More time Doing what he loves - AI for games?
Heavenfall
Yo, ho, haul together, hoist the colors high. Heave ho, thieves and beggars, never shall we die.
There was a project going called Distinct Factions that aimed at making the initial factions more unique. I think it was abandoned due to lack of interest from the modders.
In E:wom a couple of stats like accuracy and hitpoints increased automatically when you levelled. You also got more hitpoints out of every point of constitution the higher your character was.
The AI should be using stacks of doom on their own. I WANT to be fighting stacks of doom. Edit: It seems like several spells are aimed at countering stacks of doom on the strategic level. One spell prevents the enemy from moving. If the AI uses those spells, it should be good.
A lot of it looks very ugly to me. But I'll take it, if it means a ludicrously low cpu-demand. Granted, it's not a problem in Windows 7 when it runs around 1%, but 1% is 1%!
I'd like to point out that 1) We know techs from different trees will be dependant on techs from other trees. What we don't know is to what degree. 2) Derek specifically refers to techs, not tech trees. Either this can mean that a path will be dependant on multiple tech treees, or it can mean that they are still considering having 5 separate tech trees at all.
Warhammer 40k: space marine, Bastion, Dungeons of Dredmor, Tropico 4
While I agree with you, it sounds like an absolutely terrible game mechanic. I mean really, really dull. I don't want to sit at a table exchanging favors for the majority of the game.
[quote who="Derek Paxton" reply="29" id="2995666"] * Modders may note that now triggerchance is out of 10,000 so you can make random events that are much rarer than in the old system where the minimum was 1%.[/quote] [e digicons]:star:[/e] The high chance of events occurring in E:wom made it very hard, if not impossible, to add more.
The metagame in Syndicate was fun but mostly pointless. The best parts were equipping your soldiers and having quite a few missions to choose from - but not quite openworld. But the tactical part of the game, in my opinion, was a pure shooter and very little tactics were needed other than "walk, shoot, repeat". Occasionally something would require you to spread out ever so slightly, and the requirement for actually thinking up a solution was probably less than that I saw in FPS games with map
In my opinion, Syndicate was more shooter than tactical. That's a big reason why I think going to fps won't hurt one bit.
[quote who="Vandenburg" reply="2" id="2995626"] Quoting Heavenfall, reply 1I always thought it was limited by its top-down approach. That sentence doesn't make any sense. How were you limited by the isometric view in controlling your mind-controlled agents wreaking havoc across the cities and installations? Oh yeah, I forgot, how could one ever feel "immersion" before we got first person view. I wonder if people playing text adventures were some kind of mutants with super
I, for one, think Syndicate will make an excellent FPS. I always thought it was limited by its top-down approach. I am very much looking forward to playing a cyborg unleashing hell with a minigun, massacring civilians and police in a downtown market - with my 3 coop mates at my side.
I guess since the Blessing was [spoiler]solved[/spoiler], there was no need for the doctor to get his hands dirty?
The girl who waited - [spoiler] Rory raised an interesting question... why doesn't the doctor steer clear of disaster zones that could very likely kill him and/or his friends? I get an aimed relief effort or whatever, but just randomly stumbling into uncertain death over and over doesn't seem like a good idea when you're mostly sightseeing. And the doctor says... "that's not how I travel". And Rory says that in that case he doesn't want to travel with the doctor! B
I haven't seen anything that said something about remote casting, think you could try to find the post?
Honestly, separate queues in my opinion is one of those things that look good and feel good but make the game bad. Why just 2 queues? Why not 10? With one queue, that means you are focusing every effort in that city to produce something. That just plain makes sense. If you have two queues, and you're not training something - what are the teachers doing?
The thing is that you really need one of those mechanics to put a distinction between quick expansion with many cities, and turtling with just one or a few cities. The way I see it, factions attract citizens, instead of cities attracting citizens.
Although there won't be sieges, Derek posted this screen in an earlier dev journal with a city surrounded by some kind of flame shield. https://www.elementalgame.com/img/UI4.jpg So there appears to be some interaction between spells and city defence and walls, at any rate. Edit: It's in the spell pdf as wall of fire. All enemies that attack the city suffer 2+2 per fire shard fire damage.
It's not free, that's just godaddy's default site. http://www.networksolutions.com/whois-search/fallenenchantress.com
[quote who="Lord Xia" reply="42" id="2993661"]This is kind of a strange question, but is it even possible for this game to be a commercial success? I mean, can it make money? Even if it is really good, and a lot of people like it...many people are getting it free or discounted. I really hope it's great and makes butt loads, Stardock deserves it for the work put into it and rectifying WoM failure.[/quote] I would say that depends on how good it
[quote]Was there a 'promise of the digital age' and when was that ever going to be the prospect of good grammer, punctuation and spelling?[/quote] A hundred times this. I read an article a few months back on how the technical revolution and global information exchange had "failed" to usher in a new era of civility, freedom and democracy in the world. The author went to great lengths to explain why this hadn't happened, and how terrible and sad it was, but the author never
http://dom3.servegame.com/wiki/Tartarian_Gate It's a cheap end-game spell that summons very strong units, though they have a lot of afflictions on them rendering them mediocre. If you can cure the afflictions, through a chalice or gift of health, they can become VERY strong heroes (Super Combatants), partly due to their various spells but mainly from their high stats and the fact that they are undead (never tire in battle
You can't use coremods with beta clients, a new datablob is downloaded every time you start the game. You can try starting the game with the additional -localdataonly in the shortcut, though I believe it was disabled some time ago. Keep in mind that the datablob you get while playing beta versions, aren't always the same as the xml you have in your install folder. So doing something like this may cause unforeseen issues.