Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

[quote who="enoeraew37" reply="16" id="3266913"]Yuo can choose to cover heads or only group with men. Salted pork is the only early healing option. The number of people who practice kosher/Halal homes outnumber the people who eat only pork by several billion to one. A wise business attemps to provide comfort to that majority of their customers when they can. This is an easy fix. [/quote] Oh really, fanatics stepping on the minority vote. What a surprise! Help! Help! I'm

185 Replies 534,011 Views

[quote who="enoeraew37" reply="11" id="3266897"]If you ate only pork you'd die. Esp salted pork. Thats what happened to sailors who get scruvy. The bread comes later Hobbit. Is it that big a deal to call it salted meat? [/quote] Apparently it is! Obviously I was glad I didn't have to make a topic like this because there was pork in the game and I was satisfied. In order to satisfy your "cultural" needs they must break mine. Why do you think yours are w

185 Replies 534,011 Views

[quote]Please change this so the items are culturally acceptable to every player. THanks[/quote] This is not an achievable goal. I for one am determined to eat only pork, otherwise I will not be allowed into Heaven according to my religion. Edit: In addition, I am forbidden by my religion to consume goods that have had their names altered to be more culturally sensitive.

185 Replies 534,011 Views

I'll be that guy. Wildland monsters are supposed to do this. It's not just passive monsters like we find in the world, that you need to upset in order to unleash. Wildlands grow increasingly dangerous as the game progresses, it is literally another frontier you need to worry about.

25 Replies 26,334 Views

For the next version of Stormworld I'm adding some recruitable monsters to the Civilization tech tree (like you can recruit Ogres/Trolls/Dragons). Do people want those types of recruitables in their own submod (requiring ExpandedFactions) or should I place them in Stormworld_Quests (which is sort of the catch-all adventure content submod)?

1,118 Replies 2,456,684 Views

I've seen this happen as well, although I also cannot replicate it easily. Outposts are NOT supposed to terraform like this.

27 Replies 18,077 Views

DsRaider I have this in an event in Stormworld, but maybe you can use it as a spell in this mod as well if you feel it fits? This is the event: Assassinations Background: A hidden cult of religious fanatics have performed several attacks on annual gatherings between your most ingenious researchers. None survived the attacks, and the assassins even comitted suicide after their treasonous acts. By studying their scripture you were able to determi

34 Replies 38,142 Views

Great idea for a mod! [quote who="Eldorad" reply="16" id="3266749"]This is a fantastic idea and should be in the main game. Quoting mqpiffle, reply 13Spies should be a henchman-type unit, whom only can cast these spells. Should be easy enough to mod right - add the "spellcasting" trait to henchmen?[/quote] Keep in mind the more you restrict it like this, the more difficult it will be for the AI to use it. If you are looking for a restriction

34 Replies 38,142 Views

That's a really clever solution, I didn't think of doing it like that. Since it is going to get unlocked with your first city, you don't actually need to worry about removing it from the technology (unless you worry about cosmetics). If you do decide to put it in the /mods/ folder instead (for compatibility with other mods that also overwrite CoreImprovements.xml), all you'd need is this: [quote] <Improvement

4 Replies 18,372 Views

Blender is freeware. I won't be adding any special animations for stuff like that, way too difficult for me. Right now my focus is on interesting models for champions and recruitable monsters in Stormworld. If you have any suggestions for Stormworld use the Stormworld thread.

4 Replies 7,476 Views

I haven't tried putting restricts in unit design traits.

47 Replies 35,396 Views

Hey, if you need any tips on how to get models and such done let me know. It would be cool to have a real Lizardmen faction in the game.

5 Replies 4,877 Views

Here's an old topic exporting from blender to havok https://forums.elementalgame.com/395707 Here's some files that are useful to get how things are done (including how to export from maya to havok): https://forums.elementalgame.com/401142

4 Replies 7,476 Views

Yeah, definitely possible. I use maya 2010 and 3ds max 2010 32-bit, but you can also use Blender although I haven't used that myself. Really, any program that can export into Havok (the engine the game uses). It can be a bit tricky to get it set up right, but once it's done everything is pretty straight forward. In addition to the 3d modelling program of your choice, you'll want to get 7.1 32bit version of havok content tools from this site: <a href="http://softwar

4 Replies 7,476 Views