That's how you should do it, you have to add each level of spellbook separately.
Heavenfall
If you deleted everything in /mods/, make sure you delete all custom sovereigns in /units/ as well. When that is done, run the game as administrator once or reinstall. If there are no mods installed and you deleted the custom sovereigns in /units/, you are not crashing because of the mod.
Take a look at data/english/CoreAIDefs.xml, near the end of the file you'll find all the weights that affect AI behaviour in diplomacy. Just a heads up, you can't add more and removing any is not recommended (setting to 0 is fine).
I did notice that while playing on Hard. I fought against a Demonhound (modded monster) and lost, and the hound followed my retreating army. When I went back to collect the loot after the beast was dead, the AI had picked up the goodiehut. Bastards.
Add Scroll_Escape to the improvement you want it in. If you are putting it in a /mods/ file in the grocer for example Scroll_Escape
Supposedly there's ChangeWorld but I never got anything to work using it.
Unlikely, because it's likely a memory and cpu issue. Consider all the various checks that they have in place to make sure that everything on a unit is up to date. Every modifier needs to be constantly checked. There are likely over a million gameodifiers active in each game. To introduce a new rule that they have to check for calculation (and possible changes) from equipment modifiers could have vast performance consequences. What you can do is have the item give a modifier that
Btw, that applies only to unit designs. Sorry if that wasn't what you were discussing.
Ah, I assumed you were already doing it from inside a spelldef. That is the only place where calculations like this work (and some improvements).
Back in E:wom we did a community project to put elves in the game. You can check it out here if you're interested: https://forums.elementalgame.com/396640 (the point being how it was structured and presented to the modders, not the actual content). If you are serious about putting together a stamp pack with the community providing stamps, sign me up. It's a great idea.
[quote who="seanw3" reply="506" id="3268503"]What's even worse is that -50 resistance would mean you take 100% more damage. So either the weakness increases it by 200% or you can only get 50% from the immunity. I'll let you know which one I decide.[/quote] I don't know if you're interested in this, but you can make traits mutually exclusive for the player. Simply have the abilitybonusoptions inside the same abilitybonus. I have examples of this in Stormworld.
I burned a city to the ground once because he sold me some chainmail he told me was masterwork but wasn't. Only when I went to the next city, to my amazement, it was the same bugger peddling wares there!
Uploaded 1.5c Changes http://stormworld.wikidot.com/versions#toc1
If it's tenfell university the bonus choice says it is for that city only.
I've added female soundpacks to the female champions, thanks. As for dynasties, they are very much unsupported with Stormworld. If you feel the need to marry someone, I strongly suggest you stay away from all Stormworld champions.
It is for Mass Curse only. The problem is a capital letter misplaced in the calculation: Unit AdjustUnitStat UnitStat_Defense_Pierce<
If you're putting dualwield stuff in you'll find this topic interesting: https://forums.elementalgame.com/427129
[quote who="rnowalk" reply="494" id="3268231"] Quoting Glazunov1, reply 493Rnowalk, on a chance, have you tried -localdataonly, as the flag? Well, I uninstalled FE, reinstalled FE, then reinstalled the Mod. And now it works. I have no idea why ...[/quote] Thanks for finding a solution on your own. mqpiffle, I guess I can only suggest the same thing for you. [quote who="knhthepianoman" reply="495" id="3268271"]hi there,
There's no way to provide a base value, A_UnitStat_Moves was hardcoded in E:wom to do that. Now it provides a multiplier instead.
[quote who="rnowalk" reply="489" id="3268086"] Quoting Heavenfall, reply 488Do you have any other mods installed? Care to upload your debug.err somewhere like pastebin.com after a crash? It's in \Documents\My Games\FallenEnchantress\ I have one other mod (Large UI) which I disabled,. Still crashes.[/quote] Got that debug.err? Honestly, I can't think of any reason why it would crash on your comput
Frankly I'm surprised more stuff like this isn't already in the UI. DesktopX appears to be REALLY well done, you could make a dynamic UI with ease unless I'm gravely mistaken. Of course it's a matter of resources and in the end it's just cheaper to make one that works for everyone.
Not really, if you consider the reason they don't just put everything up there right away. This is going to make me sound like a douche so wear your kindest reading glasses please. The point of not approving everything instantly is that they can't trust everything that gets uploaded. They need to manually go through it to look for illegal stuff and harmful stuff. I guess Frogboy "trusts" me because I've been modding E:wom/FE for over two years. So really it's a
Please do not sticky mods, it creates a mess and makes it difficult for new mods to enter the "market". The Sovereign Modding Pack was released for E:wom and it is 100% usable and relevant for FE mods: https://forums.elementalgame.com/401142 Here are some threads that I have posted before that should be linked in a "master list" for tutorials/info: General stuff:
I would like to see this get stickied: https://forums.elementalgame.com/415216 It's so people tag their threads appropriately, which helps modders and users.
Another option would be to freely give the unlock to all sovereigns of the wraith race. It's really a semantic difference from putting it in the bloodline, but still.