Goldmos

Goldmos

Joined Last seen Member # 3288705
4 Posts 286 Replies 3,066 Reputation

Well, in fact the land should revive itself with magic. It should be logical that, if your sovereign and your faction tech level are high, it should be easier to find ressource (food, metal, ore, crystal) like in MOO: the first tech you got is exploiting ressource on planet, after you terraform and after you "deep mine" the planet. I think you should be able to do something like that with your land. Add some powerful magic (lvl9-10) with the masterspell book (require some research of course)

131 Replies 266,767 Views

[quote who="Das123" reply="31" id="2794120"]I'm also in the category of not playing now until 1.1 is released. My greatest concern is that 1.1 will be another band-aid solution instead of a real balanced update to what should be a great game. It seems that many of the updates have been put out due to time pressure rather than quality control and I hope that Stardock takes the time needed to get this right. I would much prefer to wait another few months to get a balanced, playable g

92 Replies 250,233 Views

Well, I didn't know that a CEO worked 103/hours a week. I hope you enjoy your work :). By the way, I bought the game yesterday, play 3-4 hours and didn't see the time passing... when the game crashed. I restart a new game and it didn't crash (cross finger). And for the "flop", like someone said: 80k copy for around 50 buck = 4 M$ in my book, less expense and other stuff,I wouldn't call it a total flop :P.Great work by the way and I can't wait for the improvment.

77 Replies 55,847 Views

So if I understand correctly (I'll buy the game tommorow so pardon my ignorance) if you have a squad/compagny of soldier with plate/shield and lord hammer it should'nt be too powerfull to have only ranged attack?

12 Replies 9,656 Views

[quote who="Malloreon" reply="2" id="2790138"]Now, initially having only one race with pre-made units might be a bit weird, but if you were to play with several custom races, that all bring in their own units - that's flavor. Of course they would all have to be balanced around each other ... that's where it becomes difficult.[/quote] Yep, I was reading your idea but I read all over the forum that Archer unit are too strong because then can hit long range with no penalty

12 Replies 9,656 Views

Well, I think that before calling it a flop, the game should be dead... and this game is all but dead :).

16 Replies 870 Views

Well, you see, you have the Japanese mentality: Customer first, after employee and after profit :). The entreprise should always put customers and employee before profit. The reason is, when you do that, you make a quality product and the people will want to buy it, so the profit will come in the long run. I'm really glad that you think that way. By the way, I almost buy everything over Impulse because of it's DRM free policy and the "No CD" that come with Impulse. I know that other "download

77 Replies 55,847 Views
Reply to Hotseat in War of Magic

[quote who="Sythion" reply="12" id="2775659"]^^ Plus, I'm sure they can reuse plenty of code from SotSE, Demigod, etc.[/quote] So, we will have Space pony? :P Just kidding. But, is this something that can be mod?

19 Replies 76,912 Views

[quote who="DKL" reply="130" id="2786305"] it's pretty clear that some big city will perform better in the long run than a lot of smaller city Oh really? Question: which is better - lvl5 city with no resource nodes or 5 lvl1 cities with resource node each? Answer: 5 lvl1 cities. Because population itself (and city level) mean nothing. They do not produce anything. They do not even speed up troop building. Brad's concept is much better because it give

138 Replies 482,561 Views

[quote who="Robert Hentschke" reply="34" id="2786105"]It's a lot simpler. Replace all squares with tetragons. That should finally please everybody. Quoting Goldmos, reply 27Well, sorry for my english, I'm a French speaking person but, like the thread said, it should be a resquest so I formulate it like a request .But you catch the joke . I love the "They will hug a lot but never actually get it on so there will be no offspring". Chill. I've just be

276 Replies 876,885 Views

It's funny because when I try to access the post, I can't... it's said that this post was nuke and is now radioactive...

