Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

[quote who="BlackRainZ" reply="24" id="3262213"]I tried to edit the coreraceconfig to this: CityHub1 CityHub11 cityhub11 being a different hub. It still built his first city as cityhub1 and not cityhub11, so how do I get it to follow the cityhub11 path instead? If this is confusing, let me know.[/quote] Maybe they changed it, that&#3

267 Replies 245,153 Views

Plus points if names are clickable. If clicked, it takes you to their backstory screen and you automatically filter events so you only see things where they were involved.

2 Replies 6,174 Views
Reply to MAPS in FE Modding

They were so easy to share in E:wom. Now... X_x Maybe Stardock will hold mapping contests and then release winners in map packs?

19 Replies 14,055 Views

[quote who="Mayjori" reply="452" id="3262022"]just noticed that if i mouse over the death forge thingy on the bar up top (in that frost giants game it lists Death Forge per turn +1 ------------------------------ thule (name of city its "connected" to) +1 ------------------------------ invalid string[/quote] Thanks, I hadn't noticed this. It looks like it's a case of stupid hardcoding. Instead of usi

1,118 Replies 2,456,719 Views

The very first cutscene she says "your story, Relias, ends with a crown. But let me tell you another. It begins with a girl...". As this is the fallen enchantress speaking, I can only assume that this is her speaking directly to Relias at the end of map 3, but juxtaposed into map 1 to foreshadow it all.

15 Replies 57,016 Views

No, unfortunately not. They can't just give out FE steam keys to Stardock purchasers because there's no guarantee we'd use it for ourselves instead of giving it away. The only way to make such a transition would be to require everyone to use Steam, something they are unlikely to do on ethical grounds.

3 Replies 7,652 Views

[quote who="seanw3" reply="451" id="3262021"]Did they not change Berserk in vanilla? Maybe your mod is trying to use the trog ability as a spell? [/quote] I'm not using it for anything.

1,118 Replies 2,456,719 Views

[quote who="Mayjori" reply="449" id="3261975"]Hey HF as usual great mods . I'm playing frost giants and am able to build a death forge, but the spell to apply it to one of my cities is no where to be found![/quote] Sorry, I misplaced it. You need to research Magical Forging for the spell. I'll fix it for next release (it should come from Glyph stones).

1,118 Replies 2,456,719 Views

[quote who="seanw3" reply="3" id="3262018"]Any ability found in core abilities can be modified for all players.[/quote] This is what I thought, but events only affect whoever they triggered for. On the plus side, Ai factions get a chance to experience events just like we do. At least this is what I found using TotalPopulation as trigger.

6 Replies 6,700 Views

I just crashed when I tried to delete a choice from an objective. It was the second objective out of two, it required a resource to take.

292 Replies 755,456 Views

Historically cities could have tens of thousands of people living in (or very near) it. Capital cities could have up to 100 000 people. So in that sense, a larger scale is much appreciated from a historian's perspective. If the purpose is to make an immersive mod, then I would consider the following: cities were essentially a net loss in population. Even through the early industrialization cities only continued to exist because more people emigrated to the cities than died in them

267 Replies 245,153 Views

I actually haven't tried doing any of this, but I imagine you could place a curse on an enemy city and have it affect the entire enemy faction. You can also make spells that affect your entire faction (ex: +10% gildar while running). If you place a curse on an enemy city it can be dispelled, just as you can dispel them if they are placed on your cities. There doesn't seem to be any notification system for this in place. Effectively, there's no way to know if the enemy has

6 Replies 6,700 Views

[quote who="Aerion Istari" reply="31" id="3261835"]Actually, I would like to be able to restrict weapons usage by either race or faction by weapon type. (I.e. my Amazon women race can't use any weapons but spears or bows) without having to resort to creating tags for every single weapon they can't use. It would also be nice if Armor had tags designating its type so it could be likewise restricted. It's a great way to balance modded races. If

60 Replies 191,933 Views