Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

Yes. This is the background text I've been fiddling with, by the way. [quote]The elves were once a weak race. They lived in the forests of the world, trusting in nature to provide both protection and comfort. But when the Cataclysm happened, the forests of the world died. Robbed of their living places, the elves turned to the channelers who possessed the power to bring life to the world again. The elves set about to rebuild their civilizations of old, where mighty cities, magi

598 Replies 3,038,234 Views

Imho it's because monsters can only spawn in forests, and outside your zone of influence. Your trade caravans are simply the most likely to be at a position close to a forest outside your zone of influence. But it's also, of course, that weak monsters don't attack strong groups. They even send you messages saying you're too strong for them, if you know what to look for.

12 Replies 5,228 Views

There are multiple tile designs for each city level (level 1 has 6 in total), however, I don't think that's something we want. Basically, it would be nice to have 1 which we will use for population 0-9, then one for 10-24, then one for city level 2, level 3, level 4, level 5 More than that I don't think the user will care about, or even notice. The tile you are making has no link to the walls. However, my idea was to use walls for level 3-4-5 that look like they were t

598 Replies 3,038,234 Views

I think warcraft 3 had it just right. Use the videos for the truly epic moments, those events that really changed everything. Even if I just watch it once, I'll never forget it.

15 Replies 10,399 Views

It is automatically created when you use it in a unit tag, as far as I know. However, you might also want to check out coreskins as the modeltype will be missing skins. And, obviously, no gear that is currently in-game will work by default with the modeltype, you'll have to make new items with the correct modeltype.

5 Replies 3,435 Views

Great job. Let me just quote this from earlier. [quote] Now that the city is coming together, it is becoming obvious that we've used too much objects.The FPS drop is obvious and more severe than a normal city. When all the buildings are finished, I will go through them all and remove unnecessary crap. Ye be all warned. Think about that for future buildings.[/quote] You don't have to change anything on tiles you've made, but please keep it in mind for future

598 Replies 3,038,234 Views

I don't think it ever did. You can use the A_ stat modifier in strategical to affect your whole faction, or the tactical mana regen for tactical combat.

3 Replies 2,416 Views

I don't think so, I would've seen it. Not trying to sound smug or anything, I've just read all the posts since this was made. The player was most likely referencing this thread.

22 Replies 13,522 Views

They are the highest level recruitable for empire players. They are also used for the high-end world spawn monster Elemental Lord, although it requires a level 9 spawnrating which, as far as I know, isn't reachable at this point. Edit: Nope, it's reachable.

4 Replies 4,158 Views

[quote who="Stmorpheus" reply="3" id="2786611"]well i am not so sure they should never set foot in hostile territory. are you saying that you would NEVER attack a settlement with your sov? i think they should boot the sov dies for good in enemy territory rule. there should be a penalty, but i don't see why he should just die. i propose that you lose 2 essence points instead of 1. that would be better.[/quote] Against a player, with the curr

13 Replies 3,050 Views

This problem should be fixed in both the multiplayer beta version, and the standard version. Just update your game through impulse.

4 Replies 2,900 Views

The game doesn't function that way. Each building is in itself only capable of producing 1 output. To have a mix of buildings in one tile simply isn't possible. And no, there is no automation either when it comes to building things in the tile editor.

2 Replies 2,279 Views

Warhammer ones tend to be high quality as well. Dawn of war, mark of chaos, warhammer online and so on.

15 Replies 10,399 Views

Yes. Yes it is. Edit: Just to be clear, I'm not saying the intro cost 10 mil. But cutscenes are EXTREMELY expensive.

15 Replies 10,399 Views

The house looks perfect - and it has a low object count which makes me go [e digicons] I like the other building as well. Guild tribunal definitely. People will be the first to go (keep 2-3 for each building). Barrels, wines, grass, flowers and such. Stones definitely. Replace some of the monster-trees with less demanding trees (some of the swamp trees are insane).

598 Replies 3,038,234 Views

[quote who="1SuperG" reply="19" id="2785747"]That's like getting up and kicking over the chess board because it's taking to long for the opponent to strategize.... I understand some people want a fast game, sometimes I do too, but I'd rather see people given enough time to think out their moves a bit more.[/quote] The two are not mutually exclusive. The turns should be simultaneous, but the time should be generously adjusted so that if you want time to think, you can.

53 Replies 260,816 Views

Simultaneous turns are way too important to sacrifice for something like hotseat, in my opinion. I used to HATE trying to play heroes of might and magic and ragequitting after 20 minutes because 10 of those were spent waiting.

53 Replies 260,816 Views