RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

[quote who="Annatar11" reply="1" id="2745799"]He's rockin' that mohawk. [/quote] When I have a little more time I'm going to turn it into a Dragon Fin. I would have done it tonight but I'm too tired and need to hit the hay. This bad boy took me just about all night to do. Pixel by pixel skinning is a pain in the ass!!! LoL But soooo worth it when the results come out so sweet!!! ;) Realistic Re-Skins of all the Elemental Races coming soon....

28 Replies 31,161 Views

Another Elemental Re-Skin by Raven X aka Raven Xavier. Introducing the Realistic Quendar Mod!!! The Quendar in Elemental are a Race of Lizard Men, or a Hybrid Race of Dragon Men. This Mod adds realistic scale texture and really brings them to life. In the next version of this Mod I'm thinking of adding "Regeneration" as a "Race Ability" for Quendar Factions as Lizards are known for t

28 Replies 31,161 Views

[quote who="Rune_74" reply="77" id="2744644"]Quick can you name 2 gamers that don't have internet access? [/quote] I didn't for 11 years and neither did all my friends in my old neighborhood who played PC games. We all lived in a very rural area where the cable company said it wasn't "cost effective" to run cable internet lines. Counting the number of people without internet isn't easy either, because without internet, they can't get on the internet to complain about not having i

333 Replies 1,063,687 Views

Oh, I was just thinking, there really should be Cities on the tactical map when you're fighting in a siege. There should be City Walls that the player can put units on like in Age of Wonders. Just a thought. It would do a lot for tactical combat I think. Also it seems that units can walk through a lot of things on the tactical map. Like rocks and trees and cactus's. Units should have to go around these things and not be able to walk through them.

333 Replies 1,063,687 Views

[quote who="killer105" reply="54" id="2744995"] Quoting Raven X, reply 53 Quoting landisaurus, reply 47 @RavenX: Is pizza really that much of a reward? Its cheap collage food to me (beer is expensive when compared to most soft drinks) Pizza is my favorite food, tied with Sushi....followed by Subtle. lol [/quote] ;)<

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[quote who="landisaurus" reply="47" id="2744803"] @RavenX: Is pizza really that much of a reward? Its cheap collage food to me (beer is expensive when compared to most soft drinks) [/quote] Pizza is my favorite food, tied with Sushi....followed by [e digicons]:meow:[/e]

55 Replies 299,299 Views

[quote who="arstal" reply="124" id="2744934"] I don't think the criticism of Impulse is fair. From what I have seen, the integration of Impulse into Elemental, and the things that are being done, is really, REALLY well done. It may actually be the strongest part of the game so far- though more mod content is needed, not just maps. You're right that the state of PC gaming has changed- while DD is great, it does have some side effects- and the "fix it later" mentali

163 Replies 524,462 Views

[quote who="SauronTheNecromancer" reply="33" id="2744152"]And so it begins! I love this mod and am really looking forward to what you'll do next in it! Thank you for sharing your work! [/quote] Thanks :) [quote who="otakucore2" reply="34" id="2744349"] [/quote] LoL Otaku, that's exactly what I did to the model :P . Except of course my skeleton looks a hell of a lot better than those crap

39 Replies 32,039 Views

[quote who="Mistwraithe" reply="121" id="2744618"] Couldn't agree more. Very little gameplay balancing appears to have happened which presumably reflects the very low importance that Stardock (and by that I mean Brad) put upon it... [/quote] I wouldn't go as far to say it wasn't important to them. I know it WAS VERY Important to them actually. Elemental is their "baby", just as it's all of our's baby who's put so much into the game over the last two years. Brad see's things as a

163 Replies 524,462 Views

[quote who="Satrhan" reply="120" id="2744610"]Wow Raven, coming down a little harsh on Frogboy aren't you? Not that I dissagree that the game is unfinished, quite the contrary. I haven't started the game since the fist day I was able to play it. I think I might need to force myself to start it and find the FUN that you and other people are talking about. Nevertheless, we all know Brad is a good guy, and a gamer deep down inside. Maybe after he comes back from his ho

163 Replies 524,462 Views

Good stuff. I'll be incorporating magical weapons into the Dragonlance Mod as well so this is a big help in seeing how it's done. I too noticed some of the icons that either were planed as magical wepaon icons from the start or were for something they started working on and didn't have time to impliment by release. Great work here, Gnilbert, keep it up!!! ;)

