Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

I made a post here: https://forums.elementalgame.com/397602 Since you understand the issue, please read through it and comment. PS. Adding requirements for ALL buildings is not smart. The racemodder can already modify what buildings are available indirectly through the techtree. Only those buildings that don't have a tech prerequisite need the "fix". PS2. You're effectively using solution A now. It's only wo

29 Replies 105,126 Views

Right, this is a rather complex issue so I want to hear modder's opinions before I go down any one path. Just so we're clear: allegiance refers to the choice of Kingdom/Empire. Race refers to to the specific raceclassification (standard is Men or Fallen, but unique values are possible). Faction refers to a specific team, for example Tarth. Basic problem : I want to replace the standard buildings for a (new) race. Let's say I want to replace the b

19 Replies 13,317 Views
Reply to Stupid post in WOM Mods

Alright, the bad news is it doesn't work. The good news is I figured out another way to do it, but it may break other custom races. I'll post the how-to in a bit.

7 Replies 3,084 Views
Reply to Stupid post in WOM Mods

SOMETHING is working. I'm not sure what.

7 Replies 3,084 Views
Reply to Stupid post in WOM Mods

Actually I'm not 100% it's even working. Seems like I might have jumped the gun.

7 Replies 3,084 Views

The reason I never bothered doing anything with that positioning file was because I realized even though I could make new groupings, the buttons for building a specific formation were hardcoded in the interface anyway. It is strange, though, that they'd remove a file like that from modder's grasp. Or maybe I'm just completely delusional.

21 Replies 12,985 Views

I agree that it looks the best, but I'm afraid it will look too repetitive with the glass clashing with the colour scheme. Glass is also not a viable defense mechanism on larger constructions. I will attempt to make a new tower by reskinning, like I did with the trees. The purpose would be to make the glass brown instead, as to appear like shutters.

598 Replies 3,038,201 Views

[quote who="John_Hughes" reply="218" id="2783016"]Looks fine, but. Particle effects in a quarry? What is the stone support work in the center doing?[/quote] It's just a bit of glimmer. It's in the core resource, otherwise I'd take it out. The stone support is supporting, obviously!

598 Replies 3,038,201 Views

Edit: Needs more testing. May not work. Edit2: Almost certainly does not work. [eINFO] means that the thread contains information aimed at modders. More info here . Here's a tiny thing I stumbled across while plumbing the depths of the Eexhmml. Each raceconfig has a tag that is called Alignment (Good/Evil) &

7 Replies 3,084 Views

Marble Quarry. I wanted to keep it quite low on civilization, as it's supposed to be a quarry. I also went with less vegetation, as it's supposed to be a quarry. Comments?

598 Replies 3,038,201 Views