It is probably happening because you duplicate the values. See my previous post.
Heavenfall
I think those are the faction-wide AI preferences, like we find in the core sovs (isolationist, unstable and so on).
For those that watched s04e20 [spoiler]I may be out on a limb here, but there was plenty of travel between the universes before the bridge. The villains even travelled plenty of times without using the bridge when it was active. Shutting down the bridge may have stopped Jones from his latest scheme (the bridge was what allowed the psychical link between the subjects), but I don't see why it would stop him from the actual travelling. Which is why I think they overplayed the saying
If you want to have fun and have more fun playing an earlier build, go for it I say. The game will continue to move forward.
For improvementtypes, if you are modifying an existing improvement, there are "special rules". Normally, when you mod a gameitemtype, all is deleted when you create a new file in the my documents/my games/fallen enchantress/mods/ folder. But improvementtypes do not forget all when you define it. So, if I want to ADD 1 gildar per turn to Merchant improvement, all I need is the following: &nb
The bloodlines are in CoreAbilities.xml
User\my documents\my game\ fallenenchantress\mods\
Did you follow the installation procedure for the rivermod? Check the wiki. Also, try deleting all the stuff in your FE/Units/ folder
Dj Tiesto in Globen in december was the best house-performance I've ever been to.
How about just a larger mana cost?
Agreed, the first borg episode with Q and everything is great, super introduction of villain, plus changes much of the show's setting.
[quote]I'm still not showing the Battleplate of the Immortal with the .70 release. It remains a blank icon. Do I need to start a new game for it to appear?[/quote] Yes. [quote] Bottom halves of Drota and Centaurs are missing in the "create new sovereign" screen. I didn't check the Drota in your last release, but I remember seeing the Centaur, and it was complete. I did delete the previous install before using the current release, as sugg
Uploaded 0.7 http://stormworld.wikidot.com/#toc9 [quote] Added the Death Legion Anyone riding Drakes now count as Mounted Fixed the Umberdroth mount not counting as Mounted properly The Armored Warboar mount is now available from Warg Riding tech instead of Mounted Warfare Removed a bunch of faction abilities that were available when designing custom factions Divine attack has been rename
[quote who="Lantros" reply="34" id="3140994"]I would recommend the latest adaption of Sherlock Holmes. Its a Miniserie with 3x90min episodes per season. Absolutly brilliant. Cumberbatch (Holmes) and Freeman (Watson) are fantastic.[/quote] Agreed, GREAT series. It's Holmes in all the good ways, and modern in all the good ways.
Community is easily the best comedy, but you got to watch it from the start to get the feel. Fringe is a great sci fi, recommend it to every sci fi junkie.
You're welcome!
What exactly do you think is better in 0.86 than 0.91?
Looks like they changed some art definitions in the last patch. A few items use the looks of vanilla items. I'll go through them all and make sure they're there. Thanks again. And I'd rather bugs get reported, obviously, than every player suffer the error.
Thanks for the reports. I'm not sure what is causing Reliquary items to appear "wrong", I'm seeing the same thing. The good news is that it is just the new items having the wrong tooltip - nothing is being "replaced". Oh well, the game is still in development so too early to talk to the devs.
Stamps are basically sections of a map, smaller areas. They are used in map generation. Think of them like pieces of a puzzle. Wildlands are also using these stamps to have a pre-determined look.
Yeah, I think it should say that instead. Or just "100% Poison damage resistance"
I use stamps extensively in the rivermod part of Stormworld. I built those just by editing existing stamps, and even that was extremely slow. There was a screenshot posted by Frogboy a few months ago that had some kind of "stamp generator" in the workshop. I would recommend you wait for the workshop.
Glad it's being enjoyed!
What joasoze said. Saved games are not compatible with different game versions. Only very rarely is this the case, and they always say so then.
That's just the effect, did it actually take any poison damage?