RavenX

RavenX

Joined Member # 3364067
222 Posts 3,681 Replies 31,872 Reputation

[quote who="Baleurion" reply="24" id="2759789"]Worked fine for me by putting it in the mods folder The textures show up as usual, etc. Basically like this Mods/Gfx/HKB/Units all the pngs If it worked for me with all your race retextures (and my own mods), its very odd that it isnt working for you [/quote] Ok, after further testing, I still can't get shit to work right from that folder. I got my skin textures showing up, but not the abi

28 Replies 31,157 Views

[quote who="Baleurion" reply="24" id="2759789"]Worked fine for me by putting it in the mods folder The textures show up as usual, etc. Basically like this Mods/Gfx/HKB/Units all the pngs If it worked for me with all your race retextures (and my own mods), its very odd that it isnt working for you [/quote] Edit: See below.

28 Replies 31,157 Views

[quote who="Bobby Hardenbrook" reply="20" id="2763255"] Ok, I got the realistic Queandar texture working. Again, looks great! Had to tweak the Queandar texture definition xml file to make the percentage of liklihood values match the values for realistic Urxen... 70 30</RandomMerchantUnitLiklihood

25 Replies 29,667 Views

[quote who="Bobby Hardenbrook" reply="18" id="2763239"] Odd. I started over from scratch following the same steps and I was able to get the urxen realistic texture working, looks GREAT! Amazing what a difference a texture can make, adds so much flavor! But for some reason I'm still unable to get the realistic Quendar tecture to appear in-game. Repeated the same steps several times, re-started the game several times. Still no luck with the Quendar

25 Replies 29,667 Views

[quote who="Bobby Hardenbrook" reply="16" id="2763147"]Did this and the Quendar one get broken by 1.07? I can't get either one to load, followed the instructions as described. tried playing as both races and could never see the new textures. hmmm [/quote] Are you sure you did it right? I'm running 1.7 and they both still work here. Update shouldn't have effected them at all. Edit: Also, the update Might have reset your options to "Use Mod

25 Replies 29,667 Views

[quote who="Gnilbert" reply="10" id="2762921"]Woot!! I finished my "Necropolis" spell and put it in the mod! (And fixed a few other things) It creates a wall of bones around your city. Gnilbert [/quote] What's that? You want me to incorporate that into my "Necromancy Techs" in the Undead Rising Mod? Ok, I think I can do that.. :P ;) lol [e digicons]:grin:[/e] hehe with your permission of course.

94 Replies 282,164 Views

[quote who="Bobby Hardenbrook" reply="28" id="2762360"]Is it possible to add in custom tilesets and associate them with the new faction as well, so that the new undead faction alters the terrain within its area of control just like the kingdoms and Empire faction do? Instead of the terrain becoming pretty green(kingdoms) or dark/foreboding(empires) maybe it becomes "undead looking". dead cracked ground, dead vegetation, little opened tombs and skeletons laying around, etc, maybe a&n

134 Replies 302,782 Views

There are actually more than a few ways to get Mods working in your game atm. You'll notice many of the ones posted here for download have varing install instructions. None of the install ways will work though unless you go into your "Options" and check the box that says "Use Mods". Do that first, then follow the install instructions on one of the mods, then let us know how that works for you ;). Hope that helps some as I don't have the time right this second to get more specific.

5 Replies 69,764 Views

[quote who="Heavenfall" reply="11" id="2761798"]http://img838.imageshack.us/img838/774/elemental1283869893.jpg http://img138.imageshack.us/img138/2799/elemental1283870005.jpg First is as sword, second as spear. One problem is that the location differs slightly, so I can't make a model that fits both without the hands going off the hold. [/quote] Man, those both look killer!!! Awesome work, even if it will look funny swinging. When you

43 Replies 43,820 Views

[quote who="Heavenfall" reply="6" id="2761713"]https://forums.elementalgame.com/384302 Edit: Honestly, don't ask for a scythe! They look like bolloks, all I can use is the 2handed sword animation. Read the first post. [/quote] Ahh man, can't you put it on a standard pole arm or staff? I'm honestly not all that concerned with how the character looks "swinging" it as I am how they look "holding" it. If we had one in game it would be PERFECT for a "Unde

43 Replies 43,820 Views

[quote who="alborrelli" reply="17" id="2761730"]You. Sir. Fucking. Rock. I'm not even a fan of playing undead.. but having them in my world is like having free cake. Cookie for you! EDIT: Psst.. it's funny to see skels in pants. [/quote] Thanks :). I agree the skel looks funny in pants. That was a really bad pic for me to use actually. I just grabbed it because it shows the undead skel in the basic unit creator at the start of a game.

