A few screens to show the kick-ass goodness I'm playing tonight!! :)
RavenX
I picked up a copy of "Monster Hunter Tri" last week for the Wii. Trying to find a way for my wife and I to play more multi-player modes I finally broke down and put my Wii on-line. I've always kept my consoles offline for the most part. I chose to keep On-line with my PC and not my consoles. Up until now the only time I had a console on-line was to buy "Shadow Complex" on my XBox360. After getting my Wii on-line I went and looked at some of the virtual "Wii Ware" and "Virtual Console" titles
I liked how in Gal Civ 2 you could click on just about anything in game and Re-Name it, even stars. It would be cool to have the same feature in Elemental, even to the point of changing the name of a enemy Sovereign while in game. Like if I wanted to rename "Lady Procipinee" to "Lady Spanksalot" while in the middle of the game. Some times I like to do that (only using a serious name) just because I come up with my own names which I think suite the characters better. This was one of the things
Excellent point, Madocs. Hopefully Beta 3 will last long enough for us to have some significant input into game-play balancing. If not I'm sure Stardock will have a system worked out internally that should be "fun". There will be many Mods none the less, I'm sure, that will have a total re-balancing of more or less every system in the game. Also thanks to Stardock's thinking ahead, this will all be possible through XML so a lot of people who have never "Modded" a game before wi
I think this goes hand in hand with my Custom Race Creator Based on Building Editor idea. The very same graphical application would be used here more or less for creating the creature. Even if not "making" a creature it would show a picture of what it is you're summoning. Great idea. Making custom monsters through magic in game just sounds cool by its-self.
[quote quoting="post"]I didn't want to make a journal entry on this but would rather talk directly to you guys on what we have in mind. We don't like that players have to use so much essence to build up cities right now. Instead, the plan is to require essence to still revive land but the land will spread out more quickly (it'll become more apparent why in the full 3D engine). So while you will still need to spend essence if you want to spread across large swaths o
WOOOOHOOOOOO!!!!! Now that sounds.....TOTALLY BAD ASS!!!!!
[quote who="DeCypher00" reply="38" id="2620122"] While we're speculating about the future, OnLive will be rendered useless, because we will have imaginationChips implanted directly into our brains, letting us create any games we want and experience them directly. The fact is this: OnLive, as it is right now, will not work. I'm not even talking about the technology. I'm talking about the business model. My reasons were back in my first post, which you decided to conveniently ig
[quote who="PoPsuX" reply="45" id="2620097"]Take your time. We don't need beta 2 right now.. We need it when it's ready! When the full game is released, I'm going to start on a huge map.. Remember reading in the journals before the beta progress started. That maps could be several times larger then the gigantic maps in civ 4.. And that a map could take several months (possibly years) to complete.. Well, I'm taking that challenge! I'm gonna play a insane huge map... And complete it
I really didn't want this thread to degrade into another "Is it Really Possible?" thread. It would appear that we aren't ready with the proper infrastructure to handle a gaming system like this in most areas, but, the bottom line is that until any of us play it first hand and try it for our-selves, we honestly don't know if it's going to work or not. We're making educated guesses as best we can with what knowledge we have. I think we all need to remember that. Granted, as with any "On
[quote who="Frogboy" reply="9" id="2619245"] Our worry is that when users see beta 2, it'll be pretty obvious how much we've been holding back on. But we are convinced that had all the goodies been made in beta 1, we might have ended up with a much poorer game. [/quote] I think any of us that were ever in the industry will understand. There might be some minor backlash from people who never really understood what a "Beta" should be, especially a Public Beta instead of
[quote who="Spooky__" reply="30" id="2619556"] Buying games and owning physical copies of them will be a thing of the past.You never "owned" the game, when you bought a "physical copy". You always only bought the rights to use it, but you do not own it. [/quote] Um...yes, I know that my friend. I'm not naive enough to think I own the rights to the game that the creators hold, I'm not 14. I'm perfectly right in thinking I own a plastic disk with Files On It that I can a
