To clarify, this means that a level 7 champion may only have 2 traits at aquisition
Sythion
[quote who="sweatyboatman" reply="2" id="3337168"] Lol. What's with people wanting to remove everything new from the game? There's a game I think you'll love called Fallen Enchantress. It's available on Steam right now! [/quote] ? Charge was in FE and has been broken for ages. It's just worse now that champions are under powered and double strike exists.
Oh, and mounts are way too numerous. The amount per turn should be reduced by a factor of 3 or so.
These powers are waay too strong. The entire suite of unit abilities needs to be rebalanced, but the beta will be far easier to analyze if charge gets kicked the f*** out of the game. Double strike is also way over powered, especially in combination with charge. I would suggest either making it 33% of accuracy penalty (instead of a flat 30 accuracy). Even better, I would suggest a unit ability named 'ambush' or 'find weakness' or something that has a 1 turn cas
As title
All aquired champions are starting with only their general traits, such as spell levels. This sucks for higher leveled champions, who take forever to level up
Enemy sovereigns and champions (except the first few) has multiple classes. This obviously makes them especially useless (with the possible exception of warrior/assassin). most are Mage/Defenders. Also, the sovereigns seem to be repeatedly buying horses and wargs, but not equipping them. Every surrendering sovereign has like 20 of each in their inventory. Magnar: Mage/Defender Vega: Warrior/Assassin Ceresa: Mage/Defender Relias: Mage/Defe
[quote who="Frogboy" reply="24" id="3329004"] Quoting Sythion, reply 23 Based off the nature of all the bugs I see it's pretty likely that the AI is not connected to the same rules system as the players at all, and instead tries to mimic all the rules the player has in a way that makes sense to the AI code. That's not how it works. The AI has to play by the same rules in virtually all cases. The only time that
[quote who="Illauna" reply="4" id="3328721"] If you have ever done programming before you know that one tincy wincy fix will break an entire project. It may take time but these things are worth the wait. [/quote] While this might be true, the amount of breakage that happens can be mitigated by handling how systems are coupled together. Based off the nature of all the bugs I see it's pretty likely that the AI is not connected to the same rules system as the playe
[quote who="Vallu751" reply="1" id="3288705"]Congrats to the team! I hope this drags metacritic towards a well deserved score, better than what it is now.[/quote] I do not think this site is relevant enough to show up on metacritic
Thanks Heavenfall, Looking deeper into things it seems that I would have to make changes to Master's Affliction to make it work with Stormworld rather than the other way around, which is a more intensive workload than I was planning. I don't really have enough free time to do it, and it doesn't seem like there's much demand. Oh well :)
I tried playing a game with both Stormworld and Affliction (style and substance together at last!). Everything was working pretty well with the exception of champions, which seemed to somehow get pulled from the core rule set and caused several issues (unknown abilities, no abilities, hang on tactical map, etc.) I'm considering modding the two to work together, and I'm hoping it's just going to require editing the Stormworld champions with Affliction abiliti
I'm 31. I have ADHD, and play many RPGs and board games. Despite being the same age as most of you I completely disagree that our generation is more intelligent or focused than today's children, or at least not to any extent that could be identifiable from game choice. Gaming preferences are impacted far more by culture than by the mind (as is religion and partisan politics), making any comments like "we're smarter than THEM because we like x" completely ridiculous. Even i
Thanks Derek! To clarify I do not think that the spell does not need buffing, just that its damage is higher than Wail if you have a long battle. I fought off a (potentially) bug-empowered, juggernaut infused Yithril with 5x my power score by running with 8 bound harridans and Ceresa, mostly by using Dirge. The math given to refute this is just wrong. A level 12 hero will deal 36 damage with a Wail. 8 shards will cause Dirge to do 11 damage per r
Dirge does more damage than wail over time, you just need the patience and stall tactics to make it happen.
So.... when I cheat the AI cheats too...? NO F***ING FAIR!
Insert Obligatory "Holy Grail" reference here.
Tooltips say they are supposed to die, but they don't. Makes them seriously abusable.... Especially since they don't have to go home when they die if your sovereign lives. +200% xp Relias, anyone?
I believe the AI builds more units and less buildings than most players.
If you continue trying to eat digital products you will surely starve!
The primary lesson that was learned FROM WoM was that haphazardly throwing in features that do not enhance gameplay will seriously detract from gameplay, and that no amount of make believe story time in the imagination of (most) players will make up for this Deficit. Thank you FE teaming for throwing away dung systems such as dynasties.
I have trouble taking these fools seriously.
[quote who="Grizzyloins" reply="28" id="3262004"] doesn't seem like stacks of doom wouldn't be a problem at all if the ai uses overland spells, 2nd lvl water mage gets freeze which holds an entire army still for two turns - I believe just this one spell could end a stack of doom style opponent pretty easily - or if the ai used stacks of doom, I think a human player could/would take them more easily in alot of cases[/quote] this is
[quote who="Grizzyloins" reply="26" id="3260819"] Quoting Heavenfall, reply 12And of course the "stack of doom" issue (or, the AI's inability to build them) is what really keeps the tactical battles from being "half the coin" of the game. The AI is quite something to behold - better than any other strategy game - but it spreads its most powerful stuff out too much. As long as the single winning strategy is to build a singular "strongest" army, the AI should be doing that. Either the
Some factions are better suited toward using magic, others are better at diplomacy or economics... There’s not much to say about the gameplay itself... Hmmm... I will wait for a couple more reviews before I break out the champagne.... Or fancy ale because I hate wine.