I would like to announce that I am awesome
smeagolheart
happy birthday, I turned 20 a long time ago. It's kind of a big deal :)
[quote who="Primal_Savage" reply="23" id="3403479"] Quoting smeagolheart, reply 22 I would complain about the wandering, the fool freaking always sacks my cities in the early part of the game. Not cool bro. Ah! I was testing something and had the Fog of war turned off and I saw this (Season 15 and 23!). Vetrar just wanted to scare them though, he never destroyed the city. Talk about an early rush!!! <br
[quote who="Ericridge" reply="2" id="3402981"] I think I seen kraxis own over three rows of mounts in his inventory once, I made a pretty penny from selling those when he surrendered to me.[/quote] maybe he stocking up for winter. they also collect the same piece of armor a bunch of times and pick their traits mostly from the General TAB if you check that as well. I had on guy surrender at level 15 or so and had not one trait picked from Assassin.
[quote who="XWerewolfX" reply="123" id="3402969"] I'm a little disappointed to see very little/no UI updates/improvements. Am I reading the changelog wrong? I mean, 1.4 was supposed to be the UI patch... I don't mean to look to gift horse in the mouth...but?..[/quote] Patch isn't done but it is somewhat discouraging that there aren't any ui improvements listed yet.
[quote who="abob101" reply="3" id="3402940"] Also, I would be interested in any feedback on these ability ideas..... 1) Sneak Attack (or similar name) Would autocast at the start of tactical battle and do damage against against a random target (before anyone moves). No idea how much damage exactly. Possibly it could also knock the victim prone and/or stun them. Most likely it could be handled as multiple abilities... so a trait to unlock the
The problem I've found with assassin is they have no AOE attack, all their attacks are focused on one target. I've found shadow shift situationally useful early-midgame to port yourself over and swap places with a spellcaster so that the rest of your team can demolish him. It does leave you in kind of a bad spot of course. I usually don't bother with it anymore. I've never used hobble, it was/is still? bugged at one point. I
[quote who="FuzzyGold" reply="21" id="3402470"] I would not complain about him wandering. The problem is that the wildland is not opened when he gets killed.[/quote] I would complain about the wandering, the fool freaking always sacks my cities in the early part of the game. Not cool bro.
I wonder if any of this will make it in the next patch(es)
[quote who="GFireflyE" reply="113" id="3402262"] Quoting smeagolheart, reply 110 why would you want to remove the xp from the battle? You defeated the monster using a spell, you should get XP. It doesn't matter HOW he was defeated. because right now Beast Lord is the strongest build to go with. I think it does matter how he was defeated. In effect, the beast was not defeated. The beast joined your cause. There is a big difference be
Keep off the grass
[quote who="shark547" reply="15" id="3401875"] Quoting Sanati, reply 13 Quoting smeagolheart, reply 11 I haven't played a game since, hope the next patch addresses this. I would not hold my breath. I reported this in beta (possibly the FE beta, been a while) with screen shots and even got a dev response telling us it wasn't supposed to happen, but it's obviously never been fixed. It's a long standing bug they have been aware of and likely don
why would you want to remove the xp from the battle? You defeated the monster using a spell, you should get XP. It doesn't matter HOW he was defeated.
This thread is impossible to ignore, like Miley Cyrus.
[quote who="Primal_Savage" reply="4" id="3402016"] Quoting Spaceturtle120, reply 3 GIVE ME BETA..... OR GIVE ME DEATH! Who's with me? You're putting yourself in a difficult position...[/quote] He's getting it from Congress. Give me what I want or I'll shut down the government!
[quote who="Primal_Savage" reply="90" id="3401664"] Anyone feel like asking... when!? [/quote] Bro. You JUST DID. *high five*
Make sure that the AIs are the same level. I've noticed if I customize my opponents, because I really don't want to run into some factions I've created sometimes, that sometimes when I add AIs they default to easier AIs so the AIs end up a mix of harder difficulty and easier difficulty. In that case, the easier ones will definitely be outclassed quickly.
I tried kiting him back to his land once, it didn't work. I got him to move maybe 3 squares then he decided he wanted to sit around there. I gave it a few more turns and he wouldn't move. I haven't played a game since, hope the next patch addresses this. I don't know everything about the AI but I think what's missing in their AI wander code of the bosses is an if statement. If the next step my algorithm has picked takes me out of my wildland
thank you for looking at this. A great game gets better
[quote who="Primal_Savage" reply="1" id="3401404"] There is a maul debuff mod somewhere if you feel it is needed.[/quote] one of parrotman2000's mods from his collection
My 2 cents is that I like the tactical zoom in battles for a fantasy strategy game (like Legendary Heroes or MoM). Overland battles worked in Civ 4 but not for me in Warlock.
[quote who="sjaminei" reply="10" id="3400903"] Just 3-4x? And just "tech well above your level"? I fight Champion's armored troops with lightning hammers and the first round of mage staffs. You can do that as well. You just can't waste any tech for stuff you do not need. Cut off the excess fat! ^^[/quote] Yeah kinda strange that enchantmnet in the magic tree is the best warfare stuff by far for the early game.
Where are the october announcements I was promised cake.
[quote who="psychoak" reply="2" id="3400767"] The shut down is largely a joke.[/quote] It's not a very funny joke for a lot of folks. As a veteran with a disability, I've seen it that my checks might be affected, though active duty military is covered supposedly. My job as well is in tied to these games. I'm not laughing as I don't know how my pay and bills might be affected.
[quote who="sjaminei" reply="1" id="3400742"] Two choices: Governor path for champion/sovereign, or Mancer Pioneers. Then for the rest, Trading tech (auto-build between cities) and Economics tech (auto-build between outposts)[/quote] He means the commander path. And one of the traits is build roads which will give you the option in the interface to build a road on the tile you are on. Mancer's can add a road