imo set amount of champions with the option to bring back champions from the dead using a spell and start them at lvl 1 again..
Vaul_Darkhour
that picture doesnt really explain why he's an idiot.. if the champion is that good at lvl 10 and can beat the crap out of enemies, then maybe he can take on all those units by himself..? Or if this is not the case, should he have immediately fled the battle or not have entered it to start with?
Ok.. so no new info in this thread, but a new teaser pic which is probably one of the more cooler pics i have seen for FE..
i think thats point proven isnt it.. btw.. don't most game designers like watching the AI battle the AI? Just how many times have I loaded games like CiV and autoplayed civs against each other to quickly watch the AI build the world from scratch.. fun.
[quote who="Heavenfall" reply="33" id="3024076"]I think you are partially right, but it still won't change the fact that he's never going to respond to every question asked. Saying he should "answer any possible queries/criticisms/worries/technical problems for (potential) customers of Elemental" is just unrealistic, and it's not part of how they market the game. Their community involvement is, as you say, intended both to gauge the community reactions towards things, and to give
[quote who="Heavenfall" reply="31" id="3024049"]You can't expect the CEO to reply to every comment somebody makes, especially when he's already answered the question. You can wish for it, you can hope for it, but it's not going to happen. Frogboy will respond when he feels he wants to. Besides, their tactic for FE is "show, don't tell". They don't want the judgement of the game to be based on forum comments. They want to make a great game, and let people judge t
yeah it would be nice to actually get a direct reply from brad.. it seems that you need to say 'brad your the greatest thing since sliced bread' before getting a reply from him.. i had concerns in the last beta process and ive concerns about the next beta process and the last thing i want to do is play a hamstrung beta again.. replying promptly with direct and concrete responses go a long way to remedying peoples criticism and critiques..
brad?.. reply?
thanks for replying brad.. can i ask the question, if it hasnt been answered before, but are you doing all the AI for FE or is someone else helping you? And also is there a requirement that the AI achieve a certain level of ability before FE goes gold? Would this push back release?
[quote who="Frogboy" reply="18" id="3019976"]I suck at tactical battles.[/quote] well then give us an update on how derek has fared instead of leaving us in the suspense..
[quote who="Frogboy" reply="45" id="3017578"] Quoting Kantok, reply 32Frogboy, I'm curious how you steamrolled the AI when all the indicators showed that they were competitive. What did they do wrong? Not trying to stir trouble, just curious what the AI got wrong that caused such a drastic change in the picture so quickly. Their forces were too distributed. I put my best units together into a single killer army and walked through them.<br
oh and again Brad.. please fix the dead trees. . they are so ugly in a large area.. dead trunks fine.. branches need to be spindlier!..
not to dampen the mood Brad and sound like a record player, but just imagine if Stardock had of listened to more than one WOM beta tester before release about the lack of game immersion? more dialogue.. more flavor text.. lore.. whatever you want to call it.. some compulsion to play the game because of its immersive story like qualities that want you to find out more about the world.. .. this is what WOM needed but I
[quote who="Solam" reply="21" id="3006025"]So are we gonna get this beta before Halloween? I'm taking bets...[/quote] I wouldn't think so if Brad is just starting the tactical AI now.. I'll say hopefully before xmas tho
[quote who="Frogboy" reply="63" id="3005873"]Flanking, LOS, terrain, etc, are all interesting concepts. But there's also some meat and potatoes here that are easy to overlook because we take them for granted. How about the AI just freaking healing a hurt unit? Or slowing down a charging unit? If you want to talk about the design of tactical battles, that's Derek's thing. I can say, IMO, that I am not keen on tactical battles bei
[quote who="Lord Xia" reply="8" id="3005291"]I admittedly know absolutely nothing about making video games other than the info provided to us on these forums by Stardock. I just think that writing rules on how the computer does things would be easier in a better defined and structured environment. I am a psychologist, so I am thinking about it as such, a behavior approach. The less rules the AI has to follow, the less realistic and abnormal their behavior. &
[quote who="WhiteElk" reply="20" id="3000169"] Quoting Goontrooper, reply 10Yes, please skip the semantics arguments.It's not semantics, it's mechanics. FOW shrouds a tile that's been previously explored. An unexplored tile isn't fogged, it's just plain unkown. There should be a visual difference between the two. Would be nice to see an illustration that demonstrates any difference. In EWOM I didn't like how explored areas where so heavily fogged.
[quote who="seanw3" reply="51" id="2998101"]Idea for a random event: A large comet falls from the sky and destroys one of your cities. In the wreckage you find a magical ore not before found in this realm. You craft the ore into a weapon of your choosing. It is basically all powerful, a decent exchange for the city that was destroyed. [/quote] yes i like the idea.. instead of just plus and negative events, a bit of both events also.. spells and such do this.. i know other ga
yep.. i was trying to argue that wom wasn't immersive enough in beta, sound wasn't one of the things i mentioned at the time i think as I can personally live without it in a 4x game, but now that you mention it, sound can be a real immersive factor ingame..!
[quote who="RogueCaptain" reply="20" id="2998089"]The old border/culture dilemma. If I may shamelessly promote a former but original solution: https://forums.elementalgame.com/388453 This is a must have for 4x games! Why hasn't it been done already? GAME EVOLUTION DEMANDS IT! [/quote] yeah i came up with this same idea for Civ 4 about 5 odd years ago on civfanatics, but if i remember was shot down for it... i thought, and still thin
i like the look of the peasants and their shading.. nice! :)
[quote who="flymar" reply="7" id="2995940"]The old Settlers' style of defining borders was nice. Everything you 'see' from guard post/tower/castle is yours until you are close to enemy military buildings. It was nice to see how the borders were changing after manning new buildings or capturing enemy ones. [/quote] This is what im talking about.. if you could instigate a mechanism that promoted borders through ics, like i mentioned in another thread, and also like sett
go random event..!.. i really dont like playing purely predictable maths games..
awesome.. this system seems so much better already...! i'm probably one of the few who likes ICS because i think it imitates real town/village/city locations on a map and i really like this simple but effective mechanic of reducing growth by city numbers.. this year i've already attempted to mod an acceptable growth model in Civ5 that replicates multiple city empires whereby one city (capital) is big (and maybe x amount more special cities) and outlying villages are simply tha
First this journal looks great and hopefully FE is great so i can have those who i told to buy Wom stop taunting me about the game.. I've never been one to go overboard about graphics, but Derek the one thing that really disconnected me from units in the game was the colours. Too much greys and purples used for units in game. Its almost as if there are only 2 colours used in differing shades.. the guardian statue and the unit of troops i