I once had the AI cast wither on my caravan. I had to rage-quit after that.
smeagolheart
[quote who="merlinme" reply="57" id="3400311"] +1 to have something other than silence when you visit a quest you're already doing from a different quest location (such as two Inns with the same quest). One more: if you use a spell to immobilize a stack you get told how long the immobilization will last. This doesn't seem to happen if a hero is killed; please could there be some way of seeing how long a recently killed hero will be immobilized for. <br
yeah that setting got me too. It sounds good "smart colors", but in practice it is very confusing.
[quote who="TwoWolves" reply="48" id="3400529"] Its not just the internet that is losing its manners and tolerance. Here in the UK people are being threatened with prison for speaking their minds on immigration policy Conversely violent crime is unduly tolerated and the identity of the criminal protected, we call it "human rights".[/quote] Troubled times these days. Makes one look back on yesteryears as the good old days. I think things were pretty go
[quote who="parrottmath" reply="56" id="3400536"] Unfortunately the information is flawed. The NoXPSplit can be accomplished for existing core heroes from the mod folder. I in particular get it to work without any issues from the mod folder. One really needs to make sure that the mods they are using does not cause any internal conflict with the units file. I've been successful with the latest edition of LH with a mod I've created for those that wanted to have no-xp split and it
Yeah there was info on this in another thread. Some UI screens that would show up after pressing Ctrl-F are removed from the game though the underlying mechanics are still there if I understand correctly.
While we are at it, they also often have like strange numbers of items like 15 pairs of pants, 12 wargs and 8 horses.
considering there are no boats/naval units in the base game, this small island scenario had better be a scenario
[quote who="StevenAus" reply="52" id="3398899"] No, the problem was that any hero that is a core file AND is also redefined in a mod file does NOT receive any change to tag. I found this out by editing Heavenfall's Hero file and not having any hero files of my own, and it still didn't work. You can change the stats, you can change the traits, but the tag is not changed when you redefine it from the mods fold
Are we not joining in the same witch-hunt attacks/condemnations that we are railing against here?
The next difficulty level up from that all enemy sovereign's troops regenerate 2 hp per turn. I'm not sure how but I surrendered an AI and he had a shadow warg summon that I got. This unit also regenerated until it was killed. I resummoned it and it no longer regenerated but the surrendered AI did so he was a powerful unit.
[quote who="Primal_Savage" reply="45" id="3399829"] Quoting smeagolheart, reply 44 take a picture Can't... Tactical-Battle Animation Speed is set to 5x.[/quote] Mine's set to 2x (see the screenshot). There's the little slider box in the upper right that you can adjust it on the fly, right next to the green autoplay arrows. You could change it, take a picture, then change it back so you can play.
This is Delin Go home Delin, you're drunk
[quote who="Primal_Savage" reply="43" id="3399817"] Quoting smeagolheart, reply 40 I've got a screenshot on my home computer of a dodge assassin critting for 320ish damage with Curdgeon's maul. I didn't totally pimp out the hero to 11 at a super high level, this is mid gameish level 18 or so I think.. I'm sure I've got higher but I didn't take a screenshot at the time. I'll post it later.
Eviscerated
I've got a screenshot on my home computer of a dodge assassin critting for 320ish damage with Curdgeon's maul. I didn't totally pimp out the hero to 11 at a super high level, this is mid gameish level 18 or so I think.. I'm sure I've got higher but I didn't take a screenshot at the time. I'll post it later.
[quote who="Sanati" reply="56" id="3399638"] Quoting merlinme, reply 52I approve of the low experience for fighting AI; killing AIs is its own award, i.e. that's how you win the game, and with high XP there would be too much of a steamroller effect. Only one of the victory conditions requires killing AI units. [/quote] And this is the one that can't be disabled so it's guaranteed to be in every single game
I think the books as well as the TV show now, suffer from a lack of focus on the later seasons/books. The first book is brilliant. It has a self contained story with different acts that progress the overall plot, each episode matters and it weaves together at an excellent pace (Dany stuff notwithstanding that so far doesn't affect the rest of the characters). The second and third book continue the story while increasing the scope and are al
I don't believe that a clink results in any damage. I'm pretty sure I'd notice a guy's hp going down.. Clink and Block result in no damage. Clink and Block are like critical misses that occur and no damage is given
I've never felt the urge to snake seems like cheating or exploiting to me.
[quote who="Solam" reply="4" id="3399439"] The pathfinder really need work. It's all over the place. Makes me swear on occasion.[/quote] Aye. I swear I've sworn after pathfinding decided it was better to go the long way around so that something that would take one turn to get to instead got changed to something that would take 5 turns to get to. And there's no way to stop an army once they get started walking. I tried pleading, begging, yelling, slamm
[quote who="Heavenfall" reply="126" id="3399371"] Ah-ha! I know that stone arc in from Elemental! Expansion/sequel confirmed? Or is it for another game... time will tell![/quote] Planetary battle on Star Control reboot mayhaps
[quote who="Trojasmic" reply="43" id="3399385"] AI can end up on the same tile during tactical battles [/quote] yeah that is really strange. I've seen this mostly (only?) with archers