Some spells like Summon Earth Elemental allows me to select the caster in case I have several units that are able to cast it. The unlockable spell Touch of Darkness (empire only) has no such selection. Instead, it will simply be cast by the first character in the list (most likely your sovereign). There is no indication that this spell will be cast on that unit when you use it. We should be able to select who gets to cast it.
Heavenfall
I have seen this too.
Stormworld is updated, as you can tell by looking at the title of the topic or the version history of the mod.
I can verify that -localdataonly is no longer necessary in 0.980. It MAY be necessary in 0.980b which was a special build uploaded to help people with corrupt xml files to play properly. Maybe they just turned slipstream back on for that build. Make sure you don't have any mods interfering with your changes mqpiffle. Make sure you don't have any temporary backup files in the installation directory.
I played the Slavers quest and part of it is killing this dude named Daxus. I noticed he didn't have a weapon equipped in battle even though it should be there according to XML.
Most of my content is new, not modified core content. I basically go through the differences in files between versions using WinMerge and if there's a change that affects my mods I change it. That's one of the benefits of working on XML alone - I remember every detail in my head. The two big exceptions is for the background unitstat mod that inserts new data into CoreMonsterUnitTypes and CoreUnits. For that purpose I built a script, so rather than go through those manually I r
[quote who="Kongdej" reply="1" id="3233331"]haha, was just on my way in here to provide the same bug report I hope they put in "Pierce Defense" in the advanced tooltip at some point too... Sincerely ~ Kongdej Sincerely ~ Kongdej[/quote] I don't even get why it's not in there from the start. So what if there isn't any specific pierce-boosting equipment. Sincerely Heavenfall Sincerely Heavenfall Si
I'll take a look at it when you release it.
I just did this quest and it stumbled on the last objective. I went up against Petar but after that the quest sort of broke. The quest said "have assassin's blade", which I did, but the quest didn't finish. I continued playing and about 20 minutes later, after another fight, the quest suddenly finished and I got the appropriate reward. I didn't change who had the Assassin's blade.
They are trying to stay alive, it makes sense to me because that's what I do with my units. Move them out of melee danger when they get low.
I agree with Wizard1200 on that.
[e digicons]:thumbsup:[/e]
Well that's my opinion anyway, their early access to high damage-strikes and maul and "cleave" make them excellent offensive units. You can't only build them of course, high offence needs good defensive support. But for the resource cost (you only pay for one weapon) they are perfect in the mid. Imho, their maul is not bad late-game either due to fortress boosting their accuracy by tons. Make sure you get a bash weapon!
No, it isn't.
Any Chance We can get essence added to the city level-up screen?
Symbiote going into next update of Reliquary:
But Juggernauts are without a doubt the strongest trained units... wasn't the point to go for the superior build?
Make sure you play the Yithril/Trog race if you go for this. Extra carrying capacity and juggernauts are tied to that race.
In the latest build the UI has been modified so we can see some vital stats on the city that levels up (unrest, gildar, mana, production, food and so on). But nowhere do I see the third tile yield - essence. Please add essence to the city level-up screen.
I almost always pick Potential if I see it, the exp gain is huge. The only thing better is Strength.
Map ChangeWorld 148 5 I don't see the limit on accessories change in 0.980 when I run this from a strategic spell. I'm guessing since the index is dynamic we n
[quote who="Belwolvie" reply="3" id="3232807"] Quoting marionesi, reply 2 It could help to know on what resource tile you built your city. You can see the resource values on the City Details screen, but I did find myself wanting to see those values when I was on the City upgrade popup.[/quote] You can see Grain, Production(materials), Unrest and a couple of other factors now when you get the city level-up pop-up. I don't see essence thou
Still present in 0.980