Szadowsz

Szadowsz

Joined Member # 3382288
16 Posts 244 Replies 715 Reputation

[quote who="landisaurus" reply="5" id="2237640"]Stardock suggested they are not going to have the classic tech tree. I wonder if there really is any room for alternate pre-reqs the way you might in Civ 4. I know they said there was not going to be a direct line the way you have the dagger > -short sword > long sword laid out. Frogboy almost specifically said there were not going to be in that fashion. From his words, I can't im

16 Replies 52,188 Views

[quote who="Climber" reply="7" id="2238144"] Denyru, Samuel, the intention of these 2 points is to reduce micro or boring stuff. The alternative is to make the Blacksmith Level 1 converts limited amount of sword, armor, gloves etc per turn. That means gamer need to check WHEN his order is fulfilled, which factory will then needed to be upgraded, so it can convert more equipment faster. To me, the decision is too simple that I won’t think th

33 Replies 122,351 Views

[quote quoting="post"] Excerpt from Re-thinking 4X economics A given land tile may have a metal resource on it. The player builds a mine on it. That mine then produces N units of metal per turn. That metal then flows to the keep's inventory (in the city). When the keep's inventory gets filled, it then starts getting sent out to other cities (little caravans start appearing on the map delivering this stuff). All of this is automated but evidence of a grow

565 Replies 1,541,705 Views

[quote who="Fenhiro" reply="3" id="2236758"] base it on Weapon type and have materials researched elsewhere: Primitive Spears --> Crude Spears --> Improved Spears --> Advanced Spears --> Superior Spears --> Ect, Ect &

16 Replies 52,188 Views

i want nazghulls like hero units that are weaker the further away from my channeler and can regenerate if killed (the further away from my channeler the longer it takes) The idea that you could have that sort of super unit sounds fun

39 Replies 32,782 Views

[quote who="kryo" reply="1" id="2236652"]Brad's posted several journals in the past few weeks--that's the section to keep watch on.[/quote] Moare new pleaze? /child lisp please I'll take it back that boogiebac looks creepy and that Zubaz is a jerky jerk

9 Replies 7,972 Views

[quote who="Darkodinplus" reply="1" id="2236575"]I would be devastated if you didn't have a large and unique variety of weapons to choose from in Elemental. My main fear however is while swords, spears, axes, etc will look different their actual usage will be static with each only doing a generic amount of damage. I hope there is a deep combat system that makes using spears vs swords vs axes a more tactical decision than aesthetic one. [/quote] There is a fairly aweso

16 Replies 52,188 Views

[quote who="Luckmann" reply="2" id="2235217"](Bears should simply be 'bears', resource-wise, if you ask me). [/quote] rawr?

41 Replies 35,461 Views

Some people have suggested that in certain games, they might not build any units with, say swords, for example. This led me to thinking that it would be interesting to start off wilth a small set of weapons like: spear axe dagger/knife bow And then put research into the areas you want to unlock more advanced weapons along that line. for instance putting research into spear could give you the opportunity to make stuff like:

16 Replies 52,188 Views

I feel that once you imbue a piece of land with you essence you should never get that essence back. It would not be worth the attempt to take over territory, if the enemy could turn it back into a wasteland the moment he lost it for the essence. After all, the use of essence should never be taken lightly.

89 Replies 47,307 Views

[quote who="SpinoPrime" reply="7" id="2234809"]I remeber that show that was awesome. I love the episode where Grevious is beating down 5 jedi at once.[/quote] It was a chance for redemption then they ruined it with the cartoon film

11 Replies 50,431 Views

[quote who="landisaurus" reply="16" id="2234954"] The question that comes up is, "how can that be modified? and how might it scale for large maps?" I personally want to see relays or nodes that count as "from the caster" in terms of calculations. Like being able to build spires from which spells can be cast remotely. [/quote] what about simulacrums of the caster that the caster can put essence and/or mana into in return for it counting for the purp

18 Replies 7,983 Views

[quote who="Ynglaur" reply="21" id="2234969"]Borg bears.[/quote] Borg ninja bears

22 Replies 25,450 Views

[quote who="Ynglaur" reply="12" id="2234998"]Whichever option gets adopted, I really don't want automatic, instantaneous empire-wide distribution of resources. Resources from far away should take time to get utilized, even if I get a steady flow once the "pipeline" is primed. Keep in mind in the ancient world good roads were rare and expensive propositions for most empires: Rome was somewhat of an anomaly, though I recall various Chinese dynasties had a go

565 Replies 1,541,705 Views

[quote who="Itharus" reply="5" id="2234321"]Wait, what? There is a good Clone Wars cartoon somewhere? What the hell? How do I find it [/quote] http://en.wikipedia.org/wiki/Star_Wars:_Clone_Wars_(2003_TV_series)

11 Replies 50,431 Views

[quote who="General Homsar" reply="3" id="2233471"] Sadly, no. [/quote] The same people did bring us Samurai Jack (also kinda cancelled) and the awesomeness that is the good Star Wars Clone Wars Cartoon (i.e. not the one with the talking droids)

11 Replies 50,431 Views

[quote who="pigeonpigeon" reply="5" id="2234195"] Sigh. Bot != AI. There will be AI in this game. Of course there will be AI. This is primarily a single-player game, how would you expect that to work out with no AI? Really, use your head A couple posts back someone else said more or less the same as you just did, so I guess I'll repeat my response... The bots he was talking about were the proposed persistent bots that would have their own stats, and join games like people wou

150 Replies 256,225 Views

I hope that whatever setup options them put in they are intuitive to tweak and it is well explained what each of them does. There is nothing worse than starting a game and getting halfway through before you realise there are no bears in the game or you made bandits super aggresive or something

24 Replies 19,150 Views

incidently the co-operative ritual magic attempted in the sword of truth could be used as a source of inspiration if they implement coop magic in elemental

11 Replies 7,503 Views

[quote who="BoogieBac" reply="12" id="2217206"] NATURAL Early Game: 3-7 Mid Game: 8-12 Late Game: 13-20 MANUFACTURED Early Game: 6-12 (2 Levels of Basic Helmet, Armor, Weapon, Shield, Greives, and Boots to equip on your units) Mid Game: 12-30 (4 level of above + some Accessories) Late Game: 31-50 (6 levels of above + more Accessories) AND these manufactuing numbers are bare-bones...the moment you add axes, spears, dagger

41 Replies 35,461 Views

[quote who="landisaurus" reply="12" id="2222354"]I always liked attacking neutral towns in MoM. At the same time, I kinda wish I could turn them off just to see what the game is like. It would certainly maket he world seem less previously explored.[/quote] hopefully when making a game iy gives these types of options

38 Replies 21,754 Views