[quote who="Tridus" reply="164" id="2619564"] Quoting Raven X, reply 162 Tridus, did you finish reading my reply, my friend? I explain that in the second paragraph they are doing differently... Copy/Paste That Ore deposit is only So big. It's finite. The first 3 foundries you built were built on the optimal extraction sites. The last ones that were built can only handle the scraps and what's left over that the first foundr
Love all these Futurama references....Classic!!! :)
[quote who="Tridus" reply="158" id="2619081"] Still not really with it. Why is the second foundry better then the first one? What is it doing differently, and when I start building foundries in another city why can't I apply that to what the first one is doing? [/quote] Tridus, did you finish reading my reply, my friend? I explain that in the second paragraph they are doing differently... Copy/Paste That Ore deposit is only So big. It's finite. The
[quote who="Tridus" reply="143" id="2618651"]I don't think it makes any sense at all. There's only so much raw ore coming out of that mine. Why does the first foundry double the mine's effective yield, while the sixth foundry increases it by 32x over the fifth? At some point there's no more ore coming out of that mine for a foundry to process, and diminishing returns should kick in anyway. Why is the sixth foundry so much more effective then the first one, and when I build a new on
@VicenteC Thought I would add, from a financial standpoint, these companies may see it with these two options: 1) Make a new Console that costs a LOT and Hope people buy it... 2) Make a OnLive Type service for our own games and reap endless income... Assuming the people are mostly buying up the "no hardware needed idea" the companies will adapt to the new system, or get left out and risk going under completely.
[quote who="DeCypher00" reply="15" id="2618989"] Not sure why this is a surprise to you. The reason ATI and NVidia cards are different is not because they are made from different materials... Same goes for Intel and AMD. It's not some super secret conspiracy. We can both get lemons from the same tree, but make different kinds of lemonade. The price difference is: marketing, how they put things together, research and development, company size, etc. You know... stuff that costs
Did I read that right? Are my eyes playing tricks on me? X-COM MEETS MYTH!!!!! Omg......*drools on keyboard*...ooops, I just had a nerdgasm...my bad.
HOLY S*&^T!!! That's the best news I've heard all MONTH!!!! Frogboy and All the Elemental Team, my hats off to you and yours!!!! Only one, possibly stupid question. I don't see when the "Building Editor" will be enabled on that list. Maybe I missed it. Will that be saved for until the Map Editor is released? Or before? I only ask because I would like to hand design my buildings for in my cities in multi-player. People will definitely know it's Raven Xavier when they see my cities.
[quote who="Rishkith" reply="74" id="2618982"]I'm curious how many AI "personalities" you intend to develop like in GC2. I really like that there were multiple AI "personalities" where it played towards aggression, influence, etc. [/quote] Rather then that, ask for those, and then the Proper Tools for us to easily make Quality Personalities our-selves. (which it seems like they're doing excellent with in XML). But still it "could" be made easier for those who wouldn't even want t
[quote who="ChuckCS" reply="12" id="2618951"]As I said in another similar article, this happens for one reason and one reason only, because people will pay for it. The PS3 was sold for $700, why? Because it had HD? Because the controllers were wireless? Because people were willing to pay for it? Bingo. [/quote] That's of course all Very True. I've got a good story about that one that actually I think a lot of people would like to know. It's a tad off topic, but it does expand on the "
[quote who="VicenteC" reply="8" id="2618883"] Quoting Raven X, reply 7 lol Yeah right. You know as well as the rest of us that if this takes off all those companies you mentioned will have Their Own cloud gaming systems set up or they'll jump on another companies band wagon. Honestly though, I see Nintendo at least, having their own set-up. I don't see why, Nintendo specially given that they profit with every piece of hardware they sell (and that t
Sounds like some seriously, Seriously, Crappy business practices from EA. Then again...that's not new. It's like they're saying "Oh would you like to buy this Used game? Here, please bend over while I insert this Sandpaper up your @^%!!! Thank you for your purchase!!!"...
[quote who="VicenteC" reply="5" id="2618865"]I'm sure Microsoft, Sony and Nintendo won't allow that to happen [/quote] lol Yeah right. You know as well as the rest of us that if this takes off all those companies you mentioned will have Their Own cloud gaming systems set up or they'll jump on another companies band wagon. Honestly though, I see Nintendo at least, having their own set-up.