3 of the 5 level 5 buildings I just got offerred didn't have graphics. Picked the Onyx building,one of the ones that didn't have a picture and now it won't let me actually build it. save game (after got to level 5) http://dl.dropbox.com/u/8928343/QuickSave.EleSav debug.err http://dl.dropbox.com/u/8928343/debug-level-5.err This happened before,
LordCobol
Not much going on when it died as far as I could tell crash zip http://dl.dropbox.com/u/8928343/FallenEnchantress0_77-2012-01-27T20-39-14-328.zip debug.err http://dl.dropbox.com/u/8928343/debug-077.err words of wisdom from event viewer "Faulting application fallenenchantress.exe, version 0.7.7.0, faulting module msvcr80.dll, version 8.0
Make upgrades a little expensive, but don't scale with unit level. Pretty much like OP.
Agree with Xia.
I'd rather get 1 message saying "you got 3 whatever" than 3 messages saying "you got a whatever".
High-level heroes tend to have a huge list of unrelated traits, too long to keep track of. And most of my heroes end almost the same as I pick the same traits for all of them. My fix would be to have a lot more traits with stages 1 to 3 (or higher). Convert a lot of the existing just-once traits to have stages. Then bias the level-up system towards offering the next stage the traits the hero already has instead of offering completely different traits. Maybe do
It always seems to put the units that can move first behind the others, so they have to move around on their first turn. I'd prefer the other way round, or even random
I've wanted that in lots of other games for years.
If I read correctly, it reduces food and increases gold. Funny, I always seem to be short of food and loaded with money. In MOM the farmers market increases food. Hint, hint.
Lots of good stuff here.
FE takes about 5 minutes to fully exit after it leaves the screen on my rig, but it does close if I wait long enough. I've been known to get impatient & blow it away too. I think they have a fix planned for 0.76.
I think you have to remember it from the faction select screen before you start customizing. Would be good to fix that before release, but there are more urgent things for the next week or three.
[quote who="Frogboy" reply="54" id="3063386"]Personally, if it were my call, I'd not allow loading games within games or starting new games within games, I'd have the player exit out ala BattleField 3.[/quote] OK, but only if the game starts & exits quickly enough. Currently the game takes far too long to actually close after I tell it to exit -- haven't clocked it, but at least 5 minutes after it goes off the screen until the process disappears from task manager
[quote who="Mtrixis" reply="1" id="3063578"]Too slow - I'm actually totally ok with generalizing early, specializing later, but it's still too slow currently. I've finished multiple games without reaching the end of any of the three trees.[/quote] This.
...based on campaigns on easy & normal setting, large map and max number of opponents, using Brad's Friday night special... Balance: Campaign is a lot easier in mid & late game than at the start. I wouldn't be surprised if higher levels turn out to be almost impossible at the start, but still pretty easy later if you somehow live thru the early stages. Tech tree seems slow -- I can win without getting near the end of any branch. Am deliberat
[quote who="Chalkbot" reply="6" id="3063423"]Can anyone confirm whether or not Brad's Friday slipstream patch addresses this issue?[/quote] Confirmed. I'm on it and that is where I first noticed the issue.
[quote who="malichai11" reply="7" id="3063572"]I play on large maps, and I can explore the entire map before reaching even halfway through the tree.[/quote] Yes. Agree that it is too slow.
[quote]I am perfectly fine with heroes being much stronger than common unit as that what makes them epic and unique.[/quote] And that is what separate this genre of games from the straight historical. Powerful heroes are kinda the point of this game, imho.
Dynasties aren't my top priority now, but otherwise I agree with Xia's 2nd paragraph in reply #1.
Agree. Would like a way to autoresolve easy battles without draining mana. My workaround now is to avoid imbueing heroes so there is only one caster in the army. Then in a easy fight he will only have time for one spell before it is over.
Would the game be more interesting if... Researching certain techs meant you were blocked out of certain other techs for that game ? If certain buildings in a city prevented other buildings in that city ?? Like forbidding some troop-enhancing buildings in a city with some specific peaceful civilization-tree buildings? That would address the complaints in some other threads about cities being all the same.
Granted, gildar are plentiful, cities run out of buildings to build, it takes tool long to get thru the tech tree. Most of this could be fixed with minor tweaks to the tech tree and various costs. The OP's original issues might be slightly helped if he reduced taxes. That speeds up research and would get new tech and the resulting buildings a little faster. Probably not enough faster to make him love the existing system, but still faster.
Agree about tech progression. Have experience the defend/shield delay many times. Haven't experience the others, perhaps because I'm on Brad's special Friday build.
Agree with OP Edit: maybe because I'm playing mostly on the cloth map.