Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

It was clear from the start of FE that it would have a lot more designer-driven approach than E:wom did. So ideas are great and fun for the developers to read, but I think there is only the smallest chance of something actually getting done. I think this forum is more about gauging what people expect from FE, rather than taking solid concepts from the community and implementing them.

6 Replies 4,720 Views

If you open up the subforum it will tell you how many have viewed the topics. If you want feedback or comments from players, well... can't help you there. If you want a personal comment from me, I will say that your ideas are interesting, but you present them very poorly formatted which makes them annoying to read.

6 Replies 4,720 Views

Yeah, not much going on here. A dev journal every now and then, usually worth reading.

41 Replies 48,197 Views

Addiction is such a powerful word, isn't it? You get ADDICTED to cocaine. You get ADDICTED to meth. So obviously, when you get ADDICTED to games, your life is practically over, isn't it? We'd better pull out all the stops to make sure noone gets ADDICTED ever! Fuck that. You're addicted to tv. You're addicted to a lifestyle of driving a car everywhere you want to go. You're addicted to internet access. You're addicted to your phone. You'r

37 Replies 28,593 Views

I don't care for this idea. It will just create a lot of micro and waste the player's time setting up production chains.

13 Replies 5,806 Views

Whole december is christmas for you guys? We clothe it the day before christmas eve, and throw it out a week later. No feeling-good on our watch!

38 Replies 65,416 Views

I think it was mentioned some time that there would be an AI vs AI button for tactical combat. It was one of those "this is not a promise" things, so let's hope it gets put in. Edit: i can't find the quote, so I'm probably imagining it.

4 Replies 3,290 Views

I doubt there's line of sight, if that's what you're trying to imply. It was one of two main reasons they wouldn't do sieges in FE.

112 Replies 322,735 Views

[quote who="Gandhialf" reply="4" id="3032405"] Small islands are starting locations for really hardcore players. I mean really.[/quote] Islands are for cowards. I start in the water.

40 Replies 133,877 Views

I second leeboy26's thoughts. It would be neat if monster lairs grew increasingly hostile as time passed. That way, they're not a platform to overcome, but something you have to adjust to continuously.

112 Replies 322,735 Views

A good game > a work in progress. The only bad part with a delay is that we can't start modding yet. But if the FE experience isn't very nearly completed, you can't afford to release a beta.

112 Replies 322,735 Views

[quote who="Snowman" reply="5" id="3031811"] My 4850 'ate' everything I could possibly throw at it, even at highest possible resolution (1680X1050). I almost cried when it kicked the bucket.... I'll for sure be reading up on that article from Tom! Thanks.[/quote] Maybe I'm just spoiled with resolution. My old screen was a 1440x900 something I think, then I jumped to 4870x2 and got a 1920x1200 screen. That's going from 1.3 million pixels t

32 Replies 185,179 Views

[quote]Comparison: I had (and smoked) a 2GB HD 4850 X2 last year. Best card I've ever had, so that's the 'bar' performance vise.[/quote] I'm just so surprised at this. I have a 4870x2 and I never felt that it was even adequate. The second core rarely does any real work, and the gpu handles AA so bad. (I'm not saying you're wrong in your own assessment, it's just curious that we should differ so much) Tomshar

32 Replies 185,179 Views

Nobody's getting FE for free without first having bought E:wom. So just combine time spent on E:wom with FE, and there you have it.

96 Replies 64,243 Views

You can have a building unlock a technology, but once it is unlocked, you can't lock it again. There are also diplomacy buildings in the core game that allow you to build a particular unit as long as that building is linked to a city. However, the AI handles those extremely poorly when it comes to choosing units. The third option is to make a building produce a special resource, that would be needed to train units. The resource would function like food, ie you have a conti

5 Replies 6,766 Views

The time I enjoy playing a game is the same as the duration I play it. Therefore, for me, it is relevant.

96 Replies 64,243 Views

[quote who="Achul" reply="25" id="3030145"] About the dollar to hour ratio. I don't look at it that way. It's a stupid way to look at it. That's like saying a fine glass of scotch is less worth than a big beer because there's less to drink. Not to mention that any adventure game will be of shorter length than a strategy game for obvious reasons. I enjoy and value games on an individual basis.[/quote] It's not a "stup

96 Replies 64,243 Views