the_rats

the_rats

Joined Member # 3243705
106 Posts 135 Replies 725 Reputation

On sovereign selection screen, slave lord tooltip lists information about defeated men and fallen being transferred to the nearest city twice, in separate paragraphs.

0 Replies 1,151 Views

But but... [quote]Summon an Imp. Doing so requires the caster to permanently forfeit 1 Hit Point. Imps can cast any spell your soveriegn can. [/quote] I'd much rather imps and familiars were able to cast sovereign spells, than for this description to be corrected. PS: Also, that's a typo in the printed spellbook: soveriegn -> sovereign.

7 Replies 2,869 Views

The more I think about it, the more I like it from an RP perspective. Juggernaughts and giants should be resistant to shrink; a smaller giant is still pretty damn big. Same goes for critical strikes: size doesn't matter nearly as much for an assassin capable of slicing your throat. Proper damage types are also a plus, as you point out.

12 Replies 8,552 Views

This is definitely something that needs to be fixed. Interestingly, while currently base value increases are always better than equivalent +% modifiers (since the base increase is subject to modifiers itself), with your suggested fix base value increases gain a penalty: vulnerability to shrink and other negative %modifier spells. A +10 base increase on 10 attack will get completely wiped out by shrink, while +100% modifier on 10 attack is much more resistant to shrinkage: 10 + 100% -

12 Replies 8,552 Views

Far from the first time this has confused rookie players :) A tweak to add a multiplier indicator (Refined economics II/III/IV/...) to the title each time it is researched would go a long way. Maybe also fill it with a different colour.

3 Replies 3,782 Views

[quote who="joeball123" reply="6" id="3260906"]The pathing algorithm certainly seems to avoid rivers at all costs, if you let it decide how your units are going to go to that very far away location that's just on the other bank of this river that we can take a year or two to walk around. [/quote] I noticed that a few times, and wondered if that's a side-effect of some implementation shortcut in the path finding algorithm. If you wanted rivers to always consume all remaining mo

9 Replies 5,360 Views

[quote who="Jon Shafer" reply="3" id="3259350"]We're looking into all of the stack limit issues.[/quote] Awesome, that's great to hear. Do you have any plans to tweak the dialog to make mutually exclusive companions easier to manage? (At least, allow them to be replaced, per my earlier suggestion , or something else along those lines). I am tempted to do another run through the scenario with different pat

7 Replies 2,804 Views

[quote]Assassin's Blade quest. Same as in betas. I get the sword when the quest starts. I finish it. The quest won't "go away".[/quote] The quest instructions are unclear on this one. You need to have the blade in your leader's inventory (not equipped) when you return to the quest location, otherwise it does not trigger. See https://forums.elementalgame.com/432080

2 Replies 2,831 Views

Visiting the final quest location triggers a cut scene, after which the tactical battle begins immediately. Bringing up a unit card during the battle causes a scenario popup to appear over the top (see screenshot). It would seem this popup should have been shown after the cut scene and before the start of the battle.

1 Replies 18,604 Views

The icon for the imprison ability on the unit detail screen and info card (in this case, for obsidian golem) looks like hurl boulder . The casting animation is a spiderweb, although once the spell has finished casting it looks like a prison. The enchantment icon on the affected unit's detail screen is correct.

0 Replies 1,230 Views