That's really good stuff man, well done :).
RavenX
[quote who="Henry_Morgan" reply="113" id="2763699"]Skeletons are a work in progress: [/quote] Dude....Sweet!!! Great Job brother. The skels are gonna be way more kick ass than my costume skin. I can't wait till we get these animated and in game.
[quote who="Bobby Hardenbrook" reply="56" id="2763830"] Are there any other race/faction mods that are this far along yet? I'm excited at the prospect of eventually playing a game with several different unique player-made factions in the same game, along with the standard ones. [/quote] None that I know of....yet. I hear Wintersong has a pretty good Elven Race he's hogging up to him-self on his system. Maybe someone should bug him to release it ;) . If not, I'll
[quote who="Wintersong" reply="3" id="2763831"]Should I mention that I put my files in the Mod folder? [/quote] Nada, I had them in the right folders. The logo was in the folder with the other logos and the xml was in the units directory. I either messed up in the logos xml or I messed up in the faction xml. Now that I have this example you did to go by it shouldn't be a problem in the future. I have some tweaks to UR2.0 I'd like to do over the course of the next few nights so th
While tempers may be frayed on other parts of the forums, we modders have been pulling together at a fantastic rate. I've noticed with the Dragonlance Team that we have bonded and support one another's work as we work towards a common goal. As time has went on more people have stepped up to the call and offered help and support for the DL Mod. We also help each other with side projects (such as my Undead Rising) as every project we complete moves us closer to our ultimate goals. The M
[quote who="Bobby Hardenbrook" reply="54" id="2763817"]Congrats man! This looks so awesome. You'll have one more download tonight as soon as I get home. Drooling at the prospect of the next version with actual new techs and a new spellbook, etc. Also a custom tileset for their faction area-of-control flavor would be niiice, and more custom buildings, and the new models..... I am greedy, hahaha [/quote] We're working, we're working...sheesh..lol. Perfection takes
Hmm, I wonder wth I did wrong? Thanks Winter :)
[quote who="Krynus" reply="51" id="2763666"]Great job Raven. The zombie looks killer, although I hafta say the skeleton looks like a dude wearing a Halloween costume (with red baggy shorts!). It's the black around the bones that does it... Any way to take the black out and replace it with some bits of hanging flesh maybe? Does the sov have any vampiric abilities, or are his abilities from the stock pool? [/quote] I'll be tweaking the skel skin as time
Don't mention it my friend.
Ahh excellent. Thanks bro, excellent work :)
[quote who="Annatar11" reply="4" id="2763545"]Yeah. Catapults are a great idea when there are fortifications that need catapultin'. But until we get some of those, they're pretty terrible [/quote] Yeah, what he said :P
Been up 2 hours and has 11 downloads already :). Sweet...
Out of the Men, all of them but the Wraith can use the same skin texture if you want. The Wraith are slightly different and the skins won't line up perfectly. Out of the Trogs, Urxen, and Quendar, the Quendar use a unique texture because their shape is slightly off as well.
So tonight when Dhuran and I were putting the final touches on Undead Rising 2.0 I went to add the custom Logo for the Undead Faction and ran into a problem. I had made the Logo its-self a while back and saw how to add it to the faction definition in the Xml so I thought it would be a Non-issue. I mean, it's a simple picture, should be no big deal to add right? WRONG..... I added the value for the custom logo to the undead faction and put the logo Png in the right folder. Nothing. The
[quote who="Eisenhund" reply="2" id="2763368"]The tactical maps aren't really even big enough to have city walls. The combat area is tiny. [/quote] That can be fixed very easily actually. The value for the size of tactical maps is in the Xml. We can make tactical maps of any size really.
Sure do wish I could download that Scyth...*hinthintnudgenudgewinkwink*
[quote who="Gravedancer" reply="166" id="2761346"] Quoting Aractain, reply 163 Im like Live action what? LOL What a bunch silly... oh the females dress like that? Seriously... after seeing this picture, I might need to change my attitude towards LARPers and go find a group to join. I'd happily be their victim any day. Reduced 89% Original 640 x 480 Sorry, their not wearing chain mail bikinis.
Indeed that's good stuff. If I do a custom ice dwelling race later this would be a perfect tileset for it :)
[quote who="Heavenfall" reply="48" id="2763460"]LOL I can't believe they haven't fixed the AI sovereign suiciding... oh well, about 400 turns in your faction had slowly eaten up 2 other (major) factions and declared war on me! They were sending skellitons and braineaters, it was awesome. [/quote] Nice!!! Screenshots next time ;)
[quote who="Heavenfall" reply="46" id="2763376"]I also have a request from a modder's perspective. I notice your filenames are all over the place. Since we're stuck with the folders we have, do you think it's possible that you could name your files in a way that we can properly identify which ones belong to the mod? For example, begin each filename with UndeadRising. [/quote] Yes. Right now all the files should have "Undead" in them somewhere. The reason the file names are like t
[quote who="Heavenfall" reply="44" id="2763358"]OMGOMGMOGOMGMOGM +1 this is some great work! And congrats on the first "real" race mod. Edit A question, I think a lot are curious about. How fleshed out is the tech tree? [/quote] For now it's using the standard Wraith Tech Tree. In the next version we'll add custom techs and spells. We're already working on a Special Magic/Tech that will let you recruit Liche Lords who come with their own essence and cast cus
Because it wants to hammer down the walls of your cities in tactical combat!!! Huh? What do you mean we don't have walls in tactical combat?!?!?!?! ......
Bump: Posted and Available for Download!!! Enjoy everyone!!!
[quote who="Murteas" reply="40" id="2762959"] I totally understand. As you release we'll figure out what works the best. Perhaps I'll add a check box for people to enable additional race mods they've downloaded (with links to the race mods). In any case, you've done great work. Looking forward to trying this out. [/quote] I noticed that in the Mod, if you goto the Workshop and make a new faction, you can choose "Undead" as their race and it
[quote who="Bobby Hardenbrook" reply="23" id="2763273"]You planning on doing other realistic textures Raven? I suppose you are busy with the undead rising and dragonlance mod stuff though BTW, you are my hero for the undead rising mod, can't wait for version 2 and 3! When I think of all the possibilities for unique races and factions I feel a bit giddy. And then theres things like custom quests and resources and monsters that haven't been explored much yet.