No, you cannot. This is E:wom, not FE.
Heavenfall
It's important to remember that not every piece of loot is drawn from a huge list. Some loot, especially beginning areas, have only a limited list of items.
Yes, they were removed at some point to save memory.
Uploaded to a new place (dropbox)
I have some new types of rivers in the Stormworld mod, but I'd love to see them in the main game. http://stormworld.wikidot.com/rivers (magma, poisoned, blood, corrupted) I second the request for parts of the world to exist in an "arctic" environment, although not necessarily around the poles. I would also like to see a "burning land" environment, which is like the burning lands wildlands, w
I wish Frogboy would be able to say "we like this mechanic, we will keep it" without people regressing to E:wom release, proclaiming Frogboy's greatest error is not listening to them. That said, Dragonrider has some crazy good feedback, and they would do well to listen to him where applicable.
Frogboy has said beta 4 will feature re-made cities.
This is a great post, but you put it in the modding forum. I think it would be better if you moved it to the FE Beta forum.
Uploaded 0.6. It has the same 5 factions as before (Centaurs, Living Stone, Greenskin, Golems, Drota) and the Reliquary mod. New in this version is the Rivermod (magma, poison, blood, corrupted). Keep in mind the rivermod requires special installation, see the Wiki . The rivermod is fairly limited at this point, but you should see rivers on tiny and small maps, sometimes on medium maps, and only rarely on large maps. A
Obligatory: [video]http://www.youtube.com/watch?v=d4MqTCIDKhU&feature=player_embedded[/video]
Appears to be hardcoded.
In CoreQuests.xml you will find many modifiers such as these [quote] Player UnlockSpell &
I figured out a neat way around it. I am uploading 0.5 now. It has 5 factions (Centaurs, Living Stone, Greenskin, Golems, Drota) and the Reliquary mod since before. Nothing else.
I can't seem to recruit any monsters from world resources, such as bandits or hunters or drakes. They simply don't show up in the unit list.
Someone said the graphics get a lot better when you get underground, and I agree with that. The beginning looked shockingly poor - like a browser mmo.
Just a small update, I'm holding off on a release for now. Beta 3 has introduced many ways that factions are different, and it's making it very difficult for me to introduce new factions because a lot of time doing so would be "wasted". I'm probably going to wait for Derek Paxton to release his spreadsheets. The slightly technical explanation: each faction has to be populated by pre-designed unit designs, because that's what the AI is using. Before Beta 3, I could copy
We had immortal champions, and it was absolute shit. It did not work. All you needed to do was equip them and autoresolve every fight until you won. I like the current injury system, but I think there should be more ways to get rid of injuries. For example, a level 4 spell that removes a random injury, costs 250 mana, researchable.
IMHO, if chainmail was better against cutting damage than plate, there'd be a reason to use chainmail in the endgame. and if we had some pelts or stuff, that worked great against piercing damage, there'd be a reason to use that in the endgame. But currently, if you want defense, there is no real "choice" - you always always take the best armor you have. Edit: I mean, don't get me wrong. There's metal cost, and initiative, to take
I just think defense values go way too high. But really, does anyone have some sort of intuitive sense as to how defense really affects attack? Because I've got my charts, and there's the in-game tooltips, but off-hand I can never tell what attack is going to get mitigated by defense. I think initiative, as Wizard1200 says, is the big drawback of heavy armor. I haven't really played with it much to see how it works out.
Technically you can use earth magic to raise a land bridge. BUT you are not supposed to start on an island! If you have a save, or a screenshot, I think that would help the devs.
Unlocked Achievement: A Smile and a Heartbreak Unlocked Achievement: Double Blue
I'm not nearly as impressed with this changelog as I was with the last one.
It might work, but that does not mean they support it. At least, not until they explicitly say so.
Uploaded version G, which is equal to 0.90 FE. Removed metalcost, diplomatic cost and crystalcost.