DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

OK after some experimenting I got this to work on my end. What you have to do is do both and insert the internal name of the logo. Dagger Dagger.png Then <Preferred

12 Replies 20,291 Views

If what mqpiffle says doesn't work then do you have all the needed tags? FE Xml data usually has tags on the top and bottom of the data like so. Dagger Dagger.png

12 Replies 20,291 Views

You could paste your code. Do you have .png after the picture name and is it saved as a png file?

12 Replies 20,291 Views

I believe the number of environments is hard-coded presently. You could change grass to snow but it would affect everyone who uses that environment. You can't make a new environment just for a single faction.

2 Replies 3,438 Views

The information above is for adding a logo to an already existing faction. If you want a custom logo to appear in the editor take a look at... Stardock Games\FallenEnchantress\data\English\CoreLogos.xml again the custom logo picture has to be in the mods/Gfx folder and it's usually a better idea to not directly edit the xml files in \data\English. Instead copy any changes into a new file to be placed into Documents\My Games\FallenEnchantress\Mods

12 Replies 20,291 Views

[quote] I thought of suggesting a "safe passage treaty" integrated into the diplomacy screen, but the way the diplomacy mechanics work currently, the AI would probably want a small fortune for it....making it a useless option.[/quote] Non-Aggression pacts and Alliances allow you to do move through their territory, although they can be hard to get unless you plan ahead diplomatically.

11 Replies 6,290 Views

[quote who="sjaminei" reply="2" id="3319136"]Opposite for me. Pit of Madness and Revelation gives huge benefits from essence, and you get them reasonably early. Enchanted Hammers and Arcane Forge later gives you the production you need anyways, and Propaganda can give you gold for rush buying things. I'd rather have 2+ Essences than high production sites. Also, custom faction with scrying pool owns. [/quote] Indeed I like high essence spots. Build conclaves and tech for Revelation

48 Replies 117,448 Views

[quote]To me this all means, “China holds too much American paper, the trade balance, the manufacturing capability, and basically has pwned us.”[/quote] This threat is always way overestimated. If China attempted to sell their American reserves it would have to be to someone and the market for US debt is such that it is highly unlikely to raise the interest rate on American bonds. In fact china is already attempting to sell American Bonds because they hate the fact that th

21 Replies 58,387 Views

The current system for calculating yields has some weird quirks. Overall I like it but the yields on tiles right next to forests and rivers are odd. They have super high materials or food but usually no essence, not even if they are right next to a shard. Some adjustments might be needed because right now I never build right next to forests.

106 Replies 322,641 Views

[quote who="isaac95963" reply="2" id="3321088"]Another question is it possible to tie loot to a specific trait or ability? I want to create an ability that would allow units to use defeated animal units as mounts. So if my sovereign wins in a fight against an army that contained a hoarder-spider, as part of the loot I would receive a spider mount.[/quote] I don't think so. You can have monsters drop mount items on defeat but I don't think it can be tied to an ability.

11 Replies 27,097 Views

Some more small bugs. -On hard difficulty all of Relias' units have strength, even if that gives them 4 traits. -After my spells are interrupted it seems like my champions miss a few turns.

106 Replies 322,641 Views

A oool interview. I love the idea behind Trog berserk. I feel my biggest problem with LH will be lack of opportunities to engage in the new tactical combat. [quote] We include some ships in custom maps and in the scenarios, but no real naval game. Naval combat is good in a game about a nation, with advanced armies. But, in my opinion, it doesn't work as well in a game with such a strong RPG component. It doesn't work as nicely if your champions are on that ship that sinks, or

4 Replies 16,685 Views

Thanks NaytchSG, I'm glad you liked it. I hope to get the next level out soon. As for bandits I've pretty much decided to give them Knives and Extortion, which gives them tolls and thieves guilds. Tolls replace consulates and produce 2 gold with no tech req. Thieves guilds are an upgrade to black markets. This will allow them to produce tons of gold at a slight unrest cost.

12 Replies 21,310 Views

[quote who="Frogboy" reply="45" id="3319532"]We plan to do more DLC. Here's some of the DLC I woulld like to see made: Spell Pack (bunch of magical spells) Quest Pack (bunch of new quests and events) Loot Pack (bunch of new loot and equipment) They're a bit time consuming to do but I think a lot of people would appreciate what they do AND understand why they're DLC and not part of the base game (which is half the battle on DLC -- you dont' wa

103 Replies 171,378 Views

Yes traits that are available to every faction can be unlocked by techs. Or are you asking whether techs can give all a faction's units a trait? In which case I am not sure but I doubt it. Although improvements can give traits to all units produced in a city.

5 Replies 3,404 Views

Thanks for trying it out NaytchSG, I'm glad you got it working. After examining the issues that cause normal games to be unplayable I have just come to the conclusion that the campaign data is imply not being isolated from the main game properly. Really data in the tags should not affect the main game, but it clearly does. Not a lot I can do about it, I think Stardock has to take a look at it.

12 Replies 21,310 Views

Thanks for the reply Impinc, I wish you luck with your projects. [e digicons]:thumbsup:[/e]

68 Replies 241,695 Views

Hmmm, did you read the readme and place everything in the correct place? The maps go in Documents\My Games\FallenEnchantress\Maps Secret_ElementalDefs replaces Campaign_ElementalDefs in StardockGames\FallenEnchantress\data\English\Campaigns. I will do some more testing but it worked on my other computer.

12 Replies 21,310 Views

So the first promo level is a straight forward RPG level. I am currently working on creating the second level, which wil be a 4X level involving cities. I have created a custom race for this level. They are basically just the in-game bandits turned into a faction. I am however having trouble coming up with a cool faction ability for them. Right now they have Knife Fighters which switches their shields for off hand daggers. That's fine for tactical but I want something more strategic

12 Replies 21,310 Views

Hey Impinc I have been using your awesome editor lately and one thing that would be really handy to have is the ability to combine or create artdef files for multiple races at once, so you end up with only one clothes file for example instead of one for every custom race you create.

68 Replies 241,695 Views

I have found impulse buying pets to usually be a bad idea, but I wish you and your kids luck with them. Reminds me of the baby snapping turtles I find every once and awhile. So cute until they get big and nasty.

12 Replies 33,543 Views