Was trying to sneak past an assassin demon so I could get to the dragon faster to test a few things; my army, the assassin demon, and the dragon all moved simultaneously, and I ended up sharing a tile with the dragon.
the_rats
By the way, what's the range of fire breath? The tooltip does not specify.
Same with physical damage immunity: mirror shield still applied damage to the attacker even though no damage was dealt to the target. It also reflected back poison dot. Not sure if this is intended behaviour of the mirror shield.
Replayed the battle and noticed something else: fire breath reflecting off the mirror shield was actually doing very significant damage to the dragon, despite having no effect on its intended target.
Fought a dragon (clambercoil variety) who repeatedly tried to burn my 125-fire-immune shieldman to no effect, even though there were plenty of other significantly-less-fire-retardant targets well within reach. Did the target worthiness stuff make it into this build? I still lost :(
Captured a city and ended up with a persistent (2) on the strategic map until I moved my single unit out of the city and back in.
I've encountered several bears so far (cave, regular, and cubs), and they all seem to like standing for extended periods of time. The animation loop consists of the bear standing for five-ten seconds, briefly lowering down on all fours to catch his breath, and returning to upright position after about two seconds. I've seen bears stand on the strategic map and on the unit detail screen (below). <img src="https://dl.dropbox.com/s/af1efad3do6bvry/FallenEnchantress_135036
Attack and defence are there, but none of the others. Also, the cost is missing.
Walking through invisible forest.
Built a new city, but the tile terrain didn't update, so I couldn't cast any enchantments on it (disabled cursor, tooltip says "cannot be cast on forest terrain"). I managed to cast the enchantment by clicking the construction site for the logging camp, where the forest has been cleared. Also note that the forest is completely invisib
Four webs cast on the same unit, two of them stuck (!) The unit was showing only one webbed effect icon, but the floating +webbed/-webbed text was doubled up.
Not sure if intentional.
[quote who="Derek Paxton" reply="18" id="3250788"]Az'aroth switched form Path of the Mage to Path of the Warrior (don't know what was going on there)[/quote] He is still weak, though, cancelling out his trog blood. Probably shouldn't be weak, but please do keep the evoker trait; a trog warrior with death2/fire2+evoker is exactly the kind of unique champion that is interesting to play.
[quote who="ddd888" reply="16" id="3245231"]do you know what random means?[/quote] Actually, I do :) Regardless, you asked a question because you were not sure how the two statements offered by harmonius_ were related, and I offered an explanation. I wasn't making any statement of opinion in my comment. Let's keep things civil.
[quote who="ddd888" reply="14" id="3245201"]i dont get how that is related[/quote] Minimum 3% to hit -> your high-dodge champ might not get hit in 20 rounds.
[quote who="Frogboy" reply="10" id="3244203"]Are you running as an admin or as a user on your system?[/quote] I run as a non-admin user. Here's a recent debug.err to help you track it down.
Win7 64-bit, no Office Suite, no Adobe Suite. I can check up on the system fonts for you.
The game crashed when I tried making a deal with myself! :) Crash dump here
Hmm, I didn't try; the elemental is still there, so I'll try making a deal with it and report back.
Ceresa was killed by some monsters (yes, they do attack the ai; one city was levelled by a troll while another by a group of ophidians). However, one of her mirror elementals was left behind on the strategic map. It wouldn't move, but I could talk to it, leading to a rather awkward conversation with myself in an empty throne room. The elemental was standing on a water shard, which makes me suspect it spawned on the exact same turn that Ceresa was eliminated, and a race condition r
Also, some of the in-game descriptions (path of the assassin) refer to these attributes as crit chance and crit damage , while others (vital strike) call them crit hit and crit hit damage . Weapons list crit multiplier , just make things even clearer :)
Bump. Is +0.5 crit multiplier the same as +50% crit damage? I have no way of knowing how much damage this dude will do on crit, since I don't even know what the base is.
Fairgenn is L7 at recruitment time, but is carrying a sword with a minimum requirement of L9. He comes with the sword equipped, but once I unequipped it I obviously couldn't equip it any more.
Poison vial does 2dot and sells for 3g, while venom sack does 1dot and sells for 9g. That is all.
The text in the opening book is wrapped strangely, and you can see the left edge of the lucky icon is clipped.