Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

Check the wiki for installation instructions for the rivermod. But if you're on a 32-bit computer you will see crashes every now and then anyway. I will edit the OP so that the link to the wiki with installation instructions is more clear.

1,118 Replies 2,457,398 Views

Civ was my first crack as well. I was a bit younger than Frogboy though. For me, the game was part education, learning about different types of government rules, technologies (talk about well-written encyclopedias... at least that's how I remember it), and learning English as well. Also to recognize different national anthems.

32 Replies 109,291 Views

1) Yes you can have multiplie 2) The no archer trait is restricted from the tech, not the bows. This is so you don't have 3 archery techs in the middle of your warfare tree that gives you nothing at all 3) I don't know why legacy of serrene prevents you from getting broadswords. I think it's because legacy belongs to one of the two unfinished factions. It's half-done, in other words.

1 Replies 1,895 Views

[quote who="Murteas" reply="42" id="3177272"]re-uploaded the file with the light a bit smaller. It looks better. I just couldn't get the light to work when it was so big. edit: You're talking about the Original Image correct? [/quote] No, your new one. I just really need the light to be centered in the middle of the picture. Otherwise it will look very bad when the logo is shrinkray

57 Replies 42,581 Views

Did you use the rivermod? Did you follow the installation instructions for it? That's the only thing that can cause crashes before the start afaik. Edit: You have 64-bit computer and 4gb or more right?

1,118 Replies 2,457,398 Views

Maybe just pull it to the left a bit so the white is in the center of the image. Then just erase the left-most parts of the black lines. Just a thought.

57 Replies 42,581 Views

I really like this one Do you think you could make the central light a little more even? It sort of flows a bit to the left. Or maybe move the mountain/river layer a bit to the left. So the white light is appearing a bit closer to the middle of the mountain.

57 Replies 42,581 Views

[quote]If dual wield gives a better chance to hit and a better chance not to be hit, it has no disadvantages whatsoever, so it's not that great from a balance perspective.[/quote] Higher cost, the fact that you're not wearing a shield, and the fact that you're not dealing as heavy damage as you would with a 2-handed weapon (effectively, poor against heavy armor, good against light armor like you want later on in your post). Personally I don't car

18 Replies 19,580 Views

No, you cannot play any beta of Fallen Enchantress without online connection. No connection will be required for the retail (non-beta) game. For searching the forums, use google and add site:elementalgame.com

1 Replies 2,345 Views

Hmm I think it needs some tweaking to line up with the in-game ring used to limit logos. The anvil isn't quite centered and the bottom left mace is partially hidden. Possibly you could also turn the bottom left mace 180 degrees.

57 Replies 42,581 Views

I like the tablet with the swirly hammer, and the anvil with maces. Which one do you like better?

57 Replies 42,581 Views

Beats me. Seems like a small thing to add. Maybe they don't feel it would add anything to the choices available. I don't know... I could see dual-wield being like two-handed weapons only less attack and an accuracy bonus instead (to represent "multiple attempts"). Actually it could just be the normal attack from say an axe, only you get accuracy and a little dodge as well.

18 Replies 19,580 Views

If you've attempted to add dualwielded weapons to the game you've come across an issue which this skeleton is intended to fix. The issue is that when you add an item to hand_left_Lcf it looks off. And no wonder, because the hand_left_Lcf is intended for shields and bows. In the below screenshot you'll see two weapons in the left hand, one using the normal hand_left_Lcf and one using the new hand_left_Lcf_special. The burning one is the new one: <img src="ht

18 Replies 19,580 Views

[quote who="Gorde" reply="8" id="3176527"] So the question of balance might be this: if you had a buff mage who could also hurl mana-free range damage when he doesn't feel like casting, why would you need/want any other class? I think having to use gear/spells to overcome that init hit is a really good dynamic that should not be removed through talents (because then you'd get these ridiculous high-init ranged champs who were untouchable). Thoughts? [/

21 Replies 6,768 Views

I've noted earlier that the Maul mechanic is actually semi-moddable: https://forums.elementalgame.com/417078 As it turns out, the Auto-defend that occurs when a unit "passes" his action without doing anything is also moddable. In CoreSpells.xml we find [quote] Defending <br /

11 Replies 11,005 Views

With this method, I am able to shop with a hero that is outside but next to my zone of control. I do this by moving another champion next to him inside the ZOC, then initiating a trade. Then I shuffle to the hero outside the ZoC with the arrows up top. Then I go to the shop with that hero.

0 Replies 722 Views