[quote]Unless you can prove without question that those pelts are from the animals that serve as totem to those tribes, I get a +5 Bonus against Fake Greenpeacers, added to my +4 Dork Armour.[/quote]If you had actually seen my reaction... +12 Rage unless you can prove it's not . It ain't healthy for you to show me that stuff. [e digicons]:fox:[/e]
Kitkun
[quote]also...the edited map in AP: it has a forest and a blue mission location in the middle of the sea? This is odd.[/quote]Yeah, the map generator isn't finished yet. [e digicons]:P[/e] [e digicons]:fox:[/e]
[quote]It might, but rwaaaar, rook don't! (Or is more of a mrrrroar! moan?)[/quote]Sounds more like Rook has indigestion. [e digicons]:fox:[/e]
And here I didn't look at this thread when it popped up again earlier... [e digicons]:blush:[/e] Please... you don't give me enough credit. [e digicons]:D[/e] [e digicons]:fox:[/e]
All I can say is... think before you post something stupid. Like those embedded links in a post. [e digicons]:fox:[/e]
[quote](and my armor gives a bonus vs. fish)[/quote]Herrings will be the least of your concerns now. [e digicons]:fox:[/e]
[quote]They worship the bears as animals of greath strenght and try to emulate them in attitude and with clothing but witouth killing what would be some kind of sacred animal to them.[/quote]Doesn't work that wat with a pelt. [quote]Is.. is that a pelt!? Murderous Savage![/quote]I vote we play a 3-way battle and you and I immediately gang up on Wintersong. We'll have either his pelt or his scalp. Maybe his hide, too. [e digicons]:fox:[/e]
[quote]OS 32bit only up to 3gig[/quote]It's closer to 3.5. Should say something more like 3326 Mb. [e digicons]:fox:[/e]
All I can say is... good luck. [e digicons]:fox:[/e]
[quote]I want my Beaver Knights![/quote]What are they going to do? Bite my kneecaps off? [e digicons]:fox:[/e]
"It was all a hoax." Failing that, the dungeons/quests, random DnD parties and natural/neutral features and creatures. Maybe events. [e digicons]:fox:[/e]
[quote]Maybe I'm sensitive about my weight! I'm not. But I could've been![/quote]Then it would have been on a diet quest. [e digicons]O:)[/e] [e digicons]:fox:[/e]
Deep breaths, people. [e digicons]^_^[/e] I know not everything I say is lucid. [e digicons]:fox:[/e]
[quote]enlightment[/quote]Quite a dim bulb there. [e digicons];P[/e] [e digicons]:fox:[/e]
[quote]I hope that fat thing isn't a Fallen[/quote]I vote it is named Luckmann. In his honor. [e digicons]:fox:[/e]
[quote]everybody's prob? probe? [/quote]The probability of it probably being probably is probably 100%. [e digicons]:fox:[/e]
Over the years, some games just stick out from the crowd. Not because of a great story or innovative gameplay, but just because they have this certain style that nothing else does. My question is this: Which games would you pick? My choices: The Legend of Zelda series: Dueling Skeletons, traveling underwater temples, or fighting from horseback, these games never cease to feel like an epic journey. Okami: Unique art, gameplay, music and more, this game is one of t
For those who might want an example of Steampunk, this is an excellent example: http://www.boingboing.net/2009/03/16/jasper-morello-stunn.html [e digicons]:fox:[/e]
My two cents: I wouldn't mind a few elements of steampunk here or there. For example, I'd have no problem with a kind of steam engine. My idea of it would be: Lots of research to get, expensive to build. It's a large structure able to be built only in the largest of cities. One of the very late-game intentionally debalancing things, it essentially allows you to equip armies and build/forge things very, very fast and a bit cheaper. Beyond that, though, I'd say most of t
Hrm. I suppose I'll make a list: Me first and everyone else last. Or do I have that the wrong way around? [e digicons]:fox:[/e]
What I would like to see: A 'minor' nation of a race that is innately magical and quite powerful so they don't get steamrolled so easily as Galciv. Small in numbers so small in size. Acting more for regular trading and a safe haven early on, and more for trading new/unique techs/spells and a safe border later on. Also, may openly help a nation falling severely behind with resources/techs/spells. This way they affect the game without just being an extra plot of fertile land to capture
[quote]Of course you can. But they are soldiers now, so they have to undergo some rigorous peasant training first[/quote]Not quite. They're just armed peasants, not really soldiers. That, and I hope units wouldn't forget knowledge like that. [e digicons]:fox:[/e]
[quote who="landisaurus" reply="10" id="2227105"]I must say though, wintersong, I hardly recognize you with the demigod avatar. Everytime I see it I'm like "who is this person, oh its Wintersong" because I'm so used to your older avatar(s)[/quote]Ditto. [e digicons]^_^'[/e] Anyways, I'd love to see seasons and weather in Elemental. However, I'd like to see something other than standard. I mean... what if there were two summers in a year? The month of
Lord of the Dance, here I come. [e digicons]:fox:[/e]
[quote]I guess what I'm saying is that worrying about co-op magic dispelling other overland spells "immediately" assumes too many things about how easy it is to dispel in the first place, how easy it is to get another channeler's cooperation, and how cross-pressured you might be when it comes to your limited ability to work the Big Stuff.[/quote]Point taken. Heh, this is why I like to have my paws on something solid before I discuss things. [e digicons]:fox:[/e]