16 Replies 989 Views

Well, I would propose the same way as another one said in this topic: Give the prestige an Empire wide effect to attract X/Turn pop to your empire and then divide the population by the number of town you have. Also, to encourage big city, just make prestige more important by level. Ex: Lvl1 city = Give 1 prestige to the pool. Lvl2 city= Give 4. Lvl3 city= Give 9 etc. This way, a lvl5 city will compensate for 25 lvl 1 city AND they will get 25 pop in 1 city insteed of 1 for 25 city. With the b

138 Replies 482,561 Views

[quote who="Istari" reply="26" id="2785444"] Quoting Robert Hentschke, reply 25- New resource tile: Ganja. If tapped it eliminates unrest in the city but slightly reduces productivity. Quoting Goldmos, reply 23-New Unit: Vampire. They should sparkle in the day ligth and can be involved in a relationship with your spouse. You turn then into a werewolf. Don't you mean: - New Unit: Vampire. They sparkle in daylight and can be involved in a rela

276 Replies 876,885 Views

[quote who="Fenrirw0lf" reply="42" id="2770823"]I have never played MoM and my excitement for elemental came from a paragraph game informer had on it like 2 years ago. That one paragraph got me psyched as all hell for this game. Now obviously there wasn't much information in that paragraph, just enough to let my imagination go wild. The main draw for me that the paragraph talked about was manipulating the world and your troops with your extraordinary magic in a strategy game

46 Replies 25,870 Views

[quote who="Wieke" reply="9" id="2782247"] Congratulations on becoming a father BoogieBac. As this article states, you guys do have a good record of fixing your mistakes, so i'll have a little faith and wait to see what happens (while playing civ5). At least i can continue to enjoy watching the game being developed. [/quote] Don't have a little faith. Do or do not but try not :P. By the way, I'm buying this game my next p

68 Replies 146,579 Views

[quote who="Uberwilhelm" reply="4" id="2775893"] Quoting Frogboy, reply 1 I think I would quibble on your definition of "broken". The game is working as designed, it's just not to your liking. Ummm so you're saying the game was designed to crash every 10 turns? Have you not been to the support forums? Really? As much as I want to enjoy this game, it is totally FUBARed and could have used another 6 months in the oven.&

48 Replies 137,500 Views

[quote who="lord ebonstone" reply="7" id="2775859"]No bro, we can't wait. Civ5 next week is likely to decimate (most likely literally, as in reduce to 1/10th), the general Elemental community. Patches need to be consistently cranking out in order to keep Elemental relevant.[/quote] That doeasn't matter. They wont know what they're missing :).

44 Replies 28,364 Views

[quote quoting="post"] 5) Tying monster spawning to tech trees was a bad idea. My last game I didn't bother to research the Adventuring tree... And the world was a much safer place. [/quote] Very funny :) [e digicons]:')[/e]

20 Replies 9,141 Views

Well, for me overpowered means that it something extremly powerful can only be achieve by someone and not all the player. For example: if only I can build a super strong army of 500 mans with magical item/armor/sword and nobody can: it's overpowered. BUT, if everybody as a similar option, it's not overpowered. It all boil down on how you play your game. Like xStarfirex said: if it has no viable counter it's overpowered. Now, I'm not saying that you shouldn't have some kind of advantage if you

12 Replies 7,044 Views

Well, there is another suggestion in other topic and that is penalty for obstruction/terrain/range. I dont really know in the real world what is the big difference with a short and a longbow... but it could be a start to know why some army choose shortbow and some longbow. My tough about it should be that bow are bound with strengh. Lower str = shortbow. Higher str= longbow. Maybe more training with the longbow, I dont know the training time between long and short bow, but it should have a di

63 Replies 187,048 Views

Yop, I agree with the "think outside the box". It's a strategy game. For me, it's mean: do what you can with what you have. If you can't go warfare: go magic. If you can't go magic, go Diplomacy. If you can't, go questing. There is 4 way to win a game... that's not a coincidence :).

31 Replies 21,651 Views

[quote who="HooblaDan" reply="21" id="2774587"]One thing... I like the idea of having children that might be more powerful than you are. I mean, isn't the idea of children that they'll end up better off than us? So I always thought that having a child born with more essence than myself was cool. Maybe instead of 50-100 it could be 75-125? [/quote] Well it should be easily changeable in the xml file... I think. SD made this game to be easily moddable.

245 Replies 840,293 Views