TheProgress

TheProgress

Joined Member # 3164811
101 Posts 873 Replies 22,020 Reputation

I have the exact same issue, and this doesn't happen in other games. I also still can't use advanced light: it just turns everything into a blurry mess. I'm using a Nvidia GTX 260.

31 Replies 11,338 Views

I cast the production boosting spell upon my first city early in on the game. I ended my turn and the city still continued to produce the same amount of gold, food, etc. The spell was in my enchantment slot though.

0 Replies 254 Views

Part 2 of my list. name: Mana Siphon type: Tactical / Strategic knowledge needed: 22 mana to cast: 4 required shards: 0 effect: caster takes mana from another friendly or enemy unit (alive or dead). book: Life? Spirit?

243 Replies 841,913 Views

Well here is a giant list of potential spells. I'm not too familiar with the different spell books - and I don't have any sort of reference point for the knowledge / cast mana. name: Life Bond type: Tactical knowledge needed: 20 mana to cast: 10 required shards: 0 effect:

243 Replies 841,913 Views
Reply to Happy Wheels in PC Gaming

Fattie in carte is the best thing I've seen in a long time.

7 Replies 37,321 Views

Here a few spell ideas off of the top of my head. Sorry for the repeats. I'm not entirely sure what school of magic they would be grouped so judge for yourselves... Life Bond : caster (hero or sovereign) creates a bond between two friendly or enemy units (can include the caster, can include one friendly unit, one enemy unit). Any damage one pair takes is reduced by 50% and afflicted upon the other unit (if the other unit dies, the original unit takes the remaini

84 Replies 258,724 Views

Quick question before my intentional double-post [e digicons]8O[/e] , I noticed that spells have been split up into tactical and strategic. Does this mean that players will not be able to use firewall on the actual map to help block enemy units?

84 Replies 258,724 Views

I would keep uints (and buildings?) at a fixed size on the non-cloth world - the only reason I'm not doing this right now is that it seems to take units 5 times longer to travel between tiles if their size is not scaled.

123 Replies 290,392 Views

Super happy to hear about the abilities for champions / heroes. I'm guessing we can still transfer essence to heroes to give them spell casting abilities? What is the possibility of have extremely potent spells requiring some essence to be sacrificed?

332 Replies 834,894 Views

Casting mass heal does not seem to work. I've tried it several times and each time no one in my army is healed.

2 Replies 480 Views

[quote who="Frogboy" reply="24" id="2663125"]Sure, it's a very clean design, TP. So clean it doesn't display any of the unit stats. [/quote] Tooltips... ttooooooooollllttiiiiiipppppsssss [e digicons]:X[/e]

91 Replies 160,703 Views

Just a quick repost of some feedback: Hero / Sovereign inventory and equipement screens. Please adopt an interface similar to Diablo 3. It is clean, logical and makes extensive use of tooltips for displaying information on items. Example: Heroes and Sovereigns have no skill-trees or abilities that can be learned upon levelin

91 Replies 160,703 Views

[quote who="GW Swicord" reply="60" id="2663099"] Quoting Frogboy, reply 36...In fact, in 16 years, the ONLY game that forum users thought was ready was Demigod and that was only because it was so polished early on. Beg pardon, but isn't that almost like saying that no one's been 'right' about this question yet? I'm not a Demigod customer, but I learned about its launch saga via the GC2 boards. I'm also not fixated on any sort of marketing natter like "polished" or hardco

173 Replies 596,626 Views

[quote who="Thiryn" reply="26" id="2662951"] Quoting TheProgress, reply 25Based on what I've seen this game needs a lot more than just 21 days (assuming people are working on weekends - which I doubt they will be doing) of additional work. There is of course the possibility that the beta testers haven't seen a lot of the content though I suppose. Which we already know is the case.[/quote] Yeah but we don't know to what extent really (at least I don't sorry if I'v

173 Replies 596,626 Views

Based on what I've seen this game needs a lot more than just 21 days (assuming people are working on weekends - which I doubt they will be doing) of additional work. There is of course the possibility that the beta testers haven't seen a lot of the content though I suppose.

173 Replies 596,626 Views

Lets put it this way: I pretty much cannot play most graphically intense console games because I find the lag to unbearable. There is no way I'll be using OnLive any time in my near future.

38 Replies 64,909 Views
Reply to The UI.. in War of Magic

I agree that the current GUI is far from fantastic.

15 Replies 9,108 Views

Please give us the option to turn off unit scaling. I don't mind having the pewter figures scale on the cloth map, but it is bugging me endlessly to see my actual characters no scaling to match the zoom level when not working at the cloth-map level.

0 Replies 158 Views

I've got to say I'm pretty impressed with the game's progress. How many people are working on the game? What sort of development process do you guys use? Scrum or something else?

134 Replies 481,599 Views