[quote who="Kestral2040" reply="22" id="2642604"] Quoting kyogre12, reply 21 Quoting Island Dog, reply 19 Quoting kyogre12, reply 18 Quoting DoomBringer90, reply 17 I have a question about the rules, as well. Can quests be completed multiple times? Like Digging multiple articles, or adding Elemental to multiple wishlists, etc. The rules are rather unclear about that. <b
kyogre12
[quote who="Island Dog" reply="19" id="2642577"] Quoting kyogre12, reply 18 Quoting DoomBringer90, reply 17 I have a question about the rules, as well. Can quests be completed multiple times? Like Digging multiple articles, or adding Elemental to multiple wishlists, etc. The rules are rather unclear about that. If they are different articles on Digg for example, sure. Just not multiple submissions for
[quote who="DoomBringer90" reply="17" id="2642509"] Quoting kyogre12, reply 15 This is a very clever scheme! I applaud. Your "refer a friend" button appears to be *not* working. I put in my friend's gmail address and I get "error, cannot connect to server". Edit: added *not*, good thing Kestral can understand me even when I leave out critical words!
[quote who="Sareln" reply="2" id="2642259"]This is a very clever scheme! I applaud. Your "refer a friend" button appears to be *not* working. I put in my friend's gmail address and I get "error, cannot connect to server". Edit: added *not*, good thing Kestral can understand me even when I leave out critical words! [/quote] I got this error too.
[quote who="-RAISTLIN-" reply="69" id="2641627"] Quoting kyogre12, reply 68 Sins of a Solar Empire has more stuff for the AI to manage, bigger maps, more units, had a smaller budget, and less people working on it, but it had saved skirmishes from release. Sins is also about as deep as a puddle. What’s your point? [/quote] And you're an idiot if you think that. What's your point?
[quote]The one tech tree that doesn't really have a "win" condition associated with it is Civilization. This actually makes a lot of sense to me, since Civilization really makes the other trees more effective. You'd be hard pressed to conquer the world without at least, say, a "farming" tech.[/quote] I would think the Civilization win would be similar to the influence victory in GalCivII. Your culture covers 70% of the map or more, you win. Of course, that kind of victory sort of blee
[quote]Mordor probably is not be the best description of the “Adventurer” society. For their society, the SOV do not want to populate the world with Fallen or Human in their empire, no bustling cities nor villages. Instead, the goal of these SOV is to re-habitat the land with monsters, like the Giant Spiders, the Trolls; all those buildings that live inside the lair/dungeon. They do that because they have the tech/skill/power to control their minion. It is like what Sauron did in
[quote who="VivaGabe" reply="31" id="2640862"]Will Beta 2 include tactical battles? I know that betas 2 and 3 were melded together and I believe beta 3 was going to introduce tactical battles...does this mean its found its way to beta 2 which we will be receiving soon? [/quote] Beta schedule: https://forums.elementalgame.com/363845 Beta 2 gives us 3D, beta 3 is tactical battles.
[quote who="utawoutau" reply="1" id="2640718"]How do you "win" with non-warfare societies? I am particularly confused what winning in a Adventure society would look like. [/quote] I believe at some point the devs mentioned a "Master Quest" that if completed, would win you the game. I like the general idea, but I am confused on a couple points. Why is Mordor the example for Adventurer? I would think Mordor is a better example of a warfare based society.&nb
[quote who="raduciu" reply="2" id="2639003"]I am moderately sure that february remark was a joke and yes including the "meatgrinder" map is a great ideea i'll love to play it at least for the reason that i had such a big role in defining Elemental's AI, [/quote] I don't think it's a joke. It's been mentioned in a couple of dev journals now that if the game is delayed, the release will be early 2011...
