[0.99][BUG] Missing forest graphics

Walking through invisible forest.

5,563 views 8 replies
Reply #1 Top


Did you try running the game in admin mode (Note: You have to start a new game). See if this fixes your problem.

Reply #2 Top

I have a similar experience with swamps. No mods and completely new game. Will try running as Admin.

Reply #3 Top

Quoting parrottmath, reply 1
Did you try running the game in admin mode
End of parrottmath's quote

Not yet. Is the admin fix one-off (that is, run in admin mode once as a post-install step, fix forever) or do I need to always run as admin?

I haven't had to run the game as admin for any of the previous builds, this is the first time this problem appeared. I'd rather not run as admin all the time, so if the workaround isn't permanent it should really be fixed.

Reply #4 Top


I found that I only needed to run it once for a change in the core files to hold for me (a.k.a. modded files to find a fix from quest problems). I believe that it should run without admin afterwards, but you are the true test of that.

Reply #5 Top

Ran into this with forests with .99. Ran as Admin once and obviously it didn't fix it. Not seeing swaps/forests sure makes knowing how long travel takes rather difficult!

Reply #6 Top

We put a fix into 0.991 for it (its not in the changelog because its an installer change, not a game change).  Please patch and let us know if you are still seeing the issue.

Reply #7 Top

Quoting Derek, reply 7
Please patch and let us know if you are still seeing the issue.
End of Derek's quote

Alas, I doubt I would be a good test of the installer changes since I already launched in admin mode, which did correct the problem for me after starting a new game (although I had to delete all my custom sovereigns after they lost their heads).

Reply #8 Top

Quoting Derek, reply 7
We put a fix into 0.991 for it (its not in the changelog because its an installer change, not a game change).  Please patch and let us know if you are still seeing the issue.
End of Derek's quote

Thanks for the clarification, Derek! I'll test it out once I finish up my latest campaign.