Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

[quote who="Alstein" reply="11" id="2880156"]Can't seem to edit post, so I'll respond here. I'm not really a fan of continuing EWOM at least, and/or making the 2nd XP a seperate game also (unless FE bombs) Let's face it, people don't like EWOM all that much. I can see backporting engine changes and/or other things to EWOM, but it shouldn't be any different then GC2 DL patches that you did once the expansions came out. Anyth

229 Replies 784,505 Views

Which faction are you playing? Edit: I can't think of any reason for why this would be happening to you, and noone else. My last idea would be to reinstall elemental, or verify the installation using shift+rightclick in impulse.

457 Replies 638,113 Views

FE was originally intended as an expansion, but it has since been re-dubbed its own standalone game. Previously, those who bought Elemental early on were promised free expansions due to the terrible state of the game at release. This promise has been carried over to the new standalone games. As for what is actually different between FE and Elemental, very little has been announced. Frogboy has repeatedly stated that it will be a whole new game. It sounds likely that you can ge

229 Replies 784,505 Views

Unfortunately, I don't know what the problem is. The correct procedure is to always delete all relevant folders before extracting a mod. I.e, before extracting ExpandedFactions you should delete all files from previous ExpandedFactions mods. Try using only expandedfactions and its submods, deleting previous versions before you extract. If you still get the problem, post here.

457 Replies 638,113 Views

[quote who="Annatar11" reply="19" id="2880011"] All of these are basically your opinions. In fact, the things you listed to start your commend is the only true way to determine a "top" game. If the game is making $200 million in monthly subscriptions, obviously a great many people are finding it fun enough to play to justify subscribing to it. If that many people are finding it fun enough to play, that makes it a "top" game, regardless of what you feel it offers. And, in fact, this

43 Replies 98,259 Views

Not using the internet? THAT'S JUST UN-AMERICAN. If you stop using the internet, THE TERRORISTS WIN. Now just go back online and let us sniff all your details and map your habits, and don't worry! If there is any danger - or the idea of any danger - we can instantly shut it off. I'm sorry, we don't understand the meaning of hypocrisy. God, I love sarcasm.

199 Replies 337,508 Views

UnitStat_TacticalMovementCostMultiplier Default is 1 which means 2 AP cost. Reduce to 0.5 to pay 1 Ap, or increase to 1.5 to pay 3 AP.

6 Replies 8,021 Views

I've got some buildings hooked up to similar code, I'll try it out. Edit: The negative production was not multiplied. On ridiculous, 1 production and then -1 production meant 9 total production. In addition, even if it was reduced to 0, the player could still build more than one in the same turn. I placed 1 production in the cityhub, then -1 in huts. As long as I built the huts in the same turn, I was able to build as many as I wanted. As soon as one finished constructing, I w

14 Replies 10,613 Views

If you want a revolution on your hands, take away the porn. It seems to me that any attack as part of cyber warfare that is sufficiently powerful to require a complete national internet shutdown, would be powerful enough to circumvent the shutdown. It will probably be used like your terror alert daily shows. A means to scare people into thinking there's a threat. Don't get me wrong, you do face a threat. But the proportions would be grossly exaggerated, as they have been befor

199 Replies 337,508 Views

Derek, please fix this issue: https://forums.elementalgame.com/404635 I can't play the beta as it stands, and if that goes live it would make the game unplayable for me.

42 Replies 19,886 Views

See the following headlines in the improvements section, troglyte Modifying existing improvementtypes Disabling an improvement without changing core files I added the bit about

45 Replies 37,626 Views

Too out of character with the vanilla factions, imho. Although it might be a good idea for future elf units. Yeah, dragons are a no go (don't have the skeleton anyway). Might do 2 human/fallen unit with special armor, then 1 large floating armor guy and 1 ogre guy. Empire: Type 1 High Guard http://img816.imageshack.us/img816/4583/elemental1296500062.jpg Type 1 Swordsister <a href="http://img156.i

457 Replies 638,113 Views

There is no direct xml tag to make buildings be mutually exclusive. You can work around it for the player by applying a local resource to the cityhub, then demanding that resource for the building. But the UI won't display it well, and the AI will ignore it on anything but the lowest settings. There's no wiki, and barely any documentation. I cover the basics here: https://forums.elementalgame.com/403584

14 Replies 10,613 Views

The armorpieces are floaters. I don't care about the original factions, they'll all get the same units (only different for allegiance to kingdom/empire). I like the idea of that summoned armor. Might even make it larger than normal. There's also the transparent armorpieces from the lost souls.

457 Replies 638,113 Views

I think I'll choose monsters instead. Ogres, dragons, maybe some other of the recruitables. More humans/fallen isn't that interesting, to me. There are already 100 champions walking around with similar stuff, and it's hard to make them look unique. Hmm, maybe I'll scout the old armors again, see if I can come up with something. edit http://img163.imageshack.us/img163/3092/elemental1296500151.jpg<

457 Replies 638,113 Views

I'd like to fill out the standard factions with their own unique units (to keep the game at least slightly balanced with the mod). Can you guys help me brainstorm some units that would fit with the vanilla kingdom/empire factions? I'm looking to do 2-4 for kingdoms, and 2-4 for empires (so 4-8 in total, not per faction).

457 Replies 638,113 Views

Things I'd like to see - Magic influenced by ages. Sometimes a certain type of magic becomes stronger, sometimes it becomes weaker. Occasionally all magic becomes stronger, occasionally all magic becomes useless. - Revolting cities breaking off from their factions and forming their own citystates. This would happen in high-level cities without defense that suffer from starvation (making denying food to your enemy a valid tactic). - High-value Goodiehuts that spawn betw

19 Replies 10,735 Views

Yes, sorry, you can change the number of upgrade points you get. I thought you wanted different amounts on each level, which is not possible.

7 Replies 3,887 Views