134 Replies 302,782 Views

[quote who="the Gorgon" reply="14" id="2761646"]Wow, I always dreamed of a Ravenloft mod for Elemental, and here it is coming already! Great work, it looks extremely promising. Both Strahd, the castle and the zombies look really cool. To make it even more Ravenlofty maybe it could be possible for the Darklord (sovereign, Lord Strahd) to have some kind of powers over the land and the people wihtin his domain (=the tiles under his influence) like a Darklord can control weather

134 Replies 302,782 Views

[quote who="foxunit" reply="6" id="2761598"] That sounds like an idea ^^ [/quote] An "idea"? Shiiiit, sounds more like a "Plan" to me brother ;)

9 Replies 38,345 Views

[quote who="kyogre12" reply="31" id="2759941"] Also, in regards to moving the topic, the OP (Raven in this case) should be able to move it himself without pulling any strings. He should be able to edit the OP, and at the top there is a "catergory" section, he should be able to just change the catergory and the whole thread will move. [/quote] Is that a move request? I can try if you guys want, I don't mind.

34 Replies 34,602 Views

[quote who="_PawelS_" reply="9" id="2761582"]I want Elves, Dwarves and Orcs! Undead are boring [/quote] I already did a real nice Urxen to Orc skin. When I do my "Fallen Races Skinpack" I'll be making the fallen races all use my skins exclusively and I'll be doing color variants on my current skins so you can have your "Green Orcs" if you want them ;) . The Undead, however, are FAR from boring, my friend :P. Then again, if you think undead are boring I'm not sure if

134 Replies 302,782 Views

If your site can keep track of my download count and have reliable hosting I'll use it.

18 Replies 9,221 Views
Reply to Mod Namespaces in WOM Mods

I reserve two tags for my modding purposes: RX_ and DL_ For now though I just solve the problem by giving all my modded files UNIQUE names. ;) like CoreSkinsUndead.Xml and CoreSkinsQuendarReSkin.Xml .

16 Replies 9,821 Views

[quote who="neroir" reply="6" id="2761566"]Is there any possibility of linking unit textures to the tech-tree? I think it's a good idea to have technologies that allow you to recruit different kinds of units, like zombies, skeleton, etc. Maybe this can be achieved with an "item" like the scout pack, or something like that, so by default you create skeletons, and equipping that zombie pack you create zombies.... This can also helps to assign special abilities to the zombie units. [/quote]

134 Replies 302,782 Views

[quote who="SituationSoap" reply="3" id="2761550"]Just a heads up: you misspelled "dwell" (forgot the second 'l') on the kingdom description. Other than that, looks great. Can't wait to see it in game. [/quote] Thanks for that. I'll fix that before release this week. Good looking out ;)

134 Replies 302,782 Views

CLEAVAGE!!!! WooT WooT!!! LoL Seriously though, great work my friend. I'm doing all the "Fallen Races" first and plan on putting out a "Fallen Skin Pack" shortly. If you like, you should concentrate on doing the "Kingdom Races" and maybe in the end we can combine our efforts into a total Elemental Re-Skin. Just an idea to kick around. Great stuff here. :)

9 Replies 38,345 Views

[quote who="Heavenfall" reply="2" id="2761541"]I really, really need a picture. Especially of "important" items like that. I've never read Dragonlance, so right now I'm thinking of something out of WOW from what you described. I don't think I can make something change texture, but I might be able to make something move. I'll test it. [/quote] Very cool. Also just thought of one other, very basic. A Grim Reaper Scyth :) . Like This: <img s

43 Replies 43,820 Views

Dude!!! That's awesome :) You want to take a crack at making a "Dragon Orb" ? Yeah I know, you're thinking "Wtf...a Ord?!?" But it's not all as easy as it sounds. Dragon Orbs rotate colors and have a spinning fog inside that takes on random dragon shapes. They can also glow and change size to fit the owner once dominated. I also wouldn't mind seeing a spear shaped like a Lightning Bolt that hurls Lightning (think Zeus). Also, the "Hammer of Kharas" from Dragonlance, sorry

43 Replies 43,820 Views