Choices with conseqences

Would the game be more interesting if...

Researching certain techs meant you were blocked out of certain other techs for that game ?

If certain buildings in a city prevented other buildings in that city ??  Like forbidding some troop-enhancing buildings in a city with some specific peaceful civilization-tree buildings?  That would address the complaints in some other threads about cities being all the same.

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Reply #1 Top

Yes, having OR choices would be a great design decision.

Reply #2 Top

Yes or alternatively, fine tune the pacing and availability of resources so that the order of research & building is more meaningful.  I would personally go with pacing early and more permanent decisions in mid-/late-game.