Vaul_Darkhour

Vaul_Darkhour

Joined Member # 3379545
19 Posts 241 Replies 8,620 Reputation

Another thread where pretty much everyone wants better AI and believes that the AI worst part of FE. State of the Beta - what needs fixing? https://forums.elementalgame.com/416197 Heres a quote from Brad in the thread.. [quote who="Frogboy" reply="25" id="3067162"]The majority of the AI code won't be in the be

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Heres a reply post from the patchnote thread. [quote who="Vaul_Darkhour" reply="128" id="3067274"] Quoting Vallu751, reply 110 Did you read Brad's reply? He said that the Challenging difficulty level has the AI use all the means at it's proposal, just without any bonuses. That's what Challenging has always been in Stardock games, as someone else already said on this thread. Quoting Barrynor, reply 116 Again, as said before,

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[quote who="Vallu751" reply="110" id="3065880"] Did you read Brad's reply? He said that the Challenging difficulty level has the AI use all the means at it's proposal, just without any bonuses. That's what Challenging has always been in Stardock games, as someone else already said on this thread.[/quote] [quote who="Barrynor" reply="116" id="3066130"] Again, as said before, you can set the game to " Challenging" for this. Ignore the tooltips, they are

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[quote who="LordRikerQ" reply="28" id="3065978"]Perhaps normal AI could use a few tweaks, or even better just impliment the slider bars others have mentioned, but I'll never understand (in general) Why people make such a big deal about normal mode, almost stubborn determination to play it even if they arent being challenged, and want a challenge and should be playing on hard. Really, its what Hard mode is there for, trying to make normal the new hard is a bit silly when such functio

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[quote who="Sarudak" reply="103" id="3065735"]He has help guys. Just chill out. If anything I think that the only mistake is not giving the AI a handicap. I think this is something of a mark of pride (arrogance) on Frogboy's part. He doesn't want the AI to have to cheat at the basic level. The thing is the AI ALWAYS cheats in games like this because they're simply too complex for the AI to handle against a human player without a handicap. [/quote] Well I think A good

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1.THE AI!! Doesn't matter what you fix or change in the game, if the AI don't work then its all a waste of time. Fallen Enchantress 0.76 changelog <a href="https://forums.elementalg

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[quote who="Sarudak" reply="96" id="3065688"] Quoting id_est, reply 87Frogboy, did you realise that you are in the same situation that was in 2010? In 2010 you thought that you will create good AI in couple month, that was funny. Now, as i see, you have the same thoughts. That is not funny . I see the AI changes in 0.76 and to tell the truth there is almost no changes. This is absolutly similar situation that was in WoM! Just read your older posts and WoM patch

136 Replies 104,802 Views

[quote who="seanw3" reply="93" id="3065641"]AI is probably the least transparent development process. Let's wait a few weeks before getting concerned about its progress. Since the beta has no end, I am sure that more people/resources can be allocated here to keep it at pace if there is a problem down the line. So far, .76 looks like a good first week of fixes. Of course I would enjoy a nice long dev journal about improvements once you guys get that sorted out. It is the weakest ar

136 Replies 104,802 Views

Further discussion about the AI for those who are interested in this thread. Fallen Enchantress 0.76 changelog https://forums.elementalgame.com/415307 [quote who="Frogboy" reply="84" id="3065566"]Well, I'd be the one to set the tooltip. I just didn't know there was one to change. Basically, challenging is the same as normal except I have it (and everything above norma

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[quote who="Frogboy" reply="84" id="3065566"]Well, I'd be the one to set the tooltip. I just didn't know there was one to change. Basically, challenging is the same as normal except I have it (and everything above normal) use some nastier (read: CPU intensive) algorithms. This will be more significant later on. Case in point: I say MyArmy->SetDestination(x,y) and right now, there might be very bad things between where it is now and where it wants to

