I don't remember this being possible in War of Magic. I think it's a feature that is new to FE.
Heavenfall
Also, this comment may be redundant [quote]4) Its shopvalue is not added to the cost of a champion for recruitment[/quote] If I'm not mistaken, champions get their recruitment cost from their combat rating. That is indirectly affected by all items unless they have non-sensical stats.
I noticed another effect of using as well - if you use it on sovereigns, it will show up on diplomacy screens.
1.1f http://stormworld.wikidot.com/versions
And any given timeframe is always an estimate.
Trying to put the lid on, eh?
There are in-game tutorials.
1.1d http://stormworld.wikidot.com/versions
Uploaded .O which is 0.915 (I forgot to upload .N) - Fixed an issue with Iron Golems and the trait Not alive. Iron golems no longer count as Not Alive. - Added new stat [quote]UnitStat_BG_IsDemon^ - 1 for demons, 0 for others[/quote] in vanilla game that trait is given to Lurk AssasinDemon CyndrumDemon CrowDemon DeathDemon (and their summoned copies) - Resoln elementals from faction ability Binding now come with the trait Summoned
Amen. Re-order queues ftw.
1.1c http://stormworld.wikidot.com/versions
I second the need for experience to go way down if a unit is upgraded in size. If that was in, it would be neat to upgrade units in size. Without it, it is simply overpowered as hell.
My thoughts on that: - Their factions are much higher quality. Each faction comes with many skins, hairstyles, clothing. My factions mostly come with one skin, no hairstyle, no clothing. They also have like 4 different armor sets in the game for various models (a leather breastpiece has 4+ different looks). I only add 1 new armor set, the rest is re-used from those original 4 sets. - They have memory restraints. For every 10MB memory they use on a faction, they could have used
Uploaded 1.1b http://stormworld.wikidot.com/versions
[video]http://www.youtube.com/watch?v=EHuve33yOVY[/video]
I tried an accessory and it shows up in the list next to the portrait. It can't be removed, and it doesn't count as taking up an accessory slot. But... you might as well make it a trait then.
I wanted to create items that could not be traded or sold and as it turns out it is much easier than I imagined. When assigning items to a hero the standard tag to use is . If you use instead, the item will display the following properties: 1) The item does not appear in the inventory of the character and can thus not be sold or traded 2) The item is equipped from the start. The item is unequipped if anything for that slot i
What would be the point of having a system like this? The way I see a game like this playing out: turn 200. You come across an enemy that you are "strong" to. You steamroll him in 20 turns. Alternative: Turn 200. You come across an enemy that you are "weak" to. You get steamrolled in 20 turns. I have to say the current system where you can focus on either magic, military or civ is preferable. You will be a fighting force no matter what, you just play it differently.
I think they have plans to release some form of modding ability down the line. I personally think it's an excellent game. For its price, it's a no-brainer.
It's the kind of faction ability that works great for AI, but really bad for players (because it removes a huge element of the early game).
They're not publicly traded, but they can still be sold by their owners. There's no guarantee they'll stay with the current owners or their business plan. [quote who="JamesMoriarty123" reply="33" id="3168164"]Valve is a wonderful example of how (imho) a games company should exist. [/quote] I disagree, the company has practically no transparency. As a consumer, no transparency is always bad.
I try not to buy stuff from steam. Their prices are always higher than the lowest and there are the obvious implications of having only one major content deliverer on the net. That said, everything I see as a customer from their Steam service and also Steamworks DRM works really well for me. That is, no hassle, no twists, no surprises. Just works. I play a lot of different types of games so every now and then I get a bit "burned" by DRM interfering with my gameplay. D3 being the lates
The download is in the first post.
Uploaded 1.1 http://stormworld.wikidot.com/versions
http://www.boston.com/businessupdates/2012/06/04/games/2RShOIM3zJOd1XFBXQujGJ/story.html