In the general tab there's a +15% exp bonus, and the mage tab has another +25% exp bonus. Due to increasing costs of leveling, these are mostly worthless until super high level. There are only two situations when they should be picked: Paragon builds (explained earlier) Epic paced games on a large map
Sythion
This sounds very much like the timmy, johnny, spike idea from magic the gathering: http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr11b . Different people value different things from systems such as these. It seems the Spikes are going to naturally have no trouble with the idea that some stuff is crap or that some of the advantage's aren't flashy, while Timmies generall
Thank you for writing this. It's nice to have all of the game ruining idiocities (not a word) of the diplomatic AI reaffirmed. If you want some suggestions on how to fix this, I created a thread named Diplomatic AI. The only thing I disagree with is the life vs. death magic. I find death magic to be very powerful when used with the proper combinations.
There are ways to be extremely effective with even a poor resource setup. If you have a few decent resources (metal, crystal, shards, horses or wargs), use these to your advantage and try to make an unbeatable army of elite units. Eventually an AI will declare war against you, and destroy itself on your stack of doom. You can then walk in and take over their empire, which is presumably much better than your own. If you can your hero to level up quickly
heh... logs of metal
AI will declare war on you if you are weak. Every AI personality is the same, and was created to be vultures. Do not attempt to form any long lasting diplomacy with any AI. They are all stupid and evil and your enemy. AI declaring war on you is not necessarily a bad thing, because it will probably lose and your units will level up. This is because the AI completely over-values its mass of shit-stacks and under-values your few uber-stacks Your goal should be to creat
[quote who="zakath71" reply="4" id="3363693"] Quoting Kamamura_CZ, reply 3 To OP - the cheating AI completely and absolutely breaks immersion for me. If you see the AI cheating constantly, what's the point of playing? To show that cheaters never win? [/quote] Awesome
[quote who="Rhaegor" reply="8" id="3363673"] Been requested since the first version of the game.[/quote] Yes, but now AI is actually getting decent at using tactical spells.
Diplomatic AI is almost completely non-existent and desperately needs to be improved. It seems that this stuff has not been adjusted for quite some time. Here's some things I would like to see done: ADD MORE POSITIVE MODIFIERS! I haven't counted, but almost every possible AI Relation tag in CoreAIDefs.XML is negative. There are all sorts of negative traits without positive counter-traits. Example: we have "WarHappy" and "Iso
Better diplomatic AI (I mistakenly think that I have a stronger army then you, so I declare suicide!) Better stack of doom AI. Better skill trees. More faction differentiation. With these 4 things I would be 100% content with the game.
Had the same thing happen with Gilden in my game. After I took the time to conquer the world (could have won in every other way about 100 turns earlier), I didn't get a victory screen. I thought it was a bug until I explored a corner of the map, where gilden happened to be just hanging out.
Azunai_, in my opinion the problem is the game is won before 1/3 of the turns are over, and when every AI has a significantly higher "score" than me, due to the reasons listed above.
I actually just finished a game as Pariden where I was mana flooded, and I used their special almost every battle... having that range is huge, especially for high leveled troops that can't necessarily reach the front lines right away.
Higher difficulties don't fix the problem, it just makes it take longer before you get to the point where you are more powerful than every opponent put together, and makes it so that all opponents hate you because they think you are weak even though you are like 100 times stronger than them. Most of the options here are great, but they will simply give the player more options which will have the opposite of the intended effect. The following things really need to hap
Beastlord is strong early game. Once you get out of the "clear the wilderness" phase of the game, it's almost useless. Also just want to plug that assassins are completely worse than warriors at everything in every phase of every game, except POSSIBLY super late game with a dodge focused assassin.
Diplomatic AI is retarded.
Two dragonfly bracers walk into a bar...
Yes, I agree that more spells need cooldowns (possibly all spells). I am also fine with some balancing being done with cooldowns, as long as consideration is given to the idea that many similar spells will negate this balance (a problem also solved by the ability to specialize). I think early to mid/game mages are a little too powerful if they have a cheap and powerful damage source. If someone has the mana to spam fireball though, then I think they deserve to be able t
I am one of those braves.
I believe you mistakenly used the word 'problem' when you meant to say 'fix'.
Thanks Joe, I've been wanting someone to give some numbers regarding these "OP" traits and how not worth it they generally are. I do take potential first if I plan on using Defender sovereign + Paragon abuse, but that's all.
My biggest gripe with AI is that it does a really bad job of evaluating power. Part of this is just whatever formula is used to calculate actual army strength is off... but regardless there is way too much emphasis on masses of weaklings, and too little on the game winning stacks of doom. More granular is the poor evaluation of individual unit power, such as a bear cub being medium, but the most powerful champion accessible in the game being "strong". I would love to see th
I REALLY REALLY REALLY hope this gets looked at, because it's the most lacking area in the game and has been for a long, long time. My thoughts are basically that there is way too much useless crap in every tree. Here are my itemized thoughts. Mage: Summoner path is mostly good, except that Grave Elemental needs to be replaced with something better. Would love to see abilities that allow you to specialize in certain summ