Please no... let the pixels sleep in their earned rest. It's 2012.
Heavenfall
Of course an easier way to do it would be to just alter the installation file. Just back up the original somewhere.
Hmm, I can't think of a way to solve that.
Also, welcome back Icecrown! You had the best damn effects in E:wom. Really looking forward to seeing what you're up to now!
Sounds like another problem that occurs from working from the /mods/ folder. See https://forums.elementalgame.com/434780 for more details. Instead of overwriting an existing spell, I suggest you copy everything in the spell, then change the internalname. Then make the original spell/internalname unavailable for the game by introducing a that can't be filled. This way, you get your own copy of the spell th
Rock on! Being situated in the middle of the map usually makes meeting factions a lot of fun!
No idea.
Goetia will be made for the vanilla game, and since Stormworld is as well it will be included in the pack. I' certain seanw3 will do a version for this as well, but he'll have to confirm that.
Stormworld is mostly the same game rules but with new fantasy content. Elves, gnomes, frost giants, rivers of magma, talking helmets, dragon mounts, that sort of thing. Basically a different setting for the game, filled with "traditional fantasy" content.
If the Ai was great at using counter-SoD spells I think that would help a lot. If you walk a SoD into their territory and get perma-locked down from Earthquake, that'd be cool. Or maybe they spam pillar of flame all over the place. Encourage the user to not use SoDs in faction vs faction strategic gameplay.
The whole mod is incompatible unfortunately. Stormworld requires the A_LIB_UnitStat_BG_v* mod, which overwrites a ton of stuff seanw3 is also overwriting. Edit: You should be able to use the Rivermod from Stormworld, I think that might be compatible.
Sorry, I have no interest in that. It shouldn't be difficult to do though, if anyone else wants to do it.
I don't know.
I think you need to be in a scenario to teleport to forced specific locations (actually I'm not sure you can it there either). Of course you can always have the player teleport to a location of their choosing as well.
[quote who="Shackalakala" reply="426" id="3259989"]Maybe this is being talked about in other threads, but what are your future ideas for the direction of this mod? Also, I kind of wish the FE modding section was laid out more like civfanatics forums so you could see all the discussions and threads relating to a mod in one place. Please note that I haven't played any mods yet, but since yours seems to be a complete overhaul of the game maybe you're interested in other ideas
Other than spawning a quest and going to tactical battle, not afaik.
I don't understand your first question, can you say how it should turn out in-game? Second question - check debug.err if game scans any folder for .str files.
You'll need DesktopX, I'm not sure if the trial version is enough. I use the standard version. I posted this on the steam forums, might as well re-post here. It's actually really simple, open a file like MainGameWnd.dxpack and you'll instantly recognize the main strategic UI. As for editing them, make sure that DesktopX is set to start in builder mode. You do this by loading a .dxpack, then rightclicking the icon in the right part of
Oh yeah, I'm totally using that as a quote for Colopatiron.
If you just wish to change "seasons" into "weeks" you'll find most of the strings in elemental.str
A spot on review if you ask me (right in the 80-85 metacritic range I predicted). I think many reviewers and gamers are always going to have problems adopting the lore of Elemental. It takes too long to appreciate the depth of the world SD built. That's the upside of going with traditional fantasy lore - people bring their own ideas into what they are. Put "elves" on a faction, give them some pretty skins, focus them on magic and bows and high lords, and suddenly people think back
Yes. Just keep the internalnames right.
I think it is doable using scripts, but I'm not going to do it. Perhaps another modder?
You have multiple XML files modifying the same ArtDef (GameItemTypeArtDef). You are effectively repeating the graphics files. If you for example copied a horse mount, your XML should look like this: &
Start game with -cheat in shortcut "C:\Program Files\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -cheat Once the game has started, move your sovereign outside a city. Press ctrl-Z to have the AI play turns automatically. Ctrl-U to see entire map.