I agree, but don't get ahead of yourselves. The AI has to be good before it can start being distinct. Right now if they all tried to act differently, well, it would just be 10 different flavors of terrible.
Sythion
Wow. I mean... just... wow. I'm glad GameSpot will be making the decisions on most disappointing game, instead of some of the fanboys here (who are trying to appear to have a non-biased point of view by saying Elemental was a little disappointing but every other game released this year is horrible). Civ 5? SC2? Perhaps not classics, but... Just wow people.
But once you learn how to advance your adventurer level, learn not to shortly after. The spawning of monsters is actually the best thing that comes from increasing level, since it's free experience. But it's much easier to get gobs of experience beating up pathetic enemies with 2x as high of a "score" as you.
People who "play for fun" and don't actually try to do well enjoy Elemental. People who like games instead of imagination boosters don't. It might get there, but the games not enjoyable yet.
That man looks.... so happy
Check the sticked thread about adventure techs to help solve some food issues.
I appreciate a satirical comment as well as the next guy, but I don't see what's ridiculous about trying to close exploits?
King Hobbit, if you ran her in a circle around your protectors then it would have been a piece of cake.
[quote who="greggbert" reply="4" id="2848270"]I am also very happy with 1.1. It was awesome to see it come together after all those beta patches and user suggestions. In my city walmart has EWOM on sale for $15. With 1.1 patch out that is a complete steal. I'm giving it to all my fantasy game fan friends for xmas. [/quote] Hopefully they enjoy it, otherwise it's more of an "IOU" gift ;)
I enjoy playing a hybrid-type character, and there should be options for spells for someone who puts 1 point in int every level, starting at 10 int. High level super awesome spells should be dedicated wizard only, but having level 2 spells cost 22+ int is ridiculous.
It can happen. Research equipment first and get a guy with 4+ armor and any weapon to defend. He is invincible against any number of 3 attack spiders.
I think the idea is that items are MORE difficult to get when they cost gold (and this certainly is true at lower levels when gold is scarce). However, the gold inflation goes through the roof and there's nothing to sink the gold back into. Basically, I think if you increase maintenance enough to make it so that gold is always an important resource, this won't be such an issue. Ideally, I'd still like to see the stuff cost lots of gold AND the necessary resources.
Which is good, because The Mastery spell would be impossible to cast otherwise (100 int). Okay, it's not really good, but in addition to fixing this, int requirements need to be fixed.
So yeah, I think everyone here agrees that no amount of strategic brilliance on the AI's part is going to make up for the worst tactical AI I've ever heard of.
Some of the steamrolling comes from AI doing stupid stuff, but much of it comes from the game being so easy for a player to exploit. Armor is a huge problem right now, as is blink (as I mentioned in my previous thread). Really I think there are three things that make the AI weak vs me. Inability to accurately judge combat odds. This is exacerbated by the armor issue. Horrible tactical AI. They should be trying to bait the
I've played two games of Elemental so far since 1.1, and I'm surprised to admit, but I'm actually finally having fun playing this game! Not just learning how to play (which was the only fun element of Elemental before), but actually deciding what to do and feeling like it mattered. You guys have done a great job with the economy (though money can start to come too fast to spend still. Need to find a way to scale stuff down to keep them under control). I feel like I'm not going to win or
While this is certainly something to look out for, I don't think that's a problem here. Elemental has always been pulled in too many directions, and since release has begun to become a much more cohesive game. The opposite would have happened if the fan dumb theory held sway here. Much more people are happy now than were at release.
[quote who="xStarfirex" reply="2" id="2833491"]Give it another try in 24 months time. [/quote] You had a typo.
Keep in mind that one of the advantages of computer players is they don't run into micromanagement fatigue. With tactical spells such as arcane weaponry, regenerate (which needs a huge buff), etc, I think the best thing to do is have the spell caster analyze both whether or not the spell is beneficial (ie, are they going to be going into a close fight? Is it unpredictable vs a human player?), and cast the spell then. They should remove as soon as they feel it's no longer necessary, maybe even
Are you out of your mind? Boring is having an entire book full of non-useful spells. Boring is just getting essense over and over again and having no choices. This one is still a little unbalanced, and has some asinine options (dexterity), but it can actually work from a gameplay and balance perspective, which is something Elemental has never had in the past.
Those of you who say you liked the "feeling" of the old system better need to think about whether or not they are just being resistant to change and a little nostaligic. The essense system, even if you liked aspects of it, was absolutely horrid from a balance standpoint, and needed to go before this game could be serious fun (not just fiddle with stuff fun). Anyway, for the current stats I think things are good except for some tweaks and the following to changes: 1) Intelligen
GRRM is pretty much the only fantasy author who has the ability to write both badass scenes, and relatable, interesting characters. Many people revel in the "epicness" of his books (these are the same people who love WoT and Erikson), but that's really missing the point. He's given fantasy enthusiasts a way out of the same cruddy Tolkien derivitives its been stuck in for the last 40 years, and allows some literary quality to be put back into the genre.
storks.
I don't think any of this matters. What does matter: The population cap is completely ineffective as implemented. Buildings need to require way more people. People as a local resource should be added too.
... oh