Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

I have some new types of rivers in the Stormworld mod, but I'd love to see them in the main game. http://stormworld.wikidot.com/rivers (magma, poisoned, blood, corrupted) I second the request for parts of the world to exist in an "arctic" environment, although not necessarily around the poles. I would also like to see a "burning land" environment, which is like the burning lands wildlands, w

44 Replies 170,543 Views

I wish Frogboy would be able to say "we like this mechanic, we will keep it" without people regressing to E:wom release, proclaiming Frogboy's greatest error is not listening to them. That said, Dragonrider has some crazy good feedback, and they would do well to listen to him where applicable.

323 Replies 257,053 Views

Uploaded 0.6. It has the same 5 factions as before (Centaurs, Living Stone, Greenskin, Golems, Drota) and the Reliquary mod. New in this version is the Rivermod (magma, poison, blood, corrupted). Keep in mind the rivermod requires special installation, see the Wiki . The rivermod is fairly limited at this point, but you should see rivers on tiny and small maps, sometimes on medium maps, and only rarely on large maps. A

1,118 Replies 2,457,255 Views

I figured out a neat way around it. I am uploading 0.5 now. It has 5 factions (Centaurs, Living Stone, Greenskin, Golems, Drota) and the Reliquary mod since before. Nothing else.

1,118 Replies 2,457,255 Views

Just a small update, I'm holding off on a release for now. Beta 3 has introduced many ways that factions are different, and it's making it very difficult for me to introduce new factions because a lot of time doing so would be "wasted". I'm probably going to wait for Derek Paxton to release his spreadsheets. The slightly technical explanation: each faction has to be populated by pre-designed unit designs, because that's what the AI is using. Before Beta 3, I could copy

1,118 Replies 2,457,255 Views

We had immortal champions, and it was absolute shit. It did not work. All you needed to do was equip them and autoresolve every fight until you won. I like the current injury system, but I think there should be more ways to get rid of injuries. For example, a level 4 spell that removes a random injury, costs 250 mana, researchable.

12 Replies 51,449 Views

IMHO, if chainmail was better against cutting damage than plate, there'd be a reason to use chainmail in the endgame. and if we had some pelts or stuff, that worked great against piercing damage, there'd be a reason to use that in the endgame. But currently, if you want defense, there is no real "choice" - you always always take the best armor you have. Edit: I mean, don't get me wrong. There's metal cost, and initiative, to take

15 Replies 14,545 Views

I just think defense values go way too high. But really, does anyone have some sort of intuitive sense as to how defense really affects attack? Because I've got my charts, and there's the in-game tooltips, but off-hand I can never tell what attack is going to get mitigated by defense. I think initiative, as Wizard1200 says, is the big drawback of heavy armor. I haven't really played with it much to see how it works out.

15 Replies 14,545 Views

Technically you can use earth magic to raise a land bridge. BUT you are not supposed to start on an island! If you have a save, or a screenshot, I think that would help the devs.

1 Replies 4,353 Views