As Resoln, as a custom Wraith, I am unable to create groups or parties after researching the techs.
Sythion
25% valid opinions which I respect but disagree with, 25% bragging about how awesome you are at thinking, 50% pure, unadulterated hypocrisy. Great job.
You are jumping to a lot of assumptions about my thought processes to villanize me, and it's pissing me off. You're also being incredibly hipocritical by calling me biased. Watch it. Just because I think non-combat champions should be scrapped for better fitting mechanics does not mean that by extrapolation I think everything that doesn't fit well needs to be scrapped. Losing this is not a big thing, regardless of how you feel with your bias</
[quote who="Wintersong" reply="245" id="2825274"] "Farmer" Champions have "Farmer" as background representing their past, not as their current "job". As such, they are less skilled warriors than someone who was one before switching to being adventurer (Champion), but they offer us different kind of skills. Skills which are more useful than any combat one as you can always choose when to use them, in Champions that can still fight as well as combat oriented ones (without the ski
[quote who="RikazeMA" reply="241" id="2825145"]First off, it is trivial, it's not complex, especially when you look at it from the standpoint of everything that is already in the game, or what SD is aspiring to put in the game. THOSE features are complex. Making a distinction between Combat and Non-Combat Champs? Easy-peasy.[/quote] I won't argue this with you, because it gets into semantics more than anything else. However, I do think you're underestimating the comp
[quote who="Tridus" reply="234" id="2824866"] Quoting Sythion, reply 232 Again, sounds needlessly complex. It's not trivial to implement, and not particularly visible to the player. The gain of realism is not worth the costs IMO. Okay, so you'd solve the problem of units with skills that only work while they're in cities gaining XP and levels... how exactly? The solution actually isn't very complicated at all. [/
Again, sounds needlessly complex. It's not trivial to implement, and not particularly visible to the player. The gain of realism is not worth the costs IMO.
[quote who="econundrum1" reply="227" id="2824719"]It's a general issue with experience point systems for RPGs computer or P&P. If you talking logic you don't become a better researcher, scribe or administrator by sticking a sharpened piece of wood up a bandits........ well you get the point, no pun intended. So yes really a skills based system that improves the skills and attributes you use is the only realistic way of allowing both combat and non-combat bu
This stuff sounds great. Thank you for addressing champions. I'm looking forward to playing Elemental again after 1.1 (and hopefully won't regret not taking the 75% refund). Just want to give you guys a tip to watch out for High str champions with High speed weapons. It's an unintuitive combo, but it could very well make it so a super strong champion can use his linear attack bonus * higher attack speed for the exponential growth you guys were looking to avoid in the first place. Mayb