-More bacon overall.Bacon just make everything better!
Goldmos
[quote who="Istari" reply="174" id="2853596"] Quoting kenata, reply 173- New Formation: Flying V. Allows player to instantly score a goal and have a heart warming moment of self discovery. May God have mercy on your soul. It was explicitly stated that this was never to be mentioned, alluded to, hinted at, tangentially referenced, acknowledged, or allowed to occupy thought-space. You have set in motion a chain of events that could bring about the destruction of my sleeping patterns.
[quote who="Aranneas" reply="16" id="2853214"] Quoting Goldmos, reply 15Well, I see the point of the OP but I don't totally agree. It's true that some tile limit is not really relevant because , I know it's a game, in real life, the only limiting factor is the "environment". For instance: Montreal. It's build on an Island so it can't grow that much more than it currently do. The only thing that they can do is building in heigth. That cause a higher population density and work well with s
Well, I see the point of the OP but I don't totally agree. It's true that some tile limit is not really relevant because , I know it's a game, in real life, the only limiting factor is the "environment". For instance: Montreal. It's build on an Island so it can't grow that much more than it currently do. The only thing that they can do is building in heigth. That cause a higher population density and work well with some system of transportation like the subway. Quebec, however, have only one
-New feature: Tactical battle, instead of resolving thing with armies, sovereing now throw bomb at each other.
In fact, the shrine will upgrade tehmselve automaticly, it's just that when you research shard mastery, you get the "greater shrine" bonus AND you'll be able to build the temple of essence. That one, you build it manually.
I was thinking, I'm a turtler type of player and focus mostly to learn tech/magic and after I'm very high, begining the conquest if needed (normally, I ally). So I was thinking, after you've research the level 5 of the spell and have reasearch the spell of making along with all the other spell, your arcane study/monastry/tower of magi become useless. It's a pain to remove manually all those building. What about an option to replace or at least mass destroy some building in a city/kingdom? It
[quote who="Aranneas" reply="7" id="2851842"] Quoting Goldmos, reply 6Talking about building in a city, is it me or the number of tile you can build on increase over time? Not that I'm complaning because it's only logical that your city would expand a little like every city in the real life do, but I was wondering if it was a bug or if it's plan? Intentional. You can build on any tile that's in direct contact with the existing city.[/quote] W
You will have with the shard mastery an upgrade to your current shard and they will become "greater" thus providing 3 mana/turn instead of 2. Children with attunement can also help if your sovereign have this trait.
Talking about building in a city, is it me or the number of tile you can build on increase over time? Not that I'm complaning because it's only logical that your city would expand a little like every city in the real life do, but I was wondering if it was a bug or if it's plan?
Hi there, normally, we should be able to rotate the map using our middle mouse button, but it seem for me that mine doesn't work. It's an HID-compliant Wheel mouse made by logitech according to my device manager. How can I resolve this problem?
[quote who="Istari" reply="167" id="2849548"] Quoting Glowing_Ember, reply 166magic node trap door spiders. Stay away from that trap door! “ Creepy, crawly, slimy things, that stick on to your skin... Horrid beasts with tentacles, that want to pull you in... Squirmy worms, slugs and snails, that lie there in a goo... They'll wait down there forever, 'till they get their hands on you... Stay away from that trapdoor, 'Cos there's something down there....<br
[quote who="ElanaAhova" reply="15" id="2849386"]Four major shards means 4 types of shards, earth, air, fire, water, named after the medieval european notion that these 4 are the essential Elements from which all matter is formed.[/quote] Yep, I understand that principle and it's for that same reason that I ask IF it will have some minor shard (maybe summon/life/death) or if he just say Major to say 4 type of shard. But thank you for the explanation :). Could be cool to
I dont know if I understood correctly, but you said in your video that there was 4 major shard, does it imply that it will have lesser shard in the upcomming version?
Ok, since the 1.1 mania and invading thread seems to cool off, how about a new request: -New spell: Kant spel hear. This spell can't allow any spelling, including grammar and synthax. The targeted city can't receive spell, dont produce many AND have some difficulty with their treaty and tax report.In term of gameplay, this city is now retarded and only produce 34.57% of it total production, including tax/material/iron. This spell allow however the comprehension of the t
Why dont you post this in the support forum instead of the general forum?
Well, I prefer to play turtle and usually, I can make alliance pretty easily with the AI being on normal. So, if you want, go and make some alliance early game (before they make an opinion of you) and "invest" in those. When you level up, you can take the random guardian to boost your power rating.
Rigth mouse button on the custom leader :)
[quote who="Wintersong" reply="3" id="2844252"] Quoting Cerevox, reply 2i am the luckyest SOB ever. You are. Whatever SOB is.[/quote] SOB: Son of a... I'll let you finish the sentence :P
Ok, totally unrelated but what CTD mean?
Hi, I dont know if I'm alone but when I have some champion or unit doing auto explore, sometime they just get stuck (dont move or dont know where to move) and I can't end my turn until I manually select the unit and make it go somewhere. Is it a bug ? If not, you could add a popup window that say: this unit cannot move further or something like that.
I'll edit whit the numbers later but I totally go for the civic first until I run into an hostile sovereign, then a little adventure to unlock more ressource. After all this, if a lot of shard near me, magic and after warfare. If hostile near me, Civic, warfare, adventure, magic and diplomacy.
Why is everyone treating this post like the ideas section of the forum? This is merely a sit rep and invitation to irc. [/quote] [quote who="seanw3" reply="15" id="2837753"][quote quoting="post"] If there are any diplomatic features you guys would like, feel free to chime in. [/quote] That is said, what I would like to see in the diplomatic treaties his some "specialist" treaties. Why
Well, I notice too, but I dont think it's logic. Since it's only apply on gold mine and I dont have a lot in my game, having like +200% at the most with all the gold producing building is kinda ridiculous (one gold mine will produce 15 gold... like a 150 citizen city) and you can only have this kind of bonus one time with the mint of ruvena. You should have at least one building in the late level (4, probably lvl5) that affect the economy of your city. Even the economy tech (improve economy)
Well, I like long term gameplay since I'm more a "citybuilder" type. For me, I focus merely on tech research and when the enemy want to attack me, I reasearch warfare and boost my training. Normaly, since I dont build strong army at first, I have a lot of ressource to spend later game. But, on the other hand, the AI is getting better and the monster too so it's kinda cool for me.