem here is not the multinationals but the governments that fail to protect or even abuse their people. Life sucked in China way before multinationals showed up, arguably much more. They are a symptom not the disease. The nature of competitive corporations is

79 Replies 183,905 Views

I would like to add that champions should require a trait to use a mount. There is no reason as it stands to not just put every champion you have on a horse or wolf.

28 Replies 111,085 Views

Very cool. It sounds like we are going to get much more diversity in the troops we can build next patch.

144 Replies 343,762 Views

[quote who="GW Swicord" reply="22" id="3077421"]As a former philosophical anarchist who was converted to small-d democracy, I have to call bullshit here. There's a major difference between anarchy and chaos, and that difference is respect for other people. The reason I left anarchy for democracy is that our species is still too inclined to use organized violence as a political tool. The reason I wish I could still claim to be a philosophical anarchist is that no other political philosophy

79 Replies 183,905 Views

[IMG]http://img526.imageshack.us/img526/667/webislanders.jpg[/IMG] [WIP] Islander Race I have been working on creating a custom allegiance. They will have an oriental theme, custom armor, and custom improvement tiles. This project will take be a long time to complete and I will be regularly

12 Replies 14,314 Views

[quote who="ElanaAhova" reply="15" id="3077344"]Corporation: a clever device for separating individual profit taking from individual responsibility. Capitalism: a socio-economic-political system that advertises the free market place, while actually, savagely subverting the 'free market place by "managing," via corporations, both labor, and customers. "Its not personal, its just business." My opinion, it is ALWAYS personal. Western consumers, including myself, have some less expensive prod

79 Replies 183,905 Views
Reply to .78 Changelog? in FE Beta

I think they want to keep the new features under wraps for now. There is sort of a incomplete changelog here .

10 Replies 44,406 Views

[quote who="Horemheb" reply="46" id="3075577"]Such an AI could also be very, very frustrating to play against. Or at least you would need better UI for guarding your caravans and region in general.[/quote] He did ask for evil.

102 Replies 312,003 Views

[quote who="Xadie" reply="3" id="3075443"] See. Because with an open initiative system a unit with high initiative can move 2x times in a row. That's totally game breaking. And when the complete army can move several times before the enemy can react it's just a sad joke.[/quote] That's just a balance issue, and it's not that one unit is moving twice a turn it's that there are no turns.

16 Replies 12,739 Views

After checking Encumbrance does reduce the initiative of a unit a tiny bit, but not enough. A dexterity penalty would be nice to.

56 Replies 34,021 Views