yes, there is a piece of software called impulse anywhere that should allow you to do it
Szadowsz
it doesn't matter about any of that, I'm stoke for the fact that one of my favourite Ips is back from the grave. Hopefully they will be successful and bring a new mech commander too
It is a seriously bad idea, when variables like fow (and the complication of you order your units to attack someone, but they run out of your reach, there still needs to be a way to decide priority) are taken into account. You idea is better suited to turn based tabletop strategy games.
[quote who="Annatar11" reply="20" id="2272736"]I preferred MechCommander to MechCommander 2, personally. Though both were good. My list, in no particular order: - MechCommander, my first real online RTS. Played the crap out of it while the MSN Zone was active. - Ground Control/Ground Control 2, the first game was a masterpiece of its time. The second looked better, but it didn't quite match GC's awesomeness. Was a great game in its own right, however.[/quote] &nb
1: Mech Commander 2 2: Sins of a Solar Empire (with Entrenchment) 3: Emperor: Battle For Dune 4: World In Conflict 5: Command & Conquer: Generals (with Zero Hour)
[quote who="Szadowsz" reply="9" id="2238346"] 1. Everything is a resource (two types NR and MR) 2. Manufactured Resources (MR) is automatically produced at Factories and stockpiled in cities that can use the MR and then in warehouses within the city that created them. 3. When there are no orders for a particular NR, the NR mine's output will be sent to all the cities that can use t
[quote who="Climber" reply="1" id="2249526"] Climber: The kind of decommission (& turning factory on & off) is the kind of Camp#3 hassle I’ve talked about all along. SD may be able to design good UI to bypass this issue. SD will probably be able to create a good UI.The JITPE that you propose would have several micro problems too, more annoying ones in my eyes. Climber: This is a not silly. Having a b
[quote who="psychoak" reply="24" id="2245482"] Unmodified camp 3 with no customization at all, yeah, it's going to scatter everything all over creation. It's not much work to fix it though. I still don't see much of an advantage in having to wait for everything instead of just things that are low in supply though.[/quote] QFT
I would like to see from the classical ere to medieval times [ersonally
[quote who="Luckmann" reply="15" id="2241838"] I think he's discreetly trying to lean over to another table, to peddle his toothpicks.[/quote] those meddling kids and their dog managed to stop him though
[quote who="Annatar11" reply="3" id="2241243"]BoogieBac is really trying to stick out [/quote] i thought we had gotten past this
yay this thread works again
*you did not see anything*
I cannot see the 2nd page of unlimited expansion by us and the players, I cannot post in the june 2 update thread and sometime when I try to post in older threads my reply doesn't register
I cannot see the 2nd page of Unlimited expansion by us and the players :( Also I have had posts of stuff disappear and not be posted
[quote who="Kitkun" reply="4" id="2235197"]What I would like to see: A 'minor' nation of a race that is innately magical and quite powerful so they don't get steamrolled so easily as Galciv. Small in numbers so small in size. Acting more for regular trading and a safe haven early on, and more for trading new/unique techs/spells and a safe border later on. Also, may openly help a nation falling severely behind with resources/techs/spells. This way they affect the game without just b
[quote who="landisaurus" reply="6" id="2238764"] Quoting pigeonpigeon, reply 5 Quoting Wintersong, reply 4Let us alhpa test the start menu of the game. Sadly, that would probably enthrall me for hours. I'd sit there staring at it, imagining that I'm playing a game of Elemental. I'd probebly create mock-up interfaces based on it to show how the interface could be improved.[/quote] Hell they could even give us the alpha intro movie and we would be happy
[quote who="Zubaz" reply="11" id="1959118"] I am known in other Stardock forums for my "creative" spelling/typing. Other members have even started speaking in "Zubish" to mock me. On a more serious note, for the other user submission processes we dont' mark down for spelling/grammer. We understand that English is not the first language for many of the users. That being said, there is nothing stopping the community from pointing out errors so that authors can't re-u
[quote who="Zubaz" reply="11" id="1959118"] I am known in other Stardock forums for my "creative" spelling/typing. Other members have even started speaking in "Zubish" to mock me. On a more serious note, for the other user submission processes we dont' mark down for spelling/grammer. We understand that English is not the first language for many of the users. That being said, there is nothing stopping the community from pointing out errors so that authors can't re-u
[quote who="Climber" reply="15" id="2239469"] If my potion+2 ‘can be’ used to enhance a sword, a mount, eye glasses and 10 more MR that my factories can produce, does it meant my potion+2 need to be scattered over most of my cities? Eventually I just want to produce a sword +2 from the potion, then all those scattered potion is needed to ship back to the Blacksmith. This is also one of the problems of Camp#3. There is always resources wasted, or mirco/caravan nee
[quote who="Denryu" reply="10" id="2238465"]Szadowsz, You have almost perfectly described what I have been trying to describe in various posts. There are just a couple of nits I would like to pick (all in the 2nd section) Upgrading of UPBs should increase the training level that they can provide, not increase the number of units they produce per turn. i.e. a level 1 building produces a unit with a given amount of xp, raw recruits, a level 2 provides more xp, creating ave
[quote who="Fenhiro" reply="7" id="2238366"]Thanks Szadowz. Research Blades|--> Crude Long Swords --> Ect |--> Crude Short Swords --> Ect |--> Curde Dagge
leaves bears alone what did they ever do to you? [e digicons]
[quote who="Scoutdog" reply="4" id="2237190"]Correction: > > > > > > > > > > > (Except if Brad)> > > > Bug>Snail>Nematode>Slime Mold> Non-Slime Mold>Bacterium>Jock>Virus (Although not by much)>Bear. Seriously: I wonder if we will be able to make anything besides spell-looking animations using this gadget?[/quote] your are on my tornado mailing list now [e digicons]