136 Replies 104,802 Views

[quote who="LordTheRon" reply="81" id="3065507"] Nope, AI on challenging is the same AI as on rediculous, except that on rediculous it has bonuses. Always been that way with stardock games. BTW patch notes are really looking good. Lots of bugs fixed already and a first attempt to get the balance going. Looking forward to my next game![/quote] No, challenging is currently \/ <img src="http://i304.photobucket.com/albums/nn195/summersong/Fallen/13.png" alt="

136 Replies 104,802 Views

[quote who="Barrynor" reply="64" id="3064980"] Quoting Vaul_Darkhour, reply 63 Quoting Frogboy, reply 48 Quoting StevenAus, reply 33But having the full unassisted AI in difficulty levels normal and above is an option for the first patch. Whatever the AI we've got at a certain time, we've got to have a mode where the AI is playing the best it can at that time, without any bonuses. So we have a baseline, and we can hopefully help the unassisted AI gets better.

136 Replies 104,802 Views

More discussion and pleas from people wanting the AI fixed in the patch 0.76 thread. Fallen Enchantress 0.76 changelog https://forums.elementalgame.com/415307 "To be blunt Brad, and I'm sure you've read all the threads on AI in the forums, but people want FE to be a success and be

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[quote who="Frogboy" reply="48" id="3064476"] Quoting StevenAus, reply 33But having the full unassisted AI in difficulty levels normal and above is an option for the first patch. Whatever the AI we've got at a certain time, we've got to have a mode where the AI is playing the best it can at that time, without any bonuses. So we have a baseline, and we can hopefully help the unassisted AI gets better. That level is currently "Challenging". Challenging uses a

136 Replies 104,802 Views

Another thread mentioning better than WOM standard AI but nevertheless not upto scratch. [Balance] Gameplay Feedback - Won a Large map/Hard AI game with 3 Cities and 4 Heroes https://forums.elementalgame.com/415935 " They didn't respect me as a threat - because I was sticking to three cities an

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[quote who="Fearzone" reply="23" id="3064381"]Yeah I agree the AI should always be the best AI you can make, at all difficultly levels, even on easy. Adjust difficulty by adjusting economy, mana, damage, hit points, etc. "Normal" should be maximum AI with no bonuses or penalties on either side. Besides, I think it would be easier to develop if there is only one AI that needs to be coded.[/quote] exactly, common sense I would believe. <

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Yes, good to see more threads about this issue which has also been posted here also! https://forums.elementalgame.com/415706

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Derek, can we all get a fix on the crippled AI in the next patch? Referring to this thread.\/ [Suggestion] AI Needs Fixing https://forums.elementalgame.com/415706

136 Replies 104,802 Views

Another 2 AI threads. [AI Issue] AI unnecessarily uses magic https://forums.elementalgame.com/415980 [Suggestion] How to make AIs smarter without cheating https://forums.elementalgame.com/416016

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Some more threads supporting the idea that the crippled AI needs to be fixed so that FE can be the best game it can be! [Suggestion/Discuss] Heroes are fine, fix AI https://forums.elementalgame.com/415988 Best AI on Normal Difficulty https://forums.elementalgame.com/4

53 Replies 38,238 Views

Yes goods to see more posts on the crippled AI, fyi there is a post already about the AI here. Perhaps the more we can bump it and threads like this one, the more stardock will see it as a definite concern to be fixed. https://forums.elementalgame.com/415706

9 Replies 6,790 Views

Yes goods to see more posts on the crippled AI, fyi there is a post already about the AI here. Perhaps the more we can bump it and threads like this one, the more stardock will see it as a definite concern to be fixed. https://forums.elementalgame.com/415706

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[quote who="Thormodr" reply="14" id="3062605"] Of course constructive criticism is good but please keep in mind that this is the beta. We all knew the AI would be less than perfect going in. [/quote] yeah but the problem is that WOM was meant to have decent AI... then over the last year it was supposed to have been made better.... then I believe Brad made the claim on the forum here that the AI is soooo much better than WOM 1.4 AI.. Now its a beta and all,

53 Replies 38,238 Views