the_rats

the_rats

Joined Member # 3243705
106 Posts 135 Replies 725 Reputation

From 0.99 changelog: [quote] Fixed a bug where units would play their death animations twice (yes, we get it, you died. We aren't handing out oscars here, get on with it)[/quote] I am seeing a lot of this in 1.0 campaign while using the Mace of the Veldarii (shrink of hit). If the unit is killed by the shrinking blow, it falls down, then gets up, shrinks, and falls down again but this time smaller. A somewhat related animation

2 Replies 1,985 Views

The quickbar rearranges itself between missions. This is less of a big deal for sandbox mode, but it is a huge deal in the campaign, where each new map shuffles my carefully arranged quickbar, and I have to take 10 minutes out of the first battle of each map fixing it. A somewhat lesser problem exists with equipment trading. If I use my last healing potion in battle, and subsequently give a few more to that champion, they don't end up in the same spot (which is now filled

1 Replies 2,043 Views

[quote who="Jim Winsor" reply="5" id="3258402"]It's a somewhat rare occurrence, but it is happening[/quote] In the campaign, it is not rare at all once you get far enough. It is pretty much guaranteed, since you are given both units and champions, and the champions cannot be killed or disbanded. In the sandbox, it is rare; I have not run into it so far in any of the betas.

6 Replies 4,100 Views

[quote who="BernieTime" reply="7" id="3258355"] I'd guess Stardock has a bunch of pairings where you get one or the other[/quote] Indeed. However, considering that a lot of the side quests are non-linear, it is often frustrating because you don't realise that the mage you just met will prevent someone else from joining. I will allow myself to suggest a more fun dialog system. Premise: A and B are mutually exclusive. You pick up A first, then stumb

7 Replies 15,073 Views

[quote]I also do not seem to be able to remove someone like Gnarri [/quote] I believe this is by design, one of the very first scenario scroll popups you see mentions it (although it is easy to miss, so perhaps there should be an explanatory error message each time you actually try to do it?) The text of that popup says that you will not be able to remove or disband champions, so to be careful who you hire. However, most people who join your party don't give you a choice,

7 Replies 2,801 Views

Had this problem happen in that same battle (after getting Janusk, I had a 9-stack, and Relias died at the start of the next battle). [quote who="BernieTime" reply="1" id="3258215"]Definitely an issue with the stack. When entering combat the game kills off random units (usually Relias first) so that you can only play 9 units (max) in the field.[/quote] I only had 9 units in the stack (and without Relias, I started with only 8 on the battlefield -- I counted). So I think

6 Replies 4,100 Views

[quote who="Lord Reliant" reply="3" id="3257885"]So strange it's forests that don't appear. Are there other things, too? [/quote] Last time it happened, I didn't have forests or swamps. This time, swamps were there (probably because they are a different, special terrain type in the campaign).

6 Replies 3,949 Views

When Garen gifts you a piece of armour on the first campaign map, dialog mentions something along the lines of "nice breast plate", however the item is actually a chain shirt.

1 Replies 1,524 Views

Description says that I get a special ability to sacrifice an action in exchange for double defense, but I can't seen to find that ability in tactical (it isn't in skills, it isn't in items). Auto-defend still only adds +5. Also, the crystal shield icon doesn't look anything like the real thing.

1 Replies 1,701 Views

Uninstalled the beta and renamed ProgramFiles/FE and Documents/FE directories as suggested, installed fresh 1.0 and fired up the campaign. No forests, as you can see below. Doing the old dance of running the game once as admin and then restarting the campaign brought them back.

6 Replies 3,949 Views

[quote who="Derek Paxton" reply="7" id="3251884"]Please patch and let us know if you are still seeing the issue.[/quote] Alas, I doubt I would be a good test of the installer changes since I already launched in admin mode, which did correct the problem for me after starting a new game (although I had to delete all my custom sovereigns after they lost their heads).

8 Replies 5,562 Views

[quote who="stein220" reply="28" id="3251830"]maybe an old, yet debilitating injury[/quote] Then by all means, give him an interesting injury; I am sure there is one that's appropriate in both effect and character ( scarred? ). We have the technology. Given that we are on the topic of minor lore tweaks here, weak just sounds weak.

29 Replies 9,162 Views

[quote who="stein220" reply="3" id="3251822"]Bears can stand up[/quote] Oh i am sure they can and they do, I was just surprised to see them spend majority of their time standing :)

7 Replies 6,517 Views

[quote who="parrottmath" reply="1" id="3251432"]Did you try running the game in admin mode[/quote] Not yet. Is the admin fix one-off (that is, run in admin mode once as a post-install step, fix forever) or do I need to always run as admin? I haven't had to run the game as admin for any of the previous builds, this is the first time this problem appeared. I'd rather not run as admin all the time, so if the workaround isn't permanent it should really be fixed.

8 Replies 5,562 Views