15 Replies 14,126 Views

This is great stuff, chief. I'm sure you'll win back a lot of respect with this post in the eyes of those who might have lost some (I'm not one of the of course but I know they're out there). A lot of us out there already Love Elemental for what it is, a Killer and Awesome game with a Strong "just one more turn" addicting pull. The Stardock Loyal didn't loose faith and already know how dedicated you all are to your games. I can't wait to see what Elemental turns into over the course of the ne

333 Replies 1,063,687 Views

If you ask me the entire stardock Team deserves Beer and Pizza EVERY NIGHT!!! These guys are some of the hardest working individuals I've ever seen and I've seen how some of the Big Boys work from the inside. Putting in a LOT of hours close to the release of a product and in the high level of support time afterwards is quite common in the business actually. Back in my UO days I actually put in a 24 hour shift on more than one occasion. A lot of times I put in hours for free. I actually got my

55 Replies 299,299 Views

While I agree with a lot of what the OP says, unfortunately I can already tell you Brad won't agree with any of it. According to him the community Always says a game ISN'T ready, and Stardock always says a game IS ready. In Elemental's case Stardock got kinda screwed over with the release windows available to them. They didn't launch early because they needed the money. They released early because they had other deals in the works and pushing the release back until Feb of next year would

163 Replies 524,462 Views

Thanks guys. I knew what WIP was, used it plenty of times before myself. I just thought the letters in "REL" might have stood for something individually. Good looking out on the quick replies guys, thanks.

6 Replies 37,528 Views

I haven't gotten around to trying to mess with cities yet. It will be something we have to deal with for the Dragonlance Mod though. I recommend getting on MIRC and trying to ask one of the devs there. If I find anything I'll let you know.

8 Replies 5,540 Views

[quote who="Grove12345" reply="30" id="2743958"]skeletons can grow mustaches? HAHA kidding. Awesome stuff. Cant wait to see more from the community [/quote] I wouldn't say "grow" exactly, but still have some left over hair, sure. You've never seen a corpse that still had hair clinging to it? ;)

39 Replies 32,039 Views

[quote who="Angelo85" reply="29" id="2743615"]Throwing some random stuff out there regarding Undead Rising, if we/you were to create an undead Faction: Special Units (the other factions get Spiders, Demons and stuff after all): - Vampire (Life Steal ability -Enemy Health +Own Health) - Zombies (Lower Action Points but Regen to compensate?) - Grim Reaper ("Touch of Death" with insta kill ability would be overpowered I guess? But so

39 Replies 32,039 Views

As long as your new .png's have Unique Names they should be fine as long as the directory isn't deleted. The game hasn't had a directory wipe since going from Beta to Launch, so unless that happens again you should be all good. Just in case I recommend keeping a back-up of all your created .png's just in case. ~ Raven

2 Replies 2,101 Views

[quote who="rancmiller" reply="20" id="2742625"]Its just me... but i dont see any graphics files in the new link... (0.3) [/quote] [quote who="James009D" reply="23" id="2742841"]Should be fixed now. Actually fixed it when I posted that. [/quote] See that James, it's deja vu, man. I thought that happened to me, and it didn't happen, but we thought it did, and then.....it happened!!!! I knew it :P LoL *inside joke*

32 Replies 77,433 Views

You know, I clicked on this thread because I mis-read the title. I thought it said "Jesus killed me."...LoL. Ooops.

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If I'm not mistaken didn't they nerf something or other in favor of supposedly making "Deep and Meaningful" Factions? I can't remember what it was we lost in that argument but I remember a bunch of people being annoyed with the decision (I guess it wasn't that big a deal if I can't remember?). Either way, I have to agree the factions do seem rather bland when compared to what they "Could" be. I expected factions that played differently by excelling at certain aspects. Like Tarth could get ext

20 Replies 73,295 Views

Admiral, man....that...looks....AWESOME!!!! Hail Takhisis, Dark Goddess of Dragons!!!! If that's still under construction I can't wait to see what it looks like when you get it finished and I get it skinned. I can see a "few" little tweaks but we talked about that already. It's coming along seriously well man, great job. :)

125 Replies 424,247 Views