[quote who="NTJedi" reply="5" id="2160418"] It's not that the human races will necessarily be boring... it's that human races are more limited on the type of natural attacks, skills, resistances, building types, and usage of resources. I will just use one example which would be a race of insects and how they'd be vastly different than anything which can be done with a human race. First the majority of the insects wouldn't use any forged weapons and armor as
Szadowsz
If anyone has ever played the tabletop LOTR game, then they will know that the mount and rider are treated separatly. In most cases, riders will continue to fight on if their mount goes down, while in the case of horsemen, horses thst lose riders flee. Wargs (giant wolves) on the otherhand fight on if their rider is downed
another question that needs an answer
It has been suggested we get several types of cavalry (for example, bears), but how much detail should we get for said bears? should we get just one type of bear? should we settle for one type of bear? Do we want variants like space, polar, grizzly/brown, black and koala? why do people call koalas bears when they are marsupials? NTJEDI Probably even a bigger question would be should the mount(bear; etc;) continue fighting once
[quote who="-Ue_Carbon" reply="4" id="2157736"]What a Mechwarrior Crysis MOD!?!? Where have I been?!?![/quote] It started off as an ET:QW mod I think
when i said work i meant shape the clay, then cast a spell on it. As for summoned units in the game, i recall one of the devs mentioning something about them hang on
How do you think summoned/supernatural creatures like imps, Ifrit/efreet/afrit, djinn, golems, elementals and marids are going to be represented? Are they going to be similar to the way they are represented in the Bartimaeus Trilogy? my opinions atmo imps are the easiest to summon the type of elemental depends on the tile it is summoned to (if they are included) golems require the most work Discuss