[quote who="blix2006" reply="14" id="2637430"] Quoting kyogre12, reply 13 https://forums.elementalgame.com/383331 Next week why did you link this thread? [/quote] That was not the thread I meant to link. I fixed it now.
https://forums.elementalgame.com/383339 Next week[e digicons]:'([/e]
[quote who="Wintersong" reply="79" id="2636315"] Quoting kyogre12, reply 78 And one more time; can we please get this stickied now? [/quote] Haha, nice pic[e digicons]:thumbsup:[/e] So yeah, about that sticky...[e digicons]:pout:[/e]
[quote who="Frogboy" reply="4" id="2635303"] Quoting kyogre12, reply 2 Is a +2 bonus to research big or small? How many research points per turn is a lot? Assuming +2 is small, will there be NPC's that give bigger bonuses later in the game? You'll just have to play. [/quote] Fair enough, I guess[e digicons]:P[/e] The adding techs without telling anyone is both awesome and diabolical at the same time. I bet there will be lots o
Is a +2 bonus to research big or small? How many research points per turn is a lot? Assuming +2 is small, will there be NPC's that give bigger bonuses later in the game?
[quote who="Tormy-" reply="11" id="2635294"] Quoting Wintersong, reply 10 Quoting Tormy-, reply 8 Ok, some trivial and unimportant stuff: Am I the only one, who dislikes the appearance/style of the borders? You mean the city's? Nop. I was talking about the strategic borders. Sorry...I wasn't clear enough. [/quote] Oh, I was confused too. I though you meant the User Interface
I was wondering where this "information overload" that was mentioned earlier was, but now I can see that it is finally starting to happen. I'm not overloaded yet, though. Keep it coming![e digicons]\o/[/e]
[quote who="Neagoth" reply="44" id="2634993"]I like to see a Silmarillion mod, i prefer the first ages of middle earth [/quote] https://forums.elementalgame.com/363259 Already working on it[e digicons]:grin:[/e]
[quote quoting="post"]Not sure if this has been mentioned before. (located at the top of the web-page) -Othello [/quote] I think that's intentional. The box art has it the same way.
EDIT: Quotes are broken... Wow, I don't know what to say. I'll just quote someone with far more eloquence than I; [quote]As for you, Sir Raven of the Awesome Chair, keep kicking long as you can. It wouldn't be the same around here without your opinions, or your candor.[/quote] Seriously, I hope you get better. You are an integral member of these forums. [quote who="vieuxchat" reply="17" id="2633019"]Or we could even create s
[quote who="SpardaSon21" reply="9" id="2633273"]Uh, but they're kiddy games with cartoony graphics. Using Metroid games as an example of real games on the Wii would be much better. [/quote] Since most of the people on multiplayer for games like Halo 3, CoD, and pretty much all "real games" are immature 12 year olds, does that mean they're "kiddy games" too? And if we're going to start using graphics as a measure of how good a game it, that means all of the 8-bit classics ar
The list has been updated with SolarBall's Urak Future mod! And one more time; can we please get this stickied now?
[quote]Tactical Battles. Tactical battles haven’t been part of the beta but they’ve been heavily discussed. Originally, tactical battles were designed to be RTS. Then Continuous turns. But as time has gone on, it’s become clear that the gameplay that people (and frankly that we enjoyed the most) was more closest to XCom. That is, turn based. Tile based. Moving units to the best spots. And eventually working to have your units in spots that are easy to spot the enemy while th
[quote who="Raven X" reply="11" id="2607625"] Quoting kyogre12, reply 10 I was actually already planning to incorporate something similar to this in my Lord of the Elements mod for Gondor. It wouldn't be Gondor with immortal Kings/Stewards. Since I intend to do it anyway, I could just make a mini-mod that does this for the regular game, and then after it's finished incorporate it into LotE. That would be really awesome Kyogre. I'll fully supp
I was actually already planning to incorporate something similar to this in my Lord of the Elements mod for Gondor. It wouldn't be Gondor with immortal Kings/Stewards. Since I intend to do it anyway, I could just make a mini-mod that does this for the regular game, and then after it's finished incorperate it into LotE.