EviliroN

EviliroN

Joined Last seen Member # 3155540
18 Posts 505 Replies 20,220 Reputation

I have been poring over the xml as I make my new items and abilities. I thought I'd share what I've found regarding the rarity values, in case it would help anyone. (FOR ITEMS) It seems like the rarity is controlled by these two variables: 200 Rare Now, I've seen various "Liklihood" numbers for different "RarityD

40 Replies 123,472 Views

I don't know about anyone else but when we played RPS as kids, we always added other nonsensical weapons to the mix... "Oh? Your paper covers my rock? Well, it's not a rock, it's a bomb! I win." "Yeah, your scissors beats my paper, except that my paper is made from a tree, and that tree fell on your scissors when they cut it down. I win>" It went on like this endlessly. I'd usually just pull out the gun and win.<

33 Replies 26,223 Views

[quote who="RavenX" reply="3" id="3063038"] Quoting Satrhan, reply 2 Do you know if it's possible to change the behaviour of monster lairs? So they could grow over time for instance, or send out raiding parties? I believe they already do send out raiding parties. I've seen a Troll Lair spit out 3 seperate Troll Armies from the same lair over the coarse of a game.[/quote] I believe the amount they grow is dictated by this in ElementalDefs: <b

58 Replies 40,673 Views
Reply to Enemy Champions in FE Beta

[quote who="AlLanMandragoran" reply="31" id="3068629"]Hmm, some ideas: If you slaughter the other side's unrecruited hero, diplomatic penalties apply. For example, Kingdom kills Empire unrecruited champion "-1 You've killed our faction's champions". In addition, the opposite could be true, other Kingdoms might like it so +1 or w/e. Introduce early game defenses/bonuses to unrecruited champions so slaughter doesn't happen until closer to midgame - gives fa

41 Replies 32,457 Views

I will be honest, I didn't even see the FE modding subforum... I've probably just been visiting beta and support so much, oops :) Thanks you two. Funny, you two were the ones I thought would post replies

7 Replies 12,334 Views

Vaul, you should notice that if you change the main screen from normal to challenging, then go into customize, those, too, are on challenging. It does that in my game, at least.

26 Replies 30,260 Views

[quote who="CdrRogdan" reply="14" id="3068096"] Quoting EviliroN, reply 10One thing you should look at for the AI and that I have noticed since 0.75, is that the AI sovs and champs will clear a monster den, then not capture it to get the loot. I just played a game where there were 3-4 cleared dens just sitting in AI ZOCs. If the AI started using better items, they would be harder. Maybe they are farming the spawns ^^;[/quote] Even if they are,

26 Replies 30,260 Views

I dabble in modding, myself. Content, mostly. My question is this: I've added new, powerful items and abilities, looking at the existing items that are level restricted I found these lines Prereq > Type > UnitStat_Level<

7 Replies 12,334 Views

why not have them triggered by player/AI doing something? Like defeating a wildlands boss or defeating another faction after x turns?

29 Replies 17,381 Views

Foudning a city and placing buildings are probably 2 different rules. That said, the AI put an outpost IN my ZOC in 0.75... but 0.77 is out now, so we'll see :)

6 Replies 5,147 Views

One thing you should look at for the AI and that I have noticed since 0.75, is that the AI sovs and champs will clear a monster den, then not capture it to get the loot. I just played a game where there were 3-4 cleared dens just sitting in AI ZOCs. If the AI started using better items, they would be harder.

26 Replies 30,260 Views

I figured out it was due to a corrupted defs file, i think. I removed all instanced of the game and redownloaded and now it works fine. weird.

5 Replies 6,693 Views

Just as MADD fights against sleeping while driving [PAM] should take up fighting the totally unrelated instance of this happening in FE: Players against broken explore. Routinely, my scouts just stand there , after repeated button pushes... This is serious and [PAM] shouldn't stand for it.

49 Replies 117,431 Views

and now I cannot get it to stop, even by reinstalling, deleting the prefs in documents, etc... if anyone has an idea on how to fix this that would be great, I would like to play.

5 Replies 6,693 Views

why not just make the accuracy compounding? so -4, -8, -12, -16, etc... there is no way it can continually hit. I am sure at -8 it would miss.

49 Replies 117,431 Views

update: it seems this is changed in the setting in documents because i have uninstalled and reinstalled and it is still like this.

5 Replies 6,693 Views

If you load a map on the game creation screen, then hit the generate random map button, 3 sliders disappear and won't come back even if you restart the game. world difficulty resource density magic density

5 Replies 6,693 Views

v0.76 looking at the xml for rings of Embers, Storms, and Glacier and they all give cold resist, regardless of what they say: Unit AdjustUnitStat UnitStat_ResistCold 75 +25% Lightning Resistance <GameMo

0 Replies 